Mingkai, if you're this cowardly, you should just go home and raise pigs.
Chapter 62 Mingkai's 3-Step Plan! [This chapter is a must-read!]
"The qualifying rounds are all over! All the data is out, take a look!" Coach Nofe handed the qualifying round data to everyone.
Zhou Hanyang took the data and looked at it carefully.
EDG's training and preparation were quite good; they even compiled the ban/pick data for all heroes in the qualifying rounds.
They also compiled statistics on the win-loss records of hero matchups.
They even compiled statistics on the AP/AD pick rates for the top, middle, and jungle players.
In addition, there are other options for different positions when the team picks late-game AD carries like Kog'Maw, Twitch, or Caitlyn.
Through this data, Zhou Hanyang's previously somewhat vague understanding of the version gradually became clearer.
After a whole spring season of version changes, a tone has gradually been established: Riot Games is constantly increasing the durability of champions.
The increased durability makes it difficult for heroes who are strong in the early game to be effective in the late game.
Early-game heroes must gain a significant advantage during their power spike to maintain a certain level of combat effectiveness in the late game.
But everyone here is a professional player, and even if they can't beat them, they will never give them a chance.
RNG in S8 exemplified this to the extreme.
Uzi dominated all the professional players in the bot lane, but he just couldn't win.
The same logic applies to the top lane. Letme was beaten by all the professional players, but even Khan and TheShy couldn't break through his defenses.
Therefore, it is difficult for heroes to gain an advantage against professional players of the same skill level in the early game.
In this late-game version, heroes who don't gain an advantage in the early game will inevitably become just super minions in the late game.
Under this logic, the top laner must pick a tanky champion with crowd control abilities.
These types of heroes are mostly AP champions, such as Gragas, Cho'Gath, Galio, etc.
Top lane fighters are unlikely to be seen in matches because the overall increase in durability means that armor penetration is indirectly weakened.
Critical strike items like Infinity Edge cost as much as 3600 gold in the current version, and even Blade of the Ruined King costs as much as 3400 gold!
It's too difficult for AD warriors to get their items, because there isn't enough gold to allow them to farm.
With two AP champions in the top and mid lanes, the jungler can only choose AD champions.
Otherwise, if the top, mid, and jungle pick three AP champions, then the AD carry must be a late-game ADC.
However, late-game ADCs face immense pressure in the early game against champions like Ashe, Varus, and Caitlyn, who are strong in the early laning phase.
整个入围赛足足打了22个Bo1,3个Bo5,如果加上Bo5的对局,一共是34个Bo1!
In the Bo1 stage, the player with the highest win rate is Spider, who played a total of 7 games, with 5 wins and 2 losses, resulting in a win rate of 71%!
Besides Elise, Graves has the second highest win rate, with 4 wins and 66% win rate!
Third is Lee Sin, with a record of 6 wins and 4 losses, a win rate of 60%!
However, Spider did not appear even once in the best-of-five series.
There were a total of 12 best-of-one matches. Spider was banned three times, but no one picked it.
That alone is enough to explain a lot!
In a best-of-one (BO1) game, there might be a skill gap between the players, giving Spider an opportunity to make moves in the early game.
However, in a best-of-five series where the competition is more intense and the players are more evenly matched, teamwork will be better, making it harder for the Spider to find opportunities.
When neither jungler can find an opportunity, it all comes down to laning skills.
If you pick Spider in the bot lane, you have to pick a late-game AD carry. Everyone has good synergy, and the laning phase is evenly matched. In the late game, playing Ashe or Varus is like going to jail.
The situation might even completely collapse before the children even develop.
Once Zhou Hanyang thought about it, everything made sense.
In many people's memories, the S7 MSI was, on the surface, a jungle-centric meta.
SKT's jungler Peanut has had an outstanding performance at this year's MSI.
But in reality, it was still just a victory for SKT in the laning phase!
Winning in lane grants lane control, which then extends to the jungle, giving the jungle more space to suppress the opponent.
