【Ding! 】

[The player ratio between the two factions has been detected to be less than 1:100; Phase 4 of the battle has officially begun!]

Phase 4 of the Battlefield is the final stage of this Realm Battlefield, which will directly activate the deathmatch mode until one faction achieves final victory!

[The invader faction's core has been destroyed. All buffs to the invader faction will be automatically canceled in Phase 4 of the battle!]

The rules for Deathmatch Mode are as follows:

[One against a hundred:]

Players on the Guardian faction leaderboard can initiate a "fight to the death" against any 100 players from the Invading faction!

Any player in the invader faction can initiate a "fight to the death" against 100 players on the defending faction's leaderboard!

[The initiating team can choose between "Resilience Mode" or "Burst Mode" for the "Deathmatch" mode.]

[Resilience Mode: 100 consecutive rounds of intense battles.]

[Burst Mode: Challenges 100 players at once.]

[My destiny is in my hands]

During the "Deathmatch," Guardian faction players receive a 100% boost to attributes, talent skill effects, and physical strength.

[PS: Players in the Guardian faction can use their privileged identities during the "Deathmatch".]

If a "Resilient Mode Deathmatch" is initiated by a player from the Guardian faction, then each time a player from the Guardian faction wins the battle, that player gains one stack of Desperate Shield.

If a "Burst Mode Deathmatch" is initiated by players of the Guardian faction, then players of the Guardian faction will instantly gain 100 stacks of the Desperate Shield.

If an attacking player initiates a "Resilient Mode Deathmatch," then each of the 100 defending players caught in the deathmatch will have 3 layers of Desperate Shield stacked on them.

If a player from the invading faction initiates a "Breakout Mode Deathmatch," the rules are as follows:

In the early stages of the "Desperate Battle," all 100 players in the Guardian faction simultaneously stacked one layer of Desperate Shield.

[During the mid-game of "Desperate Battle" (when the number of Guardian players is less than 50), the remaining Guardian players simultaneously stack 3 layers of Desperate Shield, and their attribute talents and skills continuously increase over time (initial increase of 10%, increasing by 10% every 10 minutes);]

[In the later stages of the "Desperate Battle" (when the number of Guardian players is less than 10), the remaining Guardian players simultaneously stack 10 layers of Desperate Shield, and their attribute talents and skills continuously increase over time (initial increase of 100%, increasing by 10% every minute).]

[PS: In non-deathmatch mode, players from both sides are prohibited from launching any attacks.]

[3 ways to defy fate]

If an invading player initiates a "Breakout Mode Deathmatch" and achieves final victory in the "Deathmatch," the "Defying Fate" effect will be triggered.

Players who defy fate will permanently gain 10 layers of Desperate Shield and the Deathmatch Aura.

Players who defy fate can choose any one of the 100 defeated Guardian players and attempt to gain the approval of that card. (If approved, the card is permanently obtained.)

[Wishing all players a pleasant and intense battle! Fight to the very last moment!]

With this announcement concluded...

Whether players are in the defending faction or the invading faction...

Almost everyone was visibly numb!

Players in the invading faction, in particular, had a vague feeling that they had been tricked.

No?

Although the rules of the boundary battlefield have always been biased towards the weaker side.

The rule of increasing the power of the weaker side has always been just to balance the battlefield!

But this time, the battlefield's fourth phase rules were triggered...

Is this balanced?!

This is practically forcibly handing victory to the Cursed Race players!

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