Mystery: But the Witch's Path

Chapter 110 The Witch Dies of Love

Chapter 110 The Witch Dies of Love

Listening to Hahn's explanation, Altair casually flipped through his notebook. The first part was a record of extraordinary traits: "In 676, Morse acquired the following extraordinary traits in the Battle of ————: Priest of Light, Sun Priest, Arcane Mentor, Scholar, Faceless Man, Alchemist, Astronomer, Craftsman, Iron Knight, Reaper, Witch of Pain, Witch of Pleasure, Rose Bishop, ————, which have been stored in the family treasury. In 678, the traits of Priest of Light, Alchemist, and Astronomer have been traded out."

"In 677, Morse — acquired — stored in the treasury — and sold off all his extraordinary properties."

"In 679, Morse—acquired the Sequence Four 'Law Mage' extraordinary trait, which he has kept ever since."

"In 680, Ryder Sheffield retrieved the extraordinary trait of Sequence Four Predator and successfully advanced. In 853, Ryder Sheffield passed away, and the trait was retrieved. ————"

"In 689, Morse obtained two Guardian traits and one Demon Hunter trait during the war against the Fusak Empire, which have been stored in the family treasury."

"In 712, Ryder Sheffield received one Guardian Trait from the Treasury and bestowed it upon the Captain of the Guard. In 771, [he/she] died in battle, and the Trait was retrieved."

"In 732, Ryder Sheffield acquired a Guardian trait and stored it in the family treasury."

"—A reward to the guards——, to retrieve it."

"In 743, Morse acquired one 'Traveler' trait, which was traded and released in 756."

"In 794, Morse's progenitor was besieged in [location missing]. Upon returning, he was severely wounded and beyond medical help, dying in 796."

Upon his death in [year], the Augustus family reclaimed the "Sequence 3 War Bishop" trait, leaving behind one copy each of the "Sequence 4 Ironblood Knight," "Sequence 5 Reaper," and [other] traits.

When Altair saw his ancestor's extraordinary trait being taken back, he murmured silently, "Could it be that my ancestor's Sequence 3 trait wasn't his own, but rather a gift from the Augustus family? —"

"In 798, Simon Sheffield acquired the Ironblood Knight trait left behind by the progenitor Morse, successfully advancing to the next level. In 912, he died unexpectedly, and the trait was reclaimed. ————"

After reading this page of records, Altair concluded that it shouldn't be called "Record of Extraordinary Traits" but rather "Death Note." Extraordinary traits acquired from various battles comprised four-fifths of the entire book. Traits obtained through normal trade were extremely rare.

The family head followed the hunter's path and had a total of five Sequence 4 records, one of which was lost 200 years ago, and another was recently lost by his own father.

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Two ancestors are still alive, and their characteristics cannot be taken back.

Moreover, Altair had no idea where they were hiding, since her father had never mentioned that there were still living ancestors in their family.

However, we could ask Uncle Rafe for the location, and then write a letter to invite those two old fogies back.

These two are five hundred years old and three hundred years old respectively. They are still considered young among demigods, and now is the age for them to strive.

Therefore, the family treasury currently possesses only one copy of the "Sequence Four Ironblood Knight" characteristic.

The family's only "Sequence 3 War Bishop" trait was revoked by the royal family, and there are no records of other Sequence 3 traits obtained through other means.

There are some extraordinary traits from other Sequence 4 pathways. But there must be a reason why they have been preserved for so long. Among the extraordinary traits of Demon Hunter (2 copies), Black Knight (2 copies), Puppet (2 copies), Devil (3 copies), Fallen Count (1 copy), and Lawful Mage (1 copy), only the traits of Giant, Black Emperor, and Judge are valuable. As for the extraordinary trait of Hanged Man, Altair dares not use it recklessly, after all, ordinary people don't have her kind of cheat.

The remaining devils and puppets—these traits—may continue to gather dust in the treasure vault.

