The maid squad is too strong, what use is there for me, the Demon King?
Episode 217: A Brand New Dungeon Unveiled
After parting ways with Philippa and Sofia, where did Taric go?
The answer is that he returned to the Adventurers' Guild.
But Taric wasn't there to accept a quest. Instead of heading to the notice board, he went to another area of the Adventurers' Guild.
Training Course.
In a bustling corner of the city, the Adventurers' Guild's training grounds are exceptionally busy and vibrant. It's a spacious area built of solid stone, with the sounds of clashing metal and punches echoing beneath its towering vaulted ceiling.
The training ground was paved with rough stones, bearing the deep marks of time. Various weapons and armor hung on the walls, from sharp longswords to sturdy shields, each gleaming with the patina of real combat. Piles of training dummies and wooden stakes lay in the corners, their surfaces scarred with blades and arrow slits, bearing witness to the hard work and sweat of countless adventurers.
The central area is an open sandy area used for one-on-one combat training. Scattered with bloodstains and sweat, sand flies everywhere adventurers engage in fierce combat. The area is surrounded by a fence to prevent uncontrolled attacks during training from affecting others.
On the other side of the training ground, there are several areas simulating wilderness environments, from dense forests to deserts, from cliffs to water, where adventurers can practice survival skills and the ability to deal with emergencies. Not far away, a huge shooting range attracts the attention of many archers, who focus intently on drawing their bows and aiming, arrows raining down on the bullseye.
The air was thick with the smells of sweat, rust, and earth—the very scent of adventurers. From dawn till dusk, the training grounds were a bustling scene: swordsmen brandished their weapons, mages chanted spells, and fighters practiced their fists and feet silently in the corners. Occasionally, a cheer of excitement or a groan of pain would ring out—this was quite common.
During training, bumps and bruises are inevitable, and some injuries are unavoidable.
Adventurers, though their lives seem incredibly colorful.
Accept commissions, slay monsters, explore various ruins, secret realms, and dungeons, open treasure chests... exchange your adventure gains for generous rewards, and at the same time increase your own strength.
But in reality, adventurers all understand how tiring this seemingly free and fulfilling profession is, requiring them to spend long hours in the wild, ruins, secret realms, and dungeons, and it's not as glamorous as it seems.
Moreover, not every adventure will yield results, while accepting commissions and receiving rewards is more stable.
Besides the exhaustion from constant travel, adventurers also have the second-highest mortality rate among all professions today, second only to frontline soldiers.
An adventurer's life is a journey filled with hardships and dangers. They venture into unknown lands, challenge hidden monsters, and pursue legendary treasures; every step could be a test of life and death.
Therefore, adventurers often improve their strength by equipping themselves with superior weapons and armor, or by training their physique, magic, and martial arts skills.
The training ground is a training platform provided by the Adventurers' Guild for adventurers.
However, using the training grounds is certainly not free; even taking the highway costs money, and the Adventurers' Guild is even less likely to invest large sums of money in adventurers without expecting anything in return.
Having experienced helplessness and despair during the Holy Light Pilgrimage, Taric couldn't be as relaxed as Philippa and Sofia.
He didn't quite understand why these two could still have the leisure to visit the Chamber of Commerce when a crisis was imminent.
Is it that the Demon King is not scary, or that these two are already confident of defeating the Demon King?
Regardless of what those two thought, Taric couldn't afford to relax, so he planned to improve himself as quickly and as much as possible to prepare for the unknown challenges ahead.
After spending several hours at the training ground, Taric figured they should have finished browsing the merchant guild by now. He wiped his sweat and prepared to leave the training ground to meet up with the two women.
As Taric was leaving the training ground and about to leave the Adventurers' Guild, he found a large crowd gathered next to the guild's notice board, blocking the way.
Taric was puzzled. It wasn't peak time, so there shouldn't be so many people in the guild.
Everyone's gathered around the notice board... Did some kind of announcement go up there?
Tariq wanted to find out more, but there were too many people and he couldn't squeeze in. He had no choice but to go to the counter and ask the receptionist for information.
Clearly, many adventurers who were equally bewildered by the current situation shared Taric's sentiments.
"Miss receptionist, may I ask what they are looking at?" Taric walked to the counter and pointed to the notice board that was packed with people.
The receptionist wore a professional camping smile, but was secretly observing Tariq.
Is this the male member of the Hero Squad?
He was a nobleman, but he didn't have the airs of one. Perhaps it was because he came from a noble family on the border where the territory was often in turmoil.
Lord Shadow also looks like a noble young master.
The receptionist secretly noted down the information about the hero's party members' appearance, while her professional smile remained unchanged, revealing nothing, as she answered Taric's question.
"Breaking news! An adventurer team has discovered a brand new dungeon nearby."
Upon hearing this, Taric immediately understood why so many people were gathered around the bulletin board, all looking so energetic.
Currently, all the dungeons available on the market have been thoroughly explored by adventurers. The few exceptions are places like the Netherworld Palace, where the lower levels are too dangerous for any adventurer to venture into.
Exploring a dungeon that has been completely emptied out repeatedly will at most allow you to hunt some monsters and obtain magic crystals. If you're lucky enough to find some treasure chests that aren't worth much, that's already the best you can hope for.
Exploring the newly discovered dungeons will prevent you from encountering such frustrating situations.
Exploring brand-new dungeons, or pioneering new areas, means discovering places that have never been explored before, where no one has yet found the treasure chests and loot. Such dungeons are undoubtedly full of opportunities.
However, while tremendous opportunities arise, they are also accompanied by immeasurable dangers.
No one knows what level the dungeon they are about to explore will be, whether there will be any particularly dangerous monsters, or whether their lives will be in danger.
That's why we say that opportunities are often accompanied by crises.
Taric was somewhat tempted upon hearing the news.
Exploring new dungeons is much more reliable than escorting caravans, and it will definitely provide a good training experience.
Go back and ask those two for their opinions.
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