As expected by humans, the opponent still had a certain degree of defense before attacking and was making preparations. Human spies discovered the opponent's plan, and then realized that the plan formulated by humans was likely to be ambushed by the opponent in turn.

Now everyone is fortunate that our plan is one step ahead of the other party.

Our battle begins. Strong men from all walks of life are moving in the designated direction according to their prior plans. Of course, we cannot confront the opponent head-on. This is an absolute death. We hope to use various developments and traps to cause the opponent to fall into a big stumble and suffer heavy losses. If possible, we can plunder the opponent's resources.

Under such a battle policy, everyone carefully began to set up their formation. Since the opponent is making preparations and advancing towards our planet, the formations we have set up can be moved slightly, rather than being a fixed large formation.

With increased mobility, something will obviously be lost, generally speaking, power. Therefore, our strong ones can only set up more formations. This requires everyone to have a very high error-free rate. Originally, when setting up a large formation, it was enough to ensure that this one did not make mistakes. Now, it is necessary to make up multiple small formations to be worthy of such a large formation, and each one must make no mistakes, which increases a lot of difficulty.

Setting up an array is unlike other things. The bigger it is, the harder it is, and the smaller it is, the easier it is. So there is actually no difference in equal exchange. The array layout is just the opposite. The larger the array, the higher the fault tolerance rate for every detail. When arranging, you only need to consider the overall situation, rather than focusing on small details. However, small arrays are different. If there is a slight mistake, the entire array will not operate. The level of sophistication is increased in order to reduce the size, and therefore the error tolerance is also reduced. Of course, after all, small formations still require fewer things than large formations. Therefore, in general, large formations are still more complicated than small formations, but the difficulty and size are definitely not directly proportional. Therefore, when the number increases, it is impossible to say which one is more complicated, a large formation or a bunch of small formations. It depends on the specific situation.

However, after working on it, I found that this is also our ultra-membrane fabric array, and it is still very good.

The usability rate of the deployed array reached 87, which is much higher than the excellent standard of 70. At the same time, judging from the battle situation, it is also very ideal.

I don’t know the specific situation very well. After all, I am not a party involved, and this kind of formation is not what I am good at. I have not learned about it in particular.

Anyway, the final result is to basically kill 20 of the opponent's vitality.

This is a very terrifying number. This is not their main battlefield. This group of people are all expeditionary troops. There is no way to make up for the loss of one, let alone the loss of 20. This is simply a disaster. At the same time, there are various types of artifacts such as destroying weapons, etc. You can also consider using local materials. The most troublesome thing is the logistics materials. After all, each race has its own habits, and it cannot be like a machine. Tireless work, then logistics work is particularly important. At this time, we destroyed many granaries and various other logistic materials at once, which was a huge blow to the other party. If there were any consequences of this battle, it was that it deepened the hatred between the two sides, which had a huge impact on the following years, and it was a negative impact.

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