Once the jungler gains a level advantage, the opposing team completely loses the ability to force team fights around Baron Nashor in the late game.
Because if you rush into a team fight when the jungler's level is low, you are likely to lose the dragon.
SKT's tactical system at this MSI is actually an optimization of the Tigers' playstyle from S6.
This is the fundamental reason why SKT brought in Peanut.
They reduced Peanut's early-game aggression and improved his mid-to-late-game aggression in a more stable way.
The reason why WE in the previous generation chose Lucian for mid lane in this MSI match against SKT was because...
The goal is to gain lane control by suppressing the mid lane and then expand into the jungle.
Suppress Peanut's early-game mobility and reduce his offensive capabilities in the mid-to-late game.
Moreover, picking Lucian in the mid lane can relieve pressure on the bottom lane, eliminating the need for a late-game AD carry.
It also allows the jungler to pick AP jungle Elise!
This is the optimal solution WE found after failing to achieve the desired effect with Jayce and Kled paired with Elise in the top lane.
Redmi truly deserves his reputation as one of the top coaches in the LPL; he has indeed found the answer to the current version of the game.
They can even draft picks that allow their own players to perform at their best while limiting the opponent's tactical system.
Unfortunately, they were simply not as strong as the other side.
Apart from the middle lane, they can't beat others in the top and bottom lanes.
Just like in the S12 and S13 World Championships, JD lost, but Redmi did not.
While Zhou Hanyang compared the data from the qualifying rounds with his understanding of the version he remembered, the rest of EDG were already having a heated discussion.
"AP junglers are really bad in this version, and it's hard for AD top laners to be effective! If the top, mid, and jungle are all AP, the enemy's magic resistance boots are too beneficial in the early game!" Mingkai said, pointing to the data on the big screen.
“Yes, unless you pick Ivern, you have to focus on the bot lane! Get the bot lane AD carry to power up early! Ivern was picked twice in three best-of-five series, and we won both of them!” Meiko nodded in agreement.
"But Rengar got nerfed this patch, so the only high-priority picks are Lee Sin, Graves, and Elise!" Zet said in Korean. "Kha'Zix is also a viable pick, but he can't put pressure on the enemy laner in the early game, so he's only a backup for Graves!"
Scout's brows were furrowed tightly, and his complexion looked quite unpleasant.
He actually prefers Mingkai to play aggressive junglers like Lee Sin and Elise, and to build the game around him.
But Mingkai's Lee Sin is impossible to pick.
The Spider has too many restrictions, so the only option left is Graves.
Even disregarding the opponent's ban/pick, if Mingkai gets Graves, he'll have a very difficult time playing mid lane.
Because Mingkai picked Graves, not only could he not help him, but he even had to give Graves feedback!
Nofe then looked at Zhou Hanyang and, seeing him deep in thought, asked, "Zhou Hanyang, what are your thoughts?"
Although Zhou Hanyang only played one and a half best-of-five games, Nofe acknowledged his understanding of the game.
“Me? Of course I have ideas!” Zhou Hanyang’s lips curled up slightly: “I have a plan! I’ll name it ‘Mingkai’s Three-Step Strategy’!”
Upon hearing Zhou Hanyang's words, everyone was stunned and stared at Mingkai in astonishment.
Even Mingkai himself looked completely bewildered!
What kind of slut is this little brat up to now?
[The second update will be a little later! Tomorrow's update will still be at 6 AM!]
This afternoon, the author spent three hours compiling all the data from this S7 MSI!
These metrics include hero pick rate, win rate, ban/pick rate, jungler level advantage in lane matchups, number of Baron steals, and who initiates the game – the jungler or the laner…
I compiled a ton of data! To be honest, for the S7 MSI, I couldn't find any other reviews or data from other people! I had to do the data myself!
After all, without data, one has no right to speak! The author's interpretation of the story may not be 100% accurate! After all, the author is just a nobody!
But the author must be basing their arguments on data!
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