The remaining sequence five and six characteristics are numerous, totaling 143.

All 22 pathways have some characteristics, but sequence six accounts for four-sixths, which is 96 sequences of sequence six and 47 sequences of sequence five.

"It's not of much value to us," Altair muttered silently.

After flipping through a few pages, Altair saw the record of the seal's preservation.

"The Lucky One's Gloves"

"Appearance: A white lace women's glove, embroidered with delicate little floral patterns, the stitches fine and even, as if embroidered by a fairy with her hair. The glove's length usually reaches the elbow, and the lace undulates slightly with the movement of the arm, presenting a beautiful curve. A small bow adorns the wrist."

"Ability: In daily life, one frequently encounters things that have been lost and found again, happens to be there, or receives kindness from strangers —"

Side effects: There are always trade-offs.

"Important Note: This kind of luck is not fixed and fluctuates greatly. Sometimes you will find money by chance, but other times you will get what you need. Remember not to be greedy."

"Source: To ensure his wife's continued good fortune, Morse hunted down a lucky individual and commissioned a craftsman to create it based on its extraordinary properties."

"Currently located on shelf number 12, the second shelf from the left in the third row."

Usage record: Placed in 705, removed by Edith in 715, and returned in 720.

"Dark-less Lance"

"Appearance: This is a lance crafted entirely from an unknown white metal. Its tip is triangular and incredibly sharp, while the entire lance radiates a soft, holy light."

"Ability 1: Purification. It constantly radiates warm light, capable of purifying forces of corruption, filth, decay, darkness, evil, and disease."

"Ability 2: Radiant Ray. When using it, an extreme beam of sunlight can be condensed at the tip of the spear, and then fired at the enemy."

"Ability 3: Solar Armor, which can condense on the user's body surface, covering the entire body with a layer of light armor."

Side effect 1: Rejection. It rejects all magical items and sealed artifacts except those obtained through the solar pathway.

Its extraordinary properties, once it comes into contact with something, will gradually release the properties of the extraordinary item.

"

Note: The same applies to people; avoid touching or using it for extended periods.

"Side effect 2: Forced mental pollution. Once used, people will continuously and unconsciously praise the sun."

Note: It is not recommended to use this product for more than three hours a day.

"Source: This is Morse's best spoils of war."

"Currently located in the southeast corner of the treasure vault, as it affects other sealed artifacts."

「使用记录:794年5月13日、莫尔斯存入,796年3月14日、莫尔斯取出,15

Deposited by Jiraid. ————

"The Fan of Pain"

"Appearance: It is crafted from various precious materials such as mother-of-pearl, the skeletons of extraordinary organisms, gemstones, and silk, meticulously carved by artisans."

"Ability 1: Pain. Each time you fan yourself or hit someone with the fan, you can inflict various kinds of pain on your enemies."

"Ability 2: Skilled at charming others". When used, it can fan out a colorless fragrance, and those who smell it will become extremely infatuated with you for a certain period of time.

"Note: When using this ability, you will also be within the fragrance range."

"Ability 3: Disease Creation"—Using this fan can create various pathogens and accelerate infection, causing disease.

"Ability 4: Spider Silk Manipulation" allows the user to create nearly invisible threads using fan-shaped lace, which can then entangle a target, slowing them down and affecting their movements.

Side effect 1: Pain is relative; the user will also experience one-tenth of the pain.

"Side Effect 2: Appearance Fatigue" Prolonged use of this fan will gradually cause the user to develop an insatiable anxiety and desire to alter their appearance. They will uncontrollably collect jewelry and cosmetics —

"Side effect 3: Love Infatuation. Once used, it will incur the curse of the original owner, causing an extreme craving for love. But your love will never be fulfilled."

"Source: This is a tormented witch who was killed by her beloved." Her extraordinary characteristics, combined with her beloved fan, formed this special sealed artifact. She was filled with resentment when she died, and it is not recommended for family members to use it.

"

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