I opened an adventurer's guild in another world.

Chapter 386 Not a Single One Will Escape

The five figures standing at the entrance were all leaders of the top ten mercenary groups in the royal city.

They are the third-ranked Beast Mercenary Group, whose leader, Vic, is a level 35 knight.

The Ghost Hand Mercenary Group, ranked fourth, is led by Tyron, a level 35 warrior.

The seventh-ranked Black Python Mercenary Group is led by Blaze, a level 32 rogue.

The ninth-ranked Blazing Mercenary Group is led by Daisy, a level 31 mage.

The Red Turban Mercenary Group, ranked tenth, is led by Ward, a level 31 warrior.

Omar's Draip Mercenary Group ranks fifth in the royal city.

There were some guild leaders outside the door, but none of them were even at the sixth rank.

Of the ten major mercenary groups in the royal city, the six mentioned above are already openly hostile adventurer guilds.

These six mercenary groups, along with the mercenary groups outside the gate, were the ones that initially supported Simmons and sent their subordinates into the Dawn Legion.

Of the remaining four mercenary groups, the top-ranked Purple Gold Flower and the second-ranked Poison Gold Mercenary Group neither harbored hostility towards nor cooperated with the Adventurers' Guild.

These two established mercenary groups have a strong foundation, with at least ten Tier 6 mercenaries.

They believed that no one could shake their position under any circumstances.

As for the mercenaries and adventurers of the sixth-ranked Valon Mercenary Group and the eighth-ranked Miracle Flower Mercenary Group, they were not on good terms. However, their leaders did not have any hostile intentions towards the guilds and ordered their members not to have any conflicts with the adventurers' guilds, which can be considered a neutral stance.

The ten major mercenary groups are divided into the upper five and the lower five.

Of the five lower-ranking families, only the leader is at the sixth rank, and he is in the early stages of the sixth rank.

However, apart from the guild leader, each of the top five guilds also has several tier-six mercenaries.

The sixth-tier mercenaries who previously supported Simmons were from the Beastmen and Ghost Hand regiments—two from each regiment.

The fourth and fifth-tier mercenaries sent to the Dawn Legion were funded by the mercenary groups of all the rival adventurer guilds.

Although Omar was hostile to the Adventurers' Guild, his mercenary group received a big job and left the royal city while the "Number One in the Sky" competition was still in the preliminary stage.

After the Dawn Mercenary Group was abandoned by Simmons in Warrengle, all mercenary groups suffered heavy losses.

However, the strength of the Drapper mercenary group was preserved.

After learning about Warrengel's situation from the Beasts and Ghost Hand Mercenary Group a few days ago, Omar began to make plans.

Since the members of the third-ranked Beasts and the fourth-ranked Ghost Hands have suffered heavy losses, isn't this his chance to rise to the top?

Provoke the Adventurers' Guild, send people to cause trouble in the guild, and get rid of this "menace" in the eyes of most mercenaries.

What could be an easier way to increase reputation than by stepping on weak but well-known adventurer guilds?

Then... Omar lost his right arm and incurred a debt of 20 million gold coins!

Tyron, the leader of the Ghost Hand Mercenary Group, ranked fourth, looked at the dozens of sixth-tier undead staring at him from the hall and chuckled sheepishly, "Looks like we've come at the wrong time!"

Vic, the leader of the Beasts Mercenary Group, slapped his forehead, exclaiming in surprise, "Ah, I just remembered there's a mission that urgently needs to be completed. Everyone, I'll be going now!"

"I also have an urgent mission to take care of. See you later!"

"Wait for me..."

"I've got nothing better to do, so I'll help you guys with your tasks!"

Blaise, Daisy, and Ward, the three leaders, also felt a chill run down their spines and turned to leave.

Are you kidding me!

Why are there dozens of sixth-tier undead in the royal city?

Could it be that Anno and the other adventurers who escaped from Volengol have all been controlled by the undead legion?

