After EDG finished their fight, they avoided the plane's explosive charge and tried to avoid a collision at that moment.

The aircraft has already performed three tasks, and with the added damage from the explosive charges, it now possesses basic combat capabilities.

Fortunately, the plane's explosive charge didn't last long, and with the jungler's protection, the plane managed to push down EDG's top lane turret.

After returning to base to buy more items, the crocodile went to the bottom lane and destroyed EDG's next tower.

Olaf still didn't have enough gold to complete his first item, and Renekton's Bloodthirster was even one item short of its completion cost.

After the bottom lane tower was destroyed, SKT no longer had the right to push the top lane.

Once the crocodile pushes the minion wave across the river, it will move towards the mid lane. Varus, who doesn't have Flash, will definitely die if he gets hit by Sejuani's ultimate, even with Rakan's protection.

However, Sejuani still used her ultimate to hit Varus, severely damaging him and then pushing down SKT's mid-lane tower.

Besides the second mid-lane turret, SKT is missing three top and mid-lane turrets. Renekton went back to base, built Bloodthirster, and then went to the front.

That's right, a classic opening move that forced a Baron fight.

At this point, the plane had just completed Manamune and Trinity Force, Varus only had one Blade of the Ruined King, and Olaf in the top lane only had one Hydra.

EDG's Renekton already has two completed items and boots, while Tristana is just one item away from completing her build.

The plane's third explosive charge will spawn in 25+ minutes.

By that time, the crocodile's fighting power will gradually decline, while the aircraft equipped with explosive charges will gradually reach their peak fighting power.

Although the small cannon can synthesize two pieces of equipment in 25+ minutes, its combat power at that time is far inferior to that of the plane with explosive packs.

At this point, EDG needs to make a move. Pushing towers isn't easy, so their only option is to force a team fight at Baron.

Faced with EDG's Baron Nashor pressure, SKT simply kited twice before giving EDG no chance. Instead, they used their ultimate ability to poke the enemy from a distance.

Then they released it!

That's right, SKT let them go.

They all went to push lanes, giving up Baron Nashor. Corki went to deal with the mid lane, Varus went to deal with the bottom lane minions, and Olaf went to deal with the top lane.

Everyone was stunned by SKT's decision to let AoE down the dragon.

"Huh? What's going on? SKT gave up Baron? That can't be right!" Wawa was full of question marks: "They can't just give up Baron at 20 minutes, can they?"

Other commentators and viewers also expressed their incomprehension, believing that the team fight was perfectly acceptable.

After all, the equipment gap between the two sides is not as big as imagined; the equipment of the key carry is about the same.

At most, Olaf is only one item behind Syndra. With the help of Baron, even if he can't beat EDG in team fights, he should still try to get as many kills as possible while EDG is fighting Baron.

But SKT simply let them go!

"What kind of strategy is SKT employing?" Miller was full of question marks. "EDG has already taken the dragon, and Olaf is still pushing the top lane? Olaf is going to get ganked and killed like that."

"SKT has clearly been blinded by EDG, hasn't they?" PDD, without any regard for the consequences, immediately started praising: "Wow, Tristana and Syndra can already have two items after this recall!"

In the SKT meeting room backstage at the venue, Kkoma saw this scene and nodded slightly.

They carefully studied all of EDG's Baron fight data after Zhou Hanyang's debut.

Basically, it can be said that as long as EDG gains an advantage in the early game, especially when the top lane is in an advantageous position, EDG's win rate in forcing team fights at Baron Nashor is as high as 92% or more!

That's right, it's over 92%!

How terrifying are these numbers?

That means that EDG won nine out of every ten team fights involving Baron Nashor.

Keep in mind that this high win rate is achieved even with the help of Baron Nashor.

This is enough to show that EDG has its own unique understanding of the game when it comes to forcing team fights around Baron.

This understanding of the game is so ingrained that they have no reason to fight EDG at the Baron pit.

What's the point of taking Baron Nashor?

Isn't it all about pushing the lane and taking towers?

Since that's the case, they might as well push the minion wave forward to delay EDG's Baron buff time.

In addition, the Corki's bomb pack was about to spawn, and by the time EDG arrived with the Baron buff, the Corki's bomb pack had already spawned.

If EDG dares to charge in, the plane will teach them a lesson.

As for the next wave?

If they can survive this Baron buff, the Corki will become stronger and stronger in the late game, while the Renekton will become weaker and weaker.

As for Iboy's cannon?

His threat in team fights is much smaller than Attack's.

In SKT's team voice chat, Faker said to Bang, "You've got two items by now. Once they push the minion wave over, my bomb should be ready. Olaf is alive. Let's get ready to fight them."

"OK!"

"We'll crush them this time."

"Don't rush out, remember that!"

"We just need to defend and fight."

"We can easily beat them later on!"

……

"Don't engage in this team fight, don't start a fight!" Zhou Hanyang immediately saw through SKT's strategy: "I'll protect Iboy as he pushes, Lee Ye-chan, you go split push on the side lane."

Zhou Hanyang had seen this kind of operational approach many times. SKT was not like the LPL teams, who gave everything away, even their home.

Instead, like GEN in later generations, they could provide all the resources, as long as the game dragged on until the late game and their carry came out to take over team fights.

In this game, Faker was clearly impersonating Chovy.

"I'm going to split push in the side lane?" Scout almost thought he misheard. Split push in the side lane? What kind of ridiculous push strategy is this? He's playing Syndra this game.

"You go and lead it. It doesn't matter if you die. I'm going to protect Xiaopao from the front," Zhou Hanyang said in a deep voice.

"Otherwise, if the plane with its explosives carries Olaf in, your frontal assault will be completely overwhelmed."

"..." Scout remained silent for a long time before finally saying, "Okay, I'll split push, but the jungle needs protective wards."

“OK!” Zhou Hanyang nodded immediately: “Mingkai, you stand in the jungle and block this bush under the enemy's red buff high ground. The enemy must not be allowed to enter this bush.”

After speaking, Zhou Hanyang marked the classic Zhuo Ge eye position.

“Okay!” Mingkai had no problem with Zhou Hanyang and trusted him unconditionally.

Immediately after SKT's baffling macro play, EDG also pulled off a bewildering 41-minute split push that left everyone confused.

"Huh??? Is there something wrong with EDG's lane splitting?" Wawa was full of question marks: "Why is Syndra being sent to split push alone? Shouldn't Renekton be split pushing alone?"

Some friends suggested that I study other books and have commentators analyze the game between players and teams.

The suggestion is good, but please, don't make suggestions at all. I just want to ask one question: does the commentator even understand the game?

Analyzing player-team strategies? It's a miracle they're not making a huge fuss!

[Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!! Please send electricity!!!]

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