It has six eyes, and also fiery red eyes.

Chapter 30 The Birth of the Blind Box of Endless Surprises: The Only Version of Memories

While the card version for ordinary players is quite useful, mainly because it's convenient and easy to use, it's quite different from what I imagined LeAve would have.

The advantage is that it can be linked with other cards, Angel's Kiss cards, the ring in your hand, and the book in the ring.

The main purpose is to use the ring as a medium to make it something like a system warehouse.

And it's only visible to the person making the request.

A highly advanced electronic virtual transparent screen.

There were initially two sections: a book and a card storage area.

Back then, the book was purely used to store Angel's Kiss cards.

The card warehouse was initially a card version, the one for ordinary players, where you could draw cards infinitely, and it was stored in the system warehouse in the form of cards.

Using the magic gain, you can turn the cards taken from the system warehouse into physical objects.

Of course, it still references some of the mechanisms of Greed Island in the future, but unlike that, cards that turn into food when no longer needed can still be put back into the warehouse. This specifically refers to the items that have been drawn.

Say "card" and the item will turn back into a card, which can then be put back into the warehouse. The warehouse has no limit, meaning it's an unlimited warehouse.

The initial, rough version was actually quite different from Le Aifu's idea.

Therefore, she set limits.

The next version is unique in that the number of daily draws is no longer unlimited, meaning there is a restriction of only one draw per day.

All the restrictions apply to this - the unique edition of the Infinite Surprise Blind Box (Special Ability Version).

1. Only one blind box per day (the limit is lifted when the character is in Red Eyes).

2. There is no guaranteed minimum return; whether you're lucky or unlucky, you'll know after one test. In short, it's purely based on luck.

P.S. The first two points apply to the individual. While drawing cards can allow others to draw cards with the consent of the Nen user, under these conditions, there is still only one draw per day, and it consumes the individual's own draw.

At the same time, the opportunity to let someone else draw a card can only be done once, and this limitation cannot be ignored even in the state of Crimson Eyes.

No matter how a user with special abilities lets someone else draw a card, that user can only let one person draw once a day.

The same limitation is that you can't let others draw cards for free; you need to exchange them, and the amount of the exchange can vary.

3. The items drawn have different qualities. The quality levels are the same as the regular version of the card game, but the specific contents are different.

The specific details are as follows.

1. F card (gray light): This is a common item, called common grade, and there is a certain chance of drawing E card fragments. The rest of the common items are everyday items, which are equivalent to the card versions of D, C, or B cards.

2. E-card (white light): This belongs to the Aura level. Cards of this level are all one-time use items with special functions, such as the disposable cleaning bubbles used before. However, you may draw two of the items (2-10).

3. D card (green light): This is an elite-level card that will draw items with a certain durability (11/11-30/30) (items, weapons, or limited-use skills - not too outrageous or overpowered - somewhat useful but not bad).

4. C card (blue light): This is a good grade card. It will give you items with a certain durability (31/31-50/50) (items, weapons or limited-use skills - not too outrageous or overpowered - some useful skills).

5.b card (purple light): This is a good grade card. It will give you something with a certain durability (51/51-500/500) (items, weapons or limited-use skills - quite useful).

6. Card A (red light): This is a perfect-grade item. It has no durability but has a cooldown (approximately 1 hour/1-1 day/1 use). It can be bound and transferred. However, if it is given to someone else, it will be ineffective if that person uses it on themselves (one's own items cannot harm oneself - specifically referring to malicious or offensive items or skills).

7. S card (orange light): This is a transcendental item. It has no durability but has a cooldown (approximately 10 minutes/1-59 minutes/time). It can be bound and transferred. However, if it is given to someone else, it will be ineffective if that person uses it on themselves (one's own items cannot harm oneself - specifically referring to malicious or offensive items or skills).

8. SS card (golden light): This is a legendary item. It has no durability but has a cooldown (approximately 1 minute/1-9 minutes/time). It can be bound and transferred. However, if it is given to someone else, it will be ineffective if that person uses it on themselves (one's own items cannot harm oneself - specifically referring to malicious or offensive items or skills).

9. SSS card (colored light): This belongs to the God-level (also Legendary-level). The item drawn has no durability, but has a cooldown of less than one minute. (It can be bound and transferred. However, if it is given to someone else, it will be ineffective if that person uses it on themselves (one's own items cannot harm oneself - specifically referring to malicious or offensive items or skills). Of course, it is also possible to draw one without a cooldown. Using it will consume a small amount of one's own mental energy.

Between S and SS there is a special S+ grade with silver light, and these items can only be used if certain conditions are met.

This means that only special individuals can use it, and after using it, it is guaranteed that the person using it will have no ill will towards the Nen user and will maintain a friendly relationship with them.

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