After complaining a bit about how poor these people were, Reed took Noelle back to their hotel room.

Reed then took the commission slip to redeem the completed task and received 25 gold coins.

The burly man at the front desk who was pouring drinks was once again amazed by Reed's efficiency and speed; he had completed two high-risk tasks in just two and a half days!

The muscular, much larger than Reed, groveled before him like a little chick.

The adventurers around him, who were either accepting quests or drinking and chatting, became incredibly quiet when Reid entered.

It seemed everyone had reached a tacit understanding: as soon as Reed entered the room, no matter how explosive the conversation was, they would immediately shut up.

Everyone assumed that the arsonist, who only appeared once and then disappeared, was the one who killed the other arsonist.

An adventurer went to scavenge for scraps in the outer residential area and found the arsonist's corpse, almost burned beyond recognition.

After receiving the money, Reed didn't leave immediately, but stood there looking at the map that came with Quest 3.

Commission 3: The general content is that Reid needs to resolve the issue of those who create illegal buildings.

Recently, a large number of strange buildings resembling cult structures have appeared in the surrounding area. These buildings appear without any pattern, and no one can understand what they are trying to express.

The surrounding land wasn't just for building structures or entertainment; it was to be sold to nobles or wealthy merchants.

The appearance of these strange buildings panicked the nobles who had originally intended to buy the land.

These buildings were so abstract and cult-like that even nobles were afraid to provoke a cult.

This led to the land turning into wasteland, and the rumors surrounding the strange buildings became increasingly bizarre.

This has led some people to avoid the area altogether, fearing that a single glance might bring a curse, as legend has it.

King Grote was furious upon seeing this; these lands were originally intended to be sold for money.

Now look what's happened! They can't make any money because of this illegal construction!

We have to kill that guy who built the illegal structure! That's why this quest came about.

The problem is that no one has seen the illegal builder, and those who went to investigate died in the wilderness.

Reed asked where the person who built the illegal structure was likely to be.

The burly man shook his head, indicating no! Pointing to the map in Reed's hand, he said, "Isn't there a map here? Maybe you can go check out the red dots marking illegal buildings on the map."

"Maybe this person is a psychopath who goes back to the crime scene to observe it, and then you happen to see it and catch them red-handed."

After hearing this, Reed turned and left, taking the money back to his hotel room.

Noelle was still wearing Reid's suit, but she was lying on the bed, completely covered by a blanket.

Reed tossed the bag of gold coins next to Noelle. "Here, keep the money safe. Don't lose it."

"I went to complete my third mission and encountered people from the organization. You can call me through that... crystal."

Noelle: "Reed, aren't you going to take a break? You just finished your quest and you're already doing another one..."

"And isn't Reed being a bit too desperate to make money? After all, that much money could buy or hire a good mount for traveling."

Reed: "Working so hard? I don't really feel that tired..."

"You're right... With so much money, we can buy a mount and charge into that organization to cause massive destruction."

"But these tasks aren't difficult at all. It's so easy to make money like this, I should definitely make a killing."

"Besides, I haven't even used any of these novelties from this other world. After earning money to buy a bunch of potions and drinking them, I can cut that priest into a bloody mist without lifting a finger!"

Noelle's lips twitched. It seemed that these so-called high-risk missions were not high-risk at all for Reid, and were even simple.

Furthermore, Reed seemed to realize the potion's power and was thinking of making money by drinking a large number of buff potions to crush the organization like a speed bump.

Noelle reminded Reed to be careful and watched him leave.

Time passed...

"Oh, you're already doing other requests so soon? What happened to that underage kid and the dog you were with earlier?"

After the coachman finished speaking, he lifted his straw hat and glanced back at Reed, who was planning to find a vehicle to take him to the red dots on the map.

But because of Reed's attire and his reputation for solving two high-risk missions in two days, some outrageous rumors began to circulate.

For example, Reed would grab a group of people and force them to line up for him to give him money, or he would conduct biological experiments that turned a poor little white dog into a disgusting, muscular orc.

Or the abduction of unfortunate children with amputated limbs—these increasingly outrageous rumors are spreading.

Good news brings fame, bad news brings a bad reputation.

Although no one whispered in Red's ear because of his power, passersby intentionally or unintentionally avoided him.

This included the coachmen who guided adventurers to their destinations, which caused Reed to search for a long time before finding one that could take him.

This person was none other than the coachman in the straw hat from before, and the coachman did not avoid him because of Rhett's current fame.

Reed asked, "Don't you believe what those rumors say?"

The driver chuckled and said, "You yourself said it's a rumor, and besides, I just brought you back at noon. How can so many so-called truths emerge in just one afternoon?"

"Others may not know, but how could I not know whether it's true or false?"

"Besides, these rumors are ridiculous. Those who follow them are just jumping on the bandwagon because life is too hard, so they want to gossip about others to find some amusement and a little sweetness."

"At times like this, there's no need for you to prove your innocence. Once people get tired of it, the rumors will naturally disappear."

"This is a common occurrence in this area; almost every week a ridiculous rumor emerges to grab attention."

"Okay, there's nothing more to discuss on this topic..."

"Where are the minor and the white dog who were next to you before?"

Reed "entrusted the task with danger and did not bring them along."

The coachman asked, "Hey buddy, the woman next to you earlier was called Noelle, right?"

"Her demeanor was elegant and very polite; I could tell at a glance she was a young lady from a noble family."

"You seem like someone who's been through a lot. I'm quite curious how the two of you got together."

Reed: "It's a long story and I'm too lazy to tell it. But seriously, talking to me like this, don't you think you'll get lost without looking at a map?"

"Don't worry, I can figure out how to get there from this map you gave me at a glance!" the coachman said.

"I'm probably very familiar with this area! You took the commission for this illegal construction, right?"

"I've given rides to adventurers who took on this quest before, and either they never found the person, or they found them but never returned. I've been waiting for three hours and they still haven't come back."

"I've also seen some strange buildings appearing around the country."

"There are even buildings that aren't marked on the map; they seem to be newly discovered."

Reed: "Then take me all of them, I'll pay extra."

"And after listening to you ramble on for so long, you seem to know a lot about these things."

The driver smiled and waved his hand, "I'm just an ordinary person! I don't know anything about these things."

"But I've been a coachman for 30 years, so I know the area around this country very well."

"And most of the people I carry are adventurers, and I've heard a lot of fantastical stories or tales about monsters from them."

Reid: "Has this country survived for 30 years without falling?"

The coachman said, "Are you trying to say that it's unbelievable that this country, which is so bad, hasn't collapsed in 30 years?"

"Actually, it's been 15 years since the old kingdom fell. The remaining 15 years belong to the new kingdom, which is now the Kingdom of Grote."

Reed: "So you're a resident of the Old Country..."

The driver laughed, "Haha! That's right~ I was a driver before and I still am, but I'm very content with this kind of life."

"I'm not chatting anymore, it seems we've reached our destination."

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