Mingkai, if you're this cowardly, you should just go home and raise pigs.

Chapter 243 SKT has locked their sights on the mid lane!

Prince quickly reached the bottom lane at level 3, and at that moment the minion wave was stuck in the middle of the river.

The prince circled around and Rakan made the first move, using Flash and W to lift up Karma, who had no Flash available.

The prince followed up with EQ to maintain control, and Xayah immediately followed up with damage to attack Karma.

With the combined damage from the three, Karma, who didn't have Flash, had absolutely no room to maneuver.

Xayah followed up with her E skill, a backstab, to control Karma, easily securing the kill.

EDG_Zet (Niyu) has killed SKT_Wolf (Tianqizhe)!!!

"Top lane solo kill, bot lane gank!!!" Wawa's shouts never stopped: "This is EDG!!! SKT, how are you going to fight EDG???"

"If the excavator grabs the top, the prince will naturally grab the bottom, that makes perfect sense!" Miller excitedly slapped his hands together: "With this much strength from Xayah and Rakan, how is SKT supposed to defend against them?"

It's not that our bot lane can't carry, it's just that our top lane can. When even EDG's bot lane starts carrying, what are SKT even trying to do?

"That's absolutely true! If even the weakest point on the team steps up and carries the game, it means the team has completely dominated and everyone is in top form."

Ruofeng sighed, "As long as we keep winning, everyone will be backing each other up, and our form will be incredibly hot."

Just as the three commentators were praising EDG, the director suddenly switched the camera to the mid lane.

The little peanut excavator emerged from the Prince's F6 and came to the back of the clockwork, trying to lift it up.

Scout reacted quite quickly, immediately using Flash to avoid being lifted up by the excavator.

However, Peanut was clearly prepared and managed to knock Orianna up with a Flash.

Cassiopeia followed up with damage, and together with the excavator's combo, charged into the tower and killed Orianna.

However, Cassiopeia charged too far and ended up having to use Flash to escape the tower.

"Damn it!" Scout exclaimed in his excitement, even swearing in Mandarin.

He has been speaking mostly in Chinese lately, which shows the turmoil he is experiencing.

As EDG's mid laner, Scout has been playing exceptionally well recently thanks to Mingkai's support.

When the lane was blocked, Mingkai came to help push. When the enemy ganked, Mingkai would come to counter-gank. This was one of the few times he was caught and killed.

SKT's Faker (Cassiopeia) has killed EDG's Scout (Orianna)!!!

When Faker got the kill, the crowd erupted in deafening cheers.

No matter where the competition is held, Faker always has fans supporting him. Add to that the presence of certain 'street vendors' at the venue, and the cheers become exceptionally loud.

“Nice!!!”

“Wuhu!!!”

"come on! Come on!!!"

Cheers erupted from SKT's microphones.

The director showed a shot of both sides in the backstage dressing room.

When the LPL players saw Karma get ganked and killed in the bottom lane, they couldn't help but cheer loudly.

However, the next moment, when the clockwork was caught, everyone froze and their expressions became fixed.

On the other hand, the LCK side was overjoyed.

Many team members couldn't help but hug each other in celebration.

The comments in the official domestic live stream were simply unbearable to look at at this moment.

The screen was almost entirely filled with Faker and SKT!

"Faker!!!Faker!!!Faker!!!"

"SKT!!! SKT!!! SKT!!!"

"Don't forget whose substitute you are!"

"A substitute is a substitute! A pirated copy can't beat the original!"

"Holy crap, why are there so many Krds??? This is insane."

"????????? I didn't expect there to be Krd!"

"Hilarious! I'm a Faker fan! Supporting Faker means you're a Krd? Esports knows no borders, okay?"

"Scream again? Scream again and your dad will send Faker to his death with a Dongfeng missile."

"Hahahaha... The Dongfeng missile is so awesome."

……

It has to be said that this scene seems strangely familiar.

During MSI, Mingkai's Rek'Sai, in combination with Scout's Lucian, killed Faker's Orianna in this way.

Now SKT has pulled off the same gank, which is practically a slap in the face to EDG.

"Don't rush!" Seeing Scout's exasperation, Zhou Hanyang sent the minion wave in and recalled.

However, he originally planned to TP to the top lane, but after being caught and killed, he TP'd directly to the mid lane.

Cassiopeia needs to push the minion wave into Orianna's turret, and then take the opportunity to recall to base to replenish her health and equipment to continue the pressure.

Galio's use of Teleport prevented Cassiopeia from pushing the minion wave forward.

Once the minion wave is blocked in front of the tower, Cassiopeia is in trouble.

At this moment, the snake woman doesn't have Flash. Every time the prince tries to grab her, she will die.

The key issue is that with the Cassiopeia's current health, she can't even push the lane.

Galio's W Flash will finish off the low-health Cassiopeia.

After Galio held the minion wave in the mid lane for a while, Orianna respawned and teleported out.

After returning home to replenish her health and mana, the Cassiopeia immediately teleported back out.

Meanwhile, Luo, who had killed someone in the bottom lane, had arrived in the mid lane.

The prince also came over with Luo!

As soon as Cassiopeia landed via Teleport, Jarvan IV used his EQ combo to knock her up, followed by Rakan's W skill, which, combined with Orianna's damage, allowed him to finish her off.

The three players teleported to EDG's mid tower and killed the Cassiopeia.

EDG's Scout (Orianna) has killed SKT's Faker (Cassiopeia)!!!

"Nice!" Scout, who had been frowning, immediately smiled.

"We're already being kind by not ganking you, and you're still taking the initiative to attack in the mid lane?" Zhou Hanyang scoffed. "How's the roaming strategy that Brother Tianye taught you?"

"Awesome! This is the first time I've ever seen a roaming support play like this." Meiko gave Zhou Hanyang a thumbs up: "Brother Yang, your game understanding is simply ahead of the meta."

"I don't accept apprentices!" Zhou Hanyang chuckled.

If the support goes roaming, the AD carry is easily at risk of being tower-dived if they show up in other places.

Therefore, if the support plans to roam, the AD must recall to base first to create a time difference.

Let's go back to the city first and then go sightseeing!

While the support is out in other areas, the AD carry who is returning to base late hasn't even logged in yet.

The AD carry doesn't actually stay in lane alone for very long. By the time the enemy pushes the minion wave and prepares to tower dive, the support, who has moved first, has already arrived in the bottom lane.

Therefore, AD naturally wouldn't be at risk of being tower dived.

“…???” Upon hearing Zhou Hanyang’s flirtatious remarks, Meiko was taken aback at first, then realized what he meant and immediately fell silent.

He didn't want to frown; he'd rather let Mingkai have this 'good thing'.

"Why aren't you saying anything, Tianye?" Mingkai retorted, continuing to attack Meiko.

Meiko kept her mouth tightly shut and didn't say a word.

Why would I talk? Am I supposed to talk to draw attention away from you?

He's not stupid.

In the current version of S14, lane control isn't as important. The map is more open, and lane swapping is possible. Lane control doesn't offer much advantage for resource team fights in the early game. Why not? Because lane control is less effective; the side without lane control can still engage in resource team fights from all directions, so the disadvantage of being late to the game isn't as significant as before.

On the old map, as long as you control the lane, you can poke or engage if you dare to come over. That's why there's the saying "push first, move first," since lane control equals resources.

Therefore, almost all teams in the S14 World Championship did not pay much attention to early lane control! They basically decided the outcome through a few decisive team fights in the late game!

However, team fights have too many uncertainties: player skill, vision control, and team leadership...

T1's current operational logic is to leverage lane control advantages to achieve differentiated operations and avoid team fights as much as possible!

When TES lost so badly, the author was furious and genuinely thought it was just a problem with TES.

But when GEN also suffered such an ugly defeat, the author realized that TES's ugly loss was not just a problem for TES.

As Faker gets older, despite being as strong in lane as TheShy, his team fight performance is similar to 369's.

This point was explained in the book: as you get older, your ability to collect and process information, make judgments, and so on will inevitably decline.

Coupled with Big O's inconsistent performance and Dr. K's 'brilliant' play in team fights, T1's team fight strength often falls short of top teams like BLG and GEN!

Of course, if 369 doesn't make mistakes, TES can barely be considered a team that is strong in team fights!

By carefully analyzing the T1 vs. TES match, the author discovered that T1's operational logic was validated and gradually optimized against TES. In each game against TES, T1's operational strategy improved dramatically!

Supports recalling to base early and roaming ahead is one way T1 avoids team fights.

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