Mingkai, if you're this cowardly, you should just go home and raise pigs.
Chapter 31: Redmi, a world-class coach!
Zhou Hanyang then continued to share his understanding of the game and the version.
When a split pusher gains an advantage on the sideline, the jungler and support must focus their efforts on developing that split pusher.
When you have time to upgrade your tower economy, you should prioritize upgrading your tower economy.
Even with the advantage of teleportation (TP) and the ability to win team fights, the priority should still be the defensive towers.
Even if you win a team fight, you still need to go back to base to replenish your health and mana. While you're back at base replenishing your health and mana, the enemy team that died and respawned first will come out to establish vision.
This results in a situation where, even if you win a team fight, the opponent will still be on the offensive.
However, pushing down the defensive towers not only gives you an economic advantage but also puts pressure on the sidelines, allowing you to maintain your offensive cycle.
Furthermore, the shattering of the defensive towers also helps with subsequent operations and vision control.
Once an advantage is gained in the offensive round, it can even be used to advance directly.
Of course, in addition to that, Zhou Hanyang also specifically pointed out some problems with his teammates.
The most prominent example is Zet's decision to leave the tower in the fifth game when facing RNG's top lane push with his Kalista, which almost allowed Tristana to finish him off.
If Zhou Hanyang's Fiora teleported down and turned the tide, things might have really gone wrong.
Zhou Hanyang said that in this situation, they only need to rely on the defensive towers to delay the opponent's advance as much as possible.
What they need to do is create space for Fiora to split push, not kill her.
Of course, if teammates find an opportunity to initiate a team fight, that's a different story.
There's absolutely no need to go out and give others the opportunity to do it yourself.
While EDG was conducting their post-match review, WE, led by Redmi, was also conducting a post-match review with their players.
"EDG's operational strategy is actually the same as before."
Redmi pointed to the various data on the big screen. On the left was EDG's data after Attack came on, and on the right was EDG's data in the Spring Split regular season, and even data from S6.
“If you look closely at the jungler’s affinity and specific actions, you’ll see that when Clearlove went to gank top lane, it was mostly to relieve pressure on top laners, rather than to help them establish and expand their advantages.”
You all probably understand this, so I won't go into detail. Although he did go to the bottom lane, he was mostly there to counter-gank and protect the pushing lane.
Previously, he rarely came to protect Deft when he needed to push the lane, because if the jungler showed up, it would give the enemy information, and he had to make sure that his information was not exposed, and then gank when Deft had a chance to gain an advantage.
EDG has simply shifted its strategy from revolving around its mid and bot lane carries last year to now focusing on its mid and top lane carries. Their approach of building around their mid and bot lane carries during this year's Spring Split wasn't very effective.
Clearly, EDG had been researching and developing this training system for some time.
Actually, we should thank RNG. If it weren't for them helping us bring out EDG's system.
If they use this against us in the finals, we'll most likely be completely overwhelmed.
In the first game, because they were playing marksman top laners, their operational logic wasn't very clear.
But this was clearly visible when Fiora played top lane in the second game.
They would rather sacrifice the development of the bottom lane than let the top lane develop.
How did they ensure this? They sent LeBlanc to the bottom lane to tank the pressure, had the bottom laner stay in the mid lane, and had the jungler and support invade the jungle to seize vision.
Then the jungler would rather take the Rift Herald, which has a lower priority, than the Dragon.
If we face EDG, and if we have the opportunity, we could consider contesting the Rift Herald with them.
"Play a 3v3 with them in the top, mid, and jungle?" Xiye couldn't help but raise an eyebrow.
"Why is it that in the Rift Herald fight, it can only be a 3v3 between the top, mid, and jungle?" Redmi countered.
"Theoretically speaking, EDG's bot lane duo shouldn't be too aggressive, so our bot lane can play more proactively."
If they can create an opportunity to push the lane and recall, the support can definitely gank gank upstream. Even the bot lane duo could switch in at this point.
We don't even need to take the Rift Herald; we just need to disrupt their rhythm and break their tower-pushing momentum.
By breaking free from their operational patterns and preventing them from securing the first tower kill, we can have a much more comfortable game.
It can only be said that he is indeed a world-class top coach. Redmi has found the basic logic of Zhou Hanyang's operation strategy with just two games.
"So, how should we deal with their top lane?" Condi couldn't help but ask, "Should I pay more attention to the top lane in the early game?"
"Aren't you looking down on Leg Bro?" Xi Ye teased.
"You know what, you really have to believe it... this guy is a weirdo."
"I'd probably have a hard time beating him myself, so if Ueno and I were a pair, I'd be under a lot of pressure," 957 said with a laugh.
957, who only started playing professionally after graduating from university, is actually somewhat similar to Ma Datou; he's not the kind of top laner known for his mechanical skills.
They place more emphasis on understanding the minion waves and the overall cohesion of the team composition.
"Actually, we can learn a lot from EDG's approach in the top lane."
Hongmi's gaze swept across everyone's faces, his right index finger pointing to Zet's skateboard shoes, and he said in a deep voice:
"In our conventional thinking, we would bring out a hero like a skateboard shoe."
You must help him establish an advantage in the early game, otherwise, due to his hero characteristics, he will become invisible in the late game.
However, EDG's strategy is to disregard his late-game potential.
Instead, choose a hero who is strong in the early game, allowing them to use their early-game strength to withstand the pressure from the opponent.
Can we use the same approach to solve the problem once we get started?
Could we pick champions like Jayce, Rumble, or Renekton to withstand the early game pressure in the top lane?
All the WE players were stunned when they heard what Hongmi said.
This game concept was something they had never heard of before, and now that they were hearing it for the first time, they were deeply shocked.
"Then, then, then... what about the later stages of the game?" Xi Ye asked, somewhat bewildered.
"Actually, I've been thinking about this for the past few days, and I only figured it out last night!"
Hongmi picked up her water glass and gulped down several mouthfuls to moisten her dry throat before continuing:
“Early game champions definitely have all sorts of problems. For example, Jayce is squishy, Kalista has short range, Rumble has no crowd control, no mobility, is not tanky, and is not good at dealing damage in team fights, and Renekton is just a super minion in the late game.”
These are indeed their weaknesses, so in order to make up for them, we need to help them establish advantages in the early stages and extend their period of dominance.
But the problem is, we don't need them to remain strong later on, do we?
Our main purpose in selecting them is simply to restrain the opponent and delay the opponent's carry player's power spike in the later stages.
The key is that they transitioned smoothly into the mid-game, only their dominance was not as strong as it was in the early game.
As long as they don't collapse, even if their peak performance declines, they are still quite formidable.
Look at this skateboarder on the road. If he hadn't been controlling his diet so much, he might have been able to make a comeback!
Similarly, we also have our carry potential! Instead of picking a tank to let the enemy farm comfortably, limiting the enemy while ensuring your own contribution in team fights is actually a good option.
Hearing Redmi's words, the WE team felt as if a new world had been opened up for them.
The training is actually very complex, down to the opponent's warding habits, what strategies and opening moves they have used before, and even how the opponent would play a certain hero against another hero in ranked games. The analyst will explain all of these in detail.
I won't go into a detailed description here; I'll just give you a simple overview so you can get a general understanding.
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