LOL: Strange champion pool? Just tell me if you've won or not.
Chapter 94 The sky has fallen, I saw the Cassiopeia stealing the lane at level 1.
"No way... the number one snake in the country is Arthur?"
"I've seen the video of Guo Yi She, and his movement is indeed very characteristic of Arthur, like a script."
"I originally thought it was another genius teenager emerging in the Chinese server, but is it Fang Shen again?"
"Isn't that obvious? Scripted positioning, a genius in the Chinese server, our team's god is a 17-year-old world champion, isn't that genius?"
"Don't rush to conclusions. There's no concrete evidence yet that it's the same person. Besides, just because someone can dominate in ranked matches doesn't mean they can do it in professional matches."
"In comparison, I'm more looking forward to Xiangguo's debut as a jungler Camille!"
"It seems that RNG's official statement was not lying; Arthur really has been practicing the new lineup with his teammates off the field."
"Fang Shen is truly invincible, isn't he? He gets paid to be both a player and a coach."
"..."
The EDG coaching staff went blank on the spot.
RNG's last two draft picks were so confusing that even they took a while to figure them out.
Top lane Cassiopeia and jungle Camille?
While it seems to have solved the problem of lacking damage dealers in team fights, it hasn't solved the problem of insufficient front-line tanks.
In the late game, are you planning to have the jungler push the side lanes? That's too unrealistic, isn't it?
Once the jungler appears on the side lane in the mid-to-late game, it means that the enemy's jungle resources will have to be completely given to them.
After all, you can't expect the jungler to carry teleport.
In other words, RNG's final two picks in the second round changed the entire lineup's strategy from "split pushing" to "grouping up".
The factory manager sized up the opposing RNG's lineup and quickly figured out the game strategy.
The counter-attack lineup, which focuses on protecting the backline, can instantly vaporize EDG's heroes as long as Kog'Maw and Cassiopeia are protected.
In that case, we need to disrupt RNG's formation in team fights!
After a moment's deliberation, EDG ultimately chose to pick Janna as their last pick.
It can protect players and disrupt formations, and when paired with Varus, it has extremely strong laning ability—perfect!
The BP phase has ended.
RNG (blue side) fielded a team consisting of top laner Cassiopeia, jungler Camille, mid laner Karma, and bot laner Kog'Maw and Braum.
EDG (Red Team): Top lane Fiora, Jungle Trundle, Mid lane Vladimir, Bot lane Varus and Janna.
Judging solely from the lineups after the draft, the EDG coaching staff has a slight edge.
But standing in front of them was RNG, a team that defies conventional standards in the entire league and even the world.
Despite their seemingly terrible lineup, no one dared to underestimate them.
Anyone who watched both matches knows that last year's championship was won by RNG through a series of unusual lineups.
Because of this, the EDG coach repeatedly reminded them before leaving the game to play cautiously and not give RNG any chance to control the pace.
As we all know, with Arthur on the field, RNG will be the fastest-paced team in the entire league.
Vanguard, Baron...
Regardless of what happens in the lower half of the bracket, the resources in the upper half will definitely be arranged perfectly for you.
If the Vanguard Dragon doesn't finish its shift on time, then Arthur is at a developmental disadvantage!
The team has two core players. One is the top laner who is at a disadvantage if he doesn't get resources on time, and the other is the bottom lane AD who is considered to be under pressure if he doesn't get 30 more CS. They are a god-like team.
Welcome to League of Legends!
The familiar female voice from the system rang out, and Fang Han instantly switched to serious mode.
Whether it's ranked matches or professional games, Fang Han's absolute focus will make him invincible once he enters the Rift!
"It's starting, it's starting, the first battle of the return."
Fang Han loosened his hand holding the mouse and then controlled the snake woman to head straight for the top lane.
As I said before, a level 1 Cassiopeia has absolutely no combat power; you can only play the minion wave to level up to 3 and then figure out what to do next.
Unlike when he first appeared, Fang Han no longer needs to take on any commanding responsibilities within the team.
All he needs to do is focus all his energy on the operation.
In this mode, Fang Han's personal strength is absolutely world-class.
"Fang Shen, I'll come straight up after clearing my mana. Can I take on that Fiora?"