These sixth-tier undead were hidden among the adventurers, infiltrating the royal city in preparation for an attack.

If that's the case, if we don't leave now, we'll likely be besieged by these sixth-tier undead.

If reinforcements from within the city don't arrive and they are besieged and killed, that would be too frustrating.

"No, you've come at the perfect time!"

Just as the guild leaders were about to turn around, the one-armed Omar suddenly shouted at them, "You all know, right? Guild Master Anno is a summoner, and these undead are all summoned creatures of Guild Master Anno!"

Omar certainly knew what these people were afraid of.

To be honest, when Omar first saw so many Tier 6 undead, he also thought Anno was being controlled.

However, in the less than two minutes that he spent in the Evil King's Domain, Omar instantly realized that Anno indeed had the ability to control so many sixth-tier undead.

"Omar, do you know what you're saying?"

Vic, who was about to turn around, froze, looked down at Omar on the ground, and frowned, saying, "And are you really alright, looking like you're about to die?"

"How could nothing be wrong? I'm going to find the priest right now!"

Omar felt dizzy and disoriented, but before he left, there was one more thing he needed to do.

Under everyone's watchful eyes, Omar took a deep breath and then said to Anno, "Guild Master Anno, these people were all present when we were discussing how to deal with the Adventurers' Guild!"

Then, under the shocked gazes of several commanders, Omar had his men take him to the Holy Church in the city to find the priest.

The reason he stopped these regimental commanders and explained the origins of these undead to Anno was because he was afraid these bastards would run away.

Damn it, back when we had that meeting, everyone was so sure that Anno was only at level five.

The Adventurers' Guild looks big, but there's not a single person who can actually fight!

I believed it myself.

The results of it?

His right arm was broken, and he was burdened with a huge debt of 20 million gold coins!

No matter how Omar thought about it, he felt that these guys were conspiring to trick him.

It's even possible that they wanted to use Anno to get rid of him.

Of the six rival guild mercenary groups, only Draber remains unscathed.

Only by eliminating Omar can Beast and Ghost Hand maintain their current rankings.

The more Omar thought about it, the more likely it seemed.

I've suffered such a huge loss; if you don't suffer a bit more, then you'll really be at a disadvantage.

In short, none of them will escape!

Watching Omar leave, and the shadow that had taken the opportunity to block them when Omar called them back, the captains exchanged glances, then all looked toward Anno in the hall.

Anno handed the blood-dripping longsword to Liz beside him, then gestured for them to sit, smiling as he said to everyone, "Please, everyone, have a seat!"

"So, before accepting the invitation, could President Anno please tell us what happened just now?"

In the end, it was Vic who was the first to react and raise a question.

Although he was shocked that Anno possessed so many Tier 6 undead summons, Omar and his subordinates had already let him go, which meant that Anno really wasn't a member of the undead legion.

"Oh, here's what happened. Because of Captain Omar's lack of discipline, his subordinates came to cause trouble at the guild."

Guild Leader Omar felt extremely guilty about this and voluntarily offered 20 million gold coins to compensate the Adventurers' Guild for its losses.

To express his remorse, Commander Omar left me his right arm, intending to retrieve it once the compensation money was raised!

After hearing Anno's explanation, several sixth-tier guild leaders had a dark look on their faces: Does this guy think we're three-year-olds?

However, everyone had already gleaned crucial information from Anno's statement.

That's when Omar and his men came to cause trouble, and they failed!

Moreover, Anno's strength far exceeded their expectations.

They arrived a few minutes later than Omar.

The hall was spotless, cleaned by the dozens of mercenaries who were cleaning, with no trace of the battle between the sixth-tier beings.

In other words, Anno easily beat Omar into that half-dead state.

A level 35 warrior was crippled without any chance to fight back.

This served as a wake-up call for the regimental commanders.

"Damn it, why did I pay any attention to Omar? I could have just pretended not to hear him and left!"

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