Minecraft: Is this still the Minecraft I used to play?

Chapter 87 The Monster Farming Tower! It's Born!

However, unlike others, Ah Qi discovered the overprinted screenshot while browsing forums for inspiration.

A brilliant idea flashed into my mind, and I immediately put down my phone and went into the game.

She wanted to test whether the idea was feasible.

According to the base manager's description on the forum, their sky island base is considered to be relatively high.

Ah Qi started building on the spot, and after confirming the number of blocks in his backpack, he built it to a height similar to that of the Sky Island.

Looking down at this point, you can barely see anything on the ground, only the surrounding trees and the river.

Before she climbed up, she noticed that there were animals around her.

But once we got up there, we couldn't see any of those creatures at all.

After thinking about it, I realized that the screenshot shows an additional layer added to a platform.

Ah Qi didn't know what size platform was suitable, nor was he sure how many spaces would be better.

I started by building a 10x10 plane with the spot where I came from as the center, and then added another layer three squares above it.

Looking at the space that was filled with light from all sides, I thought about it and decided to add walls.

This place became a completely dark space, but no monsters spawned.

When Ah Qi was doing strategy testing, he roughly calculated the monster spawn range.

Find the pillar you built on, dig a space next to it and pour in a bucket of water.

He planned to take this opportunity to also determine the monster spawn range.

Descend ten squares, return, no monster spawns.

Fifteen squares, return, and a new one will spawn at the edge of the dark room.

Twenty squares, return. No monsters have been generated in the middle area, but monsters have been generated in other areas, and their numbers are significantly greater than those on the ground.

Twenty-five squares, return. Monsters have been spawned in all areas.

Every time Ah Qi returned, he would deal with the monsters in this space before going back down.

But as more and more were generated, she found herself struggling to keep up.

After clearing out the monsters, she lit torches in the room.

I'm planning to renovate this place.

It is now basically confirmed that the spawn range for monsters and players should be between 23 and 25.

Previously, Ah Qi had calculated the monster's health with others. She planned to let the monster lose half of its health after it spawned, and then be killed by the player.

This way, less durability and time will be consumed.

Counting down fifteen squares, Ah Qi built a small platform using the pillars he had erected.

If the monsters fall onto this platform, they should be able to be killed within two sword strikes.

To prevent the monster from escaping, Ah Qi surrounded the passage with blocks.

Because they had wood on them, they built some ladders, climbed up from the side, and then dismantled the torches and recycled the water.

Waiting for the monster to come down below.

At a height of 15 blocks, monsters can sense the player and will follow the scent down the path.

Ah Qi did manage to take down the monsters quickly in the first two waves, but after a while, no more monsters came down.

She went back up to check what was going on and found that a spider had blocked the entrance to the hole.

After clearing out the monsters inside while holding the position, Ah Qi readjusted the descent of the hole.

The monster passageway has been changed to four squares, but this makes the monster spawning platform relatively small.

But if it's too big, the monster won't be able to smell people.

Ah Qi was thinking about how to get the monster to go down on its own.

After some modifications, a classic and basic water-based monster-spawning tower was successfully created.

However, Ah Qi's height is not the same as the killing platform below; it remains the same at fifteen squares.

He was afraid that if it was too high, all the monsters would fall to their deaths and he wouldn't get any experience points.

After several tests, Ah Qi successfully built a mob spawner (15-block high version).

This mob farm is divided into four sections, each 8x8 in size, and each section is connected by two water streams that flow into a central drop-off hole.

The mob farm has three floors and can farm everything.

She first posted the screen recording and explanation on the forum so that players could start grinding monsters.

Ignoring the comments section, he went back into the game to study the height issue.

What is the ideal height for a monster-spawning platform above the ground?

After all, if the mob farm is at the same height as the player's sky island, it's still a bit too high.

However, if it is built directly on the ground, the effect may not be as good.

They had previously tested that underground caves and similar structures could take up monster-spawning slots.

Moreover, the mine is a dark environment, which makes monsters spawn faster than on the surface.

But now that it's built in the sky, there's no such problem.

Ah Qi posted the coordinates of the monster-spawning tower he used for testing, along with the video strategy post, to benefit players, while he went to find another place to test.

First, we used a black box to test the monster spawning efficiency and found that as long as the monsters were within a certain range of the ground, the monster spawning efficiency could be increased.

After several black box tests, Ah Qi successfully figured out the minimum building height for a mob farm.

Then we tested how high the monster could fall from without dying.

The complete version of the water-based monster-spawning tower appeared the next day.

After it was posted on the forum, the comments section was filled with people thanking it profusely.

Since players need to spend a lot of experience points to unlock crafting recipes for various items and to forge equipment on an anvil, they have been looking for suitable ways to farm monsters.

Ah Qi's monster-slaying tower can be said to have given players a second spring, allowing them to quickly improve their strength after building their own monster-slaying tower.

Furthermore, other strategy guide providers on the forum also went back and tested the method for building the mob farm provided by Aqi.

And on this basis, further modifications were made.

Double-layered water flow monster-spawning tower, doubling efficiency!

Furthermore, due to the different terrain and biomes in each player's location, the types of monsters encountered also differ.

Based on the characteristics of slime farming in swamps, some people have built mob farms specifically adapted for swamps.

Moreover, some players who study redstone circuits had a sudden inspiration after seeing the mob farm.

I used a repeater to create a monster spawner with a delayed, alternating water flow.

Efficiency has improved even faster.

Players were overwhelmed by the various monster-farming guides from experienced players and were unsure which monster-farming tower to build.

Ran Xiao told Shi Qian about this, and Shi Qian was surprised to find that it really was blocks built by monsters. It seems that there is now an inventory.

Then I was both amused and exasperated by the players' actions.

They were happy because they had finally started to develop their forces, but this also meant that the monsters they had released were now in greater danger.

Moreover, after the sophomores and juniors showed off this skill, players will definitely be more cautious about other monster groups.

As for mob farms...

He himself had always wanted to build it, but he didn't have enough energy to make blocks in the early stages, and it wasn't convenient to build mob farms underground.

Moreover, mob farms are not necessarily as efficient as mob spawners.

After completing the guild wars and having enough energy, there's no need to farm monsters in the tower anymore.

Both the clone and the main body are busy with their own tasks, such as killing players and releasing monsters.

The monsters were quite efficient; their energy levels were almost never low, except for the time they used to forcefully create clones.

I gradually forgot that I could build mob farms, and now I don't really need them...

However, it seems that it's not impossible to make it?

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