At the end of 1996, the cold winter wind swept through the city's streets and alleys, but inside the 361 Company's office, a scene of bustling activity unfolded.

Chen Dong stood by the huge floor-to-ceiling window, looking down at the bustling streets below, his heart filled with lofty ambitions.

His company, 361, had hastily produced the console game Diablo, which, with the help of Sega's global financial power, has become a wildfire that has quickly spread throughout the world.

Riding this wave, 361 Inc. has ushered in unprecedented opportunities for development.

With his keen business acumen and decisive decision-making ability, Chen Dong achieved a deep partnership with Sega.

Both parties decided to open joint venture subsidiaries in major countries around the world to further expand the influence and sales power of Diablo, while also leveraging Sega's mature channels and resources in the international market to promote 361's globalization process.

Thanks to this, players in major international countries who were drooling over the game were able to buy it within a month.

Computer users in major international countries, such as Prussia, France, the United States, and other countries, have purchased this game.

Diablo has attracted the attention of countless players with its unique dark style, rich storyline, and distinctive, even pioneering, design.

The game features crafting, gems, socketing, enchanting, having a beautiful female archer pet, and rescuing or eliminating demons. The world setting of Hell Invasion I, II, and III makes all three difficulty levels quite reasonable.

The game's various original gameplay features have made it incredibly addictive for many players who bought it.

On game forums around the world, discussions about Diablo are everywhere.

Players shared their game experiences, quests, world background, plot speculations and discoveries, as well as their anticipation for Diablo II.

Of course, one can't help but criticize the drawing style, which looks like a primary school student's doodle.

Before Diablo II came out, Sega still came up with a solution: spend some money to promote art.

Picasso's abstract paintings are no better than those of elementary school students, yet they're touted as non-abstract and as if you don't understand art.

So why is Diablo's graphics so bad?

With such hype, wow, the players were brainwashed, especially those from various countries across the Knight Continent.

Although the graphics of Diablo were made by Chen Dong, they were far worse than in his previous work.

However, its playability, rich storyline, groundbreaking setting, Sega's influence, popularity, and sales far surpassed Chen Dong's previous life.

When Blizzard first released this game, it was actually a half-finished product, and it was only with the release of the second installment that it was perfected.

However, the company's rapid development has not been without its challenges.

With the immense popularity of Diablo, competitors became envious, leading to intense competition and imitation.

Some smaller companies have launched games in a similar style, trying to get a piece of the pie.

All sorts of rubbish works, such as the God of Light Creation, the God of Dark Destruction, and the God of Shadowy Assassination, have flooded the market.

Some of them copied Diablo's concepts and did a decent job, such as Miracles and Ancient Gods.

Chen Dong had never heard of these single-player games in his previous life, and he didn't know if it was related to the butterfly effect.

At a market research meeting, market researcher Xiao Wang reported with great concern: "Mr. Chen, recently many single-player games that imitate Diablo have appeared on the market."

"Although the quality varies, it has still attracted some players who seek novelty, which has had a certain impact on our market share."

Chen Dong raised an eyebrow and said with a smile, "This is to be expected. Our game is so popular, I would be surprised if no one copied it."

"But don't worry, they're just some clowns. The original game is not so easy to surpass."

Chen Dong remained calm, showing no sign of worry.

Even 20 years later, Diablo still has people playing it online, and people are still selling the equipment in it. Even back then, it still had hundreds of thousands of die-hard fans.

This is truly a game that you could live off for a lifetime.

R&D manager Zhang Tao immediately flattered, "President Chen is very generous. However, we already have some preliminary ideas, such as adding new professional roles, each with unique skills and development paths."

"More hidden maps and quests can be added to give players more fun in exploring, and so on."

Chen Dong, who had been calm just moments before, suddenly lost his composure. He knew exactly what level his men were at.

He's a top-notch coder, but nothing else really matters.

Chen Dong looked at him warily and said, "Your idea is good, but you must make it into a document for me to review. You are not allowed to add these things without my consent, understand?"

"Uh, okay, Mr. Chen, I understand."

Zhang Tao, the R&D manager, didn't quite understand why Chen Dong would say that, and felt a little wronged.

While actively promoting various affairs at the company, Chen Dong also maintained a close relationship with Chu Mengran in his personal life.

Chu Mengran is a pure, gentle, and kind girl. She understands Chen Dong's pursuit of his career and doesn't complain that he spends too little time with her or too much time doing business.

Instead, she was very considerate, silently supporting Chen Dong from behind.

Whenever Chen Dong returned to his duplex apartment, exhausted from his studies and work.

Chu Mengran would always prepare hot meals, give him a warm hug, and make out with him.

With a wife like this, the husband is a patriarch of the family.

With support like Chu Mengran's, Chen Dong was able to maintain his energy and focus on both studying and developing the company most of the time.

As for those rare times when I wasn't full of energy, those who know, know.

By the spring of 1997, thanks to the joint efforts of everyone in the company, 361 Company's development momentum became increasingly rapid, and its capital expanded rapidly, with the company's assets increasing from 30 million to a staggering 50 million!

At a company executive meeting, Chen Dong excitedly announced, "After this period of hard work, we have achieved a milestone! The company's assets have exceeded 50 million, which is the result of our joint efforts!"

"But we cannot be complacent. Market competition is becoming increasingly fierce. We must continue to work hard, maintain innovation, and make 361 Games a leading company in the global gaming industry!"

Subsequently, Chen Dong began distributing year-end bonuses and selecting the best employees, among other things.

With both wealth and prestige, Chen Dong's prestige within the company reached its peak in an instant.

In contrast to the success of 361°, Dream Company suffered a severe setback.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like