The Bad Girl's Quick Transmigration System: Traveling Back and Forth
Chapter 346: The Confrontation between the Old Roman Aristocracy and Vera
The man Vera had annihilated in her revenge was only the owner of a small castle, but he was also the future heir to an ancient family with a long history and profound heritage, and its influence was significant in the local area.
However, Vera's actions dealt a heavy blow to the family. The future heir of the family was so easily destroyed by an outsider, which was undoubtedly a humiliation and provocation to the entire family.
Faced with this situation, the old patriarch of this ancient family was furious. He could not tolerate the family's dignity being trampled upon in this way, so he issued an order without hesitation: revenge for his grandson must be avenged!
Upon receiving the order, the family's numerous assassins and powerful warriors sprang into action. These elite members possessed superb martial arts skills and extensive experience. They began searching for Vera, and a thrilling pursuit and revenge began.
The ancient family power that was avenged
The patriarch of the ancient family, whose grandson had died, naturally hated her to the core. They would regard Vera as a thorn in their side and would do whatever they could to deal with her. They might secretly send people to track or assassinate Vera, attempting to eliminate her before she became too powerful to be controlled. Or they might unite with other forces with common interests and form an alliance to fight Vera together, hoping to save face and eliminate the enemy who had killed their heir.
As night fell and the streets of the city were shrouded in darkness, Vera walked alone on her way home from the military camp. She was unaware that a deadly conspiracy was quietly unfolding.
Not far behind her, there was a group of people in black night clothes. They were assassins sent by the ancient family. Their steps were light and swift, as if they merged with the darkness.
Vera walked into a quiet alley, which was her only way home. Seeing this, the killers quickened their pace and gradually shortened the distance between them and Vera.
Suddenly, Vera felt something strange, she stopped and looked around cautiously. However, everything seemed so calm, without any signs of abnormality.
Vera walked alone in a quiet alley, the moonlight shining on her, casting a long shadow. She was completely unaware of the danger approaching.
Suddenly, a dark figure jumped down from the roof, holding a sharp dagger in his hand, and stabbed Vera in the back. Vera felt a chill, and she quickly dodged to the side, and the dagger grazed her clothes.
Vera looked closely and saw the killer in front of her was wearing a black nightgown and a mask on his face, revealing only a pair of cold eyes. The killer did not give Vera a chance to breathe and attacked again, the dagger in his hand dancing nimbly like a venomous snake.
Vera was forced to retreat, her eyes gleaming with anger and determination. She knew the tactics of these hostile forces; they would never let her off easily. She had to find a way to fight back, or face certain death.
Vera concentrated, observing the killer's movements. She noticed that while his attacks were fierce, they also had a certain pattern. She saw the perfect moment, suddenly stepped forward, and kicked the killer's wrist, sending the dagger crashing to the ground.
The killer roared in pain, drew a dagger from his waist, and lunged at Vera. Vera dodged sideways, grabbed the killer's arm, and twisted it hard, causing the dagger to slip out of his hand.
Vera seized the opportunity to pick up the dagger from the ground and engaged the killer in close combat. Her movements were swift and agile, each swing of the knife carrying a deadly threat. The killer gradually lost the upper hand and suffered multiple injuries.
However, just when Vera thought she had won, a group of men in black rushed out from all directions and surrounded her. These men in black were obviously accomplices of the killer. They were holding various weapons and staring at Vera with greedy eyes.
Vera's heart sank, she knew she was in a desperate situation. But she did not give up, she held the dagger tightly, ready to fight the enemy to the death.
A fierce melee broke out, Vera shuttled through the crowd, her dagger swung continuously, each time hitting the enemy's vital points. But there were too many enemies, and Vera gradually felt exhausted.
At that moment, a man in black took advantage of Vera's unpreparedness and struck her hard from behind. Unable to bear the pain, Vera fell to the ground. Seeing her fall, the enemies gathered around her, ready to deliver a fatal blow.
Vera struggled in despair, unwilling to die like this. Using her last bit of strength, she picked up a stone and threw it at the enemy. The stone hit one of the enemies on the head, and he fell to the ground.
This action caused confusion among the enemy, and Vera took the opportunity to get up and fight her way out of the encirclement. Her body was covered with scars, but her eyes were still full of indomitable spirit and determination.
Vera knew that she couldn't stop, she had to keep moving forward to escape the enemy's pursuit and win a chance for her own survival.
The attack ended with her escaping in time, but other forces also had various thoughts about this female Paladin master with the power of rebirth.
The surrounding neutral forces, there was originally a group of people among the old Roman aristocracy who were neither supporters of the emperor nor the pope. They were just a group of self-sufficient city-state and manor owners. They had their own private soldiers, their own armed forces, and their own paladins to protect them, so they were relatively independent, and these people generally remained neutral.
Some previously neutral forces in the surrounding area will adopt a wait-and-see attitude toward Vera's rise. After Vera was appointed General of the Holy City Guard, they maintained a relatively neutral attitude and interacted with her normally, neither offending nor flattering her. On the one hand, they marveled at Vera's immense strength and legendary experience, but on the other hand, they worried about whether her actions would upset the regional balance of power. However, if Vera's actions affected their sphere of interest, or if her influence threatened their neutrality, they might take action, either to win her over or to suppress her.
The alliance of justice has its own forces. In Rome, there is also a group of religious people belonging to the sect of justice. They do not agree with the brutal rule of the Pope and the Emperor of the Eastern Roman Empire, and they also hope for change.
As Vera continues to slay evil forces in her quest for revenge against the ancient power, her name gradually becomes a symbol of justice, inevitably attracting the attention of those who uphold justice. These forces may include local justice organizations and reputable sects. They will admire Vera's actions and proactively approach her, hoping to form an alliance with her to jointly fight against the evil forces in the world. They may provide Vera with resources, intelligence, and other support, hoping to leverage her power to uphold justice on a larger scale and combat the remnants of the former Pope and Emperor.
The mysterious ancient forces, these people are basically supporters of the Pope and the Emperor, and are basically enemies of Vera. The leader of the ancient forces who was resurrected by Vera in the castle and killed his grandson is one of them.
Vera's powerful bloodline activation may attract the attention of mysterious ancient forces lurking in the shadows. These forces, deeply versed in the power of bloodlines, