Mingkai, if you're this cowardly, you should just go home and raise pigs.

Chapter 213 Even the champion top laner has a gap!

After arriving in the top lane, Gnar looked at the minion wave that Yasuo had blocked in front of the tower and fell into deep thought.

Cuvée is looking for a way to deal with this wave of minions.

As a top lane champion similar to Yone, Gnar is extremely OP in the late game, both in split pushing and team fights, making him extremely weak in the early game.

The main reason for Gnar's weakness is that his attributes need to gradually increase as he levels up.

Why is Yasuo considered an absolute counter to Gnar?

There are many hero counters, but very few absolute counters.

Many people believe that Yasuo's Wind Wall can block Gnar's Q skill, preventing Gnar from using Q and increasing the cooldown of Q to over ten seconds, which significantly weakens Gnar's ability to sustain in lane.

This is indeed a small part, but it's far from being an absolute counter.

This is also closely related to Gnar's passive ability.

A level 1 Gnar has an attack range of only 400!

The attack range increases by 6 for each level up, and reaches 500 when level 18!

Yasuo's Q skill, however, has a range of 450.

In other words, before level 9, as long as Yasuo blocks Gnar's Q skill, Gnar can only be harassed by Yasuo for nothing.

In addition, there is another very important reason.

That is, Gnar is very afraid of heroes who can push lanes very quickly.

Because the opponent's laning speed is far superior to Gnar's, Gnar has no way to maintain the minion wave position, accumulate rage during the laning phase, and trade blows with the opponent.

If the opponent pushes the lane directly into the tower, Gnar will lose the ability to control his rage to increase and trade blows to turn the tide of the battle.

A minion is harassed by Yasuo's Q, and the Q skill is blocked by Yasuo's Wind Wall, so Gnar can't even stack Fury.

Even when he finds an opportunity, and it seems he needs to control his anger, Yasuo easily pushes the lane with QQQEEE and then avoids fighting.

That's why there's the saying that Yasuo is a definite counter to Gnar.

Just as Cuvee was about to push the lane by attacking minions, Yasuo moved forward and used his Q skill to hit a blue minion while also dealing damage to Gnar.

As for his Q skill, Cuvee has no intention of using it at all.

Even if you lose it, it will be blocked by the wind wall, and you might even get hit by Yasuo's E combo.

However, after taking a Q from Yasuo, Cuvee did not retreat immediately, but continued to attack minions.

Yasuo's Q skill can indeed harass Gnar, but Yasuo's Q skill also has a cooldown, so it's impossible to spam it infinitely.

I have to say, Cuvee is really something.

He realized he couldn't push the minion wave forward, and if he continued to linger in the top lane, it would be troublesome if Gragas or LeBlanc came over.

He maneuvered Gnar to the intersection of the river and the top lane, then threw a Q skill towards his own turret.

Gnar's Q skill, Boomerang, travels a very short distance forward, but the distance it travels back is doubled.

As long as Gnar doesn't pick it up, it will fly a very long distance.

After throwing the boomerang, Gnar didn't pick up the Q skill, but instead went back to the lane and pushed the lane with auto-attacks.

The Q skill finally flew far away, successfully whittling down a wave of red minions that were about to spawn.

If the red minions' health decreases, Yasuo needs to continue balancing the minion wave to maintain lane control.

While Yasuo was chipping away at the minion wave's health, Gnar relentlessly attacked the minions, enduring Yasuo's EQ combo to build up his rage.

In the end, Gnar still managed to grow larger!

No one is afraid of Yasuo anymore, especially not Gnar.

The W skill slammed down on the ground, followed by the release of Gnar's Q skill.

After being blocked by Yasuo for so long, the minion wave finally entered the turret's attack range.

Moreover, this is a wave of cannon minions pushing into the tower. If the minions under the tower are not cleared before the red team's minions reach the tower, then even if the red team's minions are delayed for only one second, they will form a pushback line towards the blue team.

Gnar can now safely farm the lane under the tower.

However, to Cuvee's surprise, Yasuo recalled to base at this time.

Yasuo, who had purchased attack speed boots and an attack speed short sword, immediately teleported out of his base.

This is the advantage gained from switching lanes. Yasuo had a TP advantage and used it to replenish his health and equipment.

Gnar had traded blows with Yasuo while pushing the lane, and now only had two-thirds of his health remaining.

The moment Cuvee saw TP, she knew she was in trouble and retreated without looking back.

After landing, Yasuo didn't intend to let him go. Since the minion waves were closer to the red side, Yasuo stacked his Q and then used E on the minion wave, before moving on to the next wave.

During the E sequence, he stacked three Qs with EQ, and E landed on Gnar's face.

At this moment, Nar's energy bar was only half full, so he couldn't grow any bigger and had no choice but to run away.

Gnar's E skill has two jumps; if the first jump hits an enemy unit, the second jump can be performed.

Cuvee didn't rush to jump because Yasuo had a gust of wind in his hand, and if he jumped at that moment, he would definitely be blown down.

He could only try to run backward, planning to jump again after Yasuo's Q skill disappeared.

Zhou Hanyang did not recklessly use Yasuo's Q3 wind.

As long as you have the wind in your hand, you can keep getting free basic attacks from Gnar.

A!

A!

A!

After Yasuo used his E ability on Gnar's face, he landed three auto-attacks on Gnar.

Just as the Q skill was about to expire, I used the Q skill at close range and hit Gnar, knocking him up and continuing to auto-attack!

At this point, Gnar's health was less than a third of the original amount.

After Yasuo landed a basic attack on Gnar when Gnar was knocked into the air, he took a very subtle step back.

It was this step that caused Gnar's first E skill after landing to miss Yasuo, only allowing him to jump a short distance away.

Yasuo, who had attack speed boots, followed Gnar after he jumped.

By this time, Yasuo's E skill was off cooldown, and he used it to land another E on Gnar's face.

If your EQ combo hits Gnar, immediately follow up with a basic attack!

Gnar's health is less than one-fifth!

After Yasuo landed another auto-attack, Gnar's health was already within the kill threshold.

At this moment, Gnar has already moved outside the attack range of the defensive tower, which is a rather ambiguous situation.

Should I pay for this flash?

hum!

In the end, Cuvee used Flash to get under the protection of the turret.

However, to Cuvee's surprise, Yasuo caught up with him the instant he used Flash.

A!

A!

Q!

Yasuo has already stacked two passive stacks of his Q skill, and he has the wind in his hands.

Gnar's health is only in the single digits.

The scene seemed to freeze completely at that moment.

Yasuo had already withstood two turret attacks and was running away when his Q3 wind attack accurately hit Gnar.

FirstBlood!!

EDG_Attack (Swift Swordsman) has killed SSG_Cuvee (Lost Fang)!!!

This is Yasuo vs. Gnar.

Without being able to grow larger, Gnar didn't even have the right to fight back!

[I'd really appreciate some free gifts, thanks everyone!]

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