I opened an adventurer's guild in another world.
Chapter 87 The Guild's Level 10 Adventurer
"The Monster Compendium is currently priced at 50 copper coins and now includes information on slimes, goblins, ratmen, kobolds, and trolls."
Unless there are special circumstances, it will be updated once a month.
The price of the monster encyclopedia will be adjusted accordingly after the update.
However, any professional player who purchases the Monster Compendium within these three days can receive six months' worth of updated Monster Compendiums for free by presenting the first edition!
Anno had previously considered that displaying these skills would allow some people with ulterior motives to use them against him.
However, Anno soon abandoned this idea.
Anno's only known enemy is Sharp, who is wanted by the authorities.
If he were to encounter Anno, Anno's current strength might not necessarily deter him.
Moreover, Anno also had a backup plan.
The monsters listed in the monster encyclopedia are all common monsters.
Anno didn't write about characters like harpies or succubi.
Anyway, adventurers at this stage don't need it.
The adventurers around them had no objection to charging for the monster encyclopedia.
On the contrary, they felt that the encyclopedia containing information on five common monsters was priced too low.
A basic-level task usually rewards around 50 copper coins.
Furthermore, purchases made within these three days will receive a free six-month update.
What a conscience!
Many people in the crowd began asking when it would be sold and where to buy it.
Anno had a few people at the door go out and move several large book chests from the carriage to the guild's front desk. Then he told everyone that they could buy them at the front desk with their adventurer's badges.
Afterwards, Anno posted a large number of quests on the quest exhibition wall for adventurers to choose from.
The Viscount offers many basic tasks, most of which can be repeated, and there are also a large number of beginner-level tasks.
The main purpose of the Black Iron level is to explore Mir Village and check the monsters' movements.
The Viscount's plan was to retake Mil Village.
They could even reclaim the villages and towns that had been occupied by the monsters one by one.
This will both reduce the number of monsters and increase the level of professionals in the city.
Among these missions, there is a special Iron-level mission: the bounty on Sharp Carr.
The bounty is a whopping 5 gold!
This is already the reward for a bronze-level quest, and it's worth the time and effort of professionals level 11 and above.
To be honest, Sharp's head isn't worth that much money.
The viscount set such a high price to show his determination to eliminate Sharp.
Sharp's first crime was desertion during the war, and his second crime was attacking people who were fighting during his escape.
With these two crimes combined, Sharp will not only die, but his body will also be paraded through the streets with his body strapped to a car!
Next to this mission, there's a sub-mission that provides clues about Sharp's whereabouts, but the bounty is much lower.
However, many of the adventurers in the arena remembered it.
In a direct confrontation, they would definitely be no match for Sharp.
However, if you happen to encounter any trace of Sharp, it's still helpful to provide clues to the Adventurers' Guild.
After settling everything in place, Anno led the adventurers of level 6 and above to the second floor.
Before leaving, Anno told all the adventurers that there were higher-level quests on the second floor, but only those who had reached level 6 were eligible to accept them.
The highest level of missions on the first floor is currently Iron rank.
Based on the mission ranking system that President Anno had previously explained to them, everyone understood that the mission upstairs was a bronze-level mission!
Ragil's eyes were filled with envy as he watched the dozen or so figures following Anno upstairs.
The gray-haired boy who was still somewhat naive a few days ago is now a level 3 warrior who has experienced the ravages of war.
"Uncle Xiao, President, I will definitely work hard and earn the right to go to the second floor as soon as possible!"
Ragil held the first edition of the monster encyclopedia he had bought from Maggie, registered for the beginner-level quest, and prepared to head to the blacksmith's shop in the city to pick up the weapons and equipment he had ordered yesterday.
After returning yesterday, the Viscount not only bestowed the title of hero upon everyone, but also rewarded each of the participants with 20 silver coins—more for those who died in battle, all of which were sent to their families.
In addition, valuable parts of monster corpses, damaged weapons and armor, and even the monsters' pockets all become loot for adventurers.
Although Rajil's rank was not high, he performed very well in battle, daring to fight and killing, and reaping a lot of spoils.
After returning yesterday, he took his spoils to a shop and sold them for about 30 silver coins.
In total, Rajir obtained 50 silver coins!
This was the first time Rajil had ever seen so much money.
His parents, while still worried and fearful, were also proud of Rajil.
After receiving so much money, Rajil's first thought was about empowering himself, as Anno had mentioned.
He had been through bloody battles and knew how difficult it was to kill goblins wearing protective gear that night.
After receiving so much money, Rajil's first thought was to buy himself a helmet and a small breastplate to protect his head and heart.
Although these two pieces of equipment cost him almost 40 silver, he felt it was worth it.
As for weapons, Rajir had a short sword that had been captured at the time, and a long sword that had also been captured, weighing a full eight pounds, was kept at home!
He plans to make the change when he is stronger.
The other adventurers who participated in the battle also reaped a considerable amount of spoils.
A few taels of silver, or even tens of taels!
Players like Shaw and Kahn earned close to one gold medal.
Take Anno for example. He killed more than 30 level 6 or higher monsters, and the materials from their corpses alone sold for almost 10 gold.
According to statistics, the more than two hundred monsters and thousands of slimes brought nearly 30 gold coins to the adventurers who participated in the battle.
The majority of the sales were for monster equipment, which made a lot of money.
Many adventurers made a fortune.
The Adventurers' Guild is so crowded today because everyone knows that adventurers can not only improve their strength, but also make money.
Many people are even looking forward to the next guild quest.
The second floor.
Compared to the lobby-style first floor, the second floor consists of small rooms, except for a large conference room.
Anno led the dozen or so people behind him into the conference room.
After everyone was seated, Anno asked them to introduce themselves.
Although Anno had learned everyone's names and information through the "Five Perspectives Omnipotence," they actually didn't interact much, and there were even people they couldn't remember each other's names.
Of the fifteen people in front of them, apart from Xiao, who had just reached level 6 and was an "old" adventurer, the others had all joined the Adventurers' Guild today.
Most of the others were around level 6, three were level 7, one was level 8, none were level 9, but there was one level 10 adventurer.
Moreover, this level 10 Anno knew, or rather, almost everyone in the arena knew this level 10 hunter.
"Hello everyone, my name is Mark. I joined the Adventurers' Guild mainly because it's more convenient to accept commissions here, and I'm not bound by any restrictions; I can still work independently. Secondly, I actually have a heart that yearns to be a hero!"
After Mark finished speaking, everyone else smiled knowingly.
Professionals at this level who still work alone are those who don't want to be bound by the rules of mercenary groups or guards.
Adventurers' Guilds have no such restrictions.
Even for guild group missions, adventurers can choose whether or not to participate based on their own wishes; there is no coercion.
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