Just as Fang Han reached the top lane tower, Mlxg's words almost made him spit out the water he had just drunk.
Wait, is Teacher Guo so impatient? He's already making a splash at level two?
But the level 1 snake woman is just too weak, unless...
Fang Han's eyes darted around, and a mischievous smile crept across his lips.
"You can come up now, Mr. Guo. Come up after you finish taking down the blue buff."
"Can it be killed?"
"Even if you can't kill her, you can still damage her. Fiora is already half useless without Flash."
Fang Han is always so confident, and he can always motivate his teammates to make plays.
Since Fang Han had said so, Mlxg immediately planned the next wave of jungle clearing routes.
Don't ask, the answer is simply the unconditional trust that champions Ueno have in each other.
Fang Han, who was waiting under the turret for the first wave of minions to spawn, also gave up on pulling the lane at level one.
Generally speaking, when playing Cassiopeia top lane, you should try to pull the minion wave a bit at level 1. This will allow the enemy minion wave to push towards your own turret, and also make it easier to push back and get a recall opportunity after reaching level 4.
However, since the jungler is coming at level two, we can't do that.
Pulling the lane will indeed push the enemy's minion wave towards your own tower, but it will also cause your own minion wave to die very quickly. That way, the enemy can not only level up quickly, but also accumulate a large wave of minions.
At that point, a level 1 Cassiopeia paired with a level 2 Camille might not be able to defeat a level 2 Fiora standing in the minion wave.
Think of this.
Fang Han's strategy was clear: to push the lane against Fiora.
At least the number of minions on both sides should be kept roughly the same in order to create an opportunity for Camille to gank at level 2.
The first wave of minions reached the first tower at this time, and Fang Han controlled Cassiopeia to follow the minion wave and go to lane together.
Ray, who had been crouching in the grass waiting for a long time, was stunned for a moment.
Huh? The Cassiopeia immediately took the lane? What kind of play is that?
Can Cassiopeia really contest lane with Fiora at level one? Does this champion even dare to look at me at level one?
It's impossible for your jungler to come to the top lane now, unless they stop farming altogether.
Is this the world champion top laner? The FMVP?
To be honest, it doesn't feel very good; it's like a bronze or silver-grade item.
Ray's main selling point is "a newborn calf is not afraid of tigers".
Who cares about the consequences? If it really comes down to a fight, there's no reason for me to lose at level one. Let me use Q first.
Classic Fiora players are having a blast.
Ray controlled Fiora to step out of the bushes and used Q to stab at Cassiopeia.
Once the fight starts at level one, you'll win every time you fight Fiora!
Meanwhile, the minion wave is still pushing towards me. As long as I reduce Cassiopeia's health, I can block the minion wave in front of the tower, and she will never be able to see the minion wave again!
If we bring the factory manager back then, no matter what world champion he is, he'll still have to obediently play on his phone under the tower.
Oh, wait, I forgot this is a competition, I can't use my phone.
Ray smiled coldly, as if he could already see the snake woman anxiously waiting under the tower, unable to do anything about it.
But the next second, her dream shattered.
Cassiopeia flicked her snake tail and dodged Fiora's Q skill with a slick maneuver.
Fiora's Q skill cooldown is frighteningly long in the early game, especially after missing with Q. Before the next Q skill is available, level 1 Fiora will be very vulnerable.
Fang Han grinned, activating a memorable scene.
The combination of "Don't eat, don't eat" and "Long-range attacks short-range" brought out two of TheShy's signature moments. Cassiopeia used her Twin Fangs to weave in auto-attacks and unleashed a barrage of firepower on the retreating Fiora.
Don't worry about how low the damage of Cassiopeia's E and basic attacks is at level 1; just keep hitting her fast enough to finish her off.
With the Conqueror buff stacked instantly, Cassiopeia relentlessly attacked, displaying script-like auto-attacks and forcing Fiora to use Flash.
If you don't use Flashbang in this situation, you'll have to go home and call for a teleport.
To save the teleport, Ray opted to use Flash to conserve his health.
Ray figured that since the minion wave would eventually push over, he could just sniff out some experience to reach level 2 and wouldn't be in any real danger under the tower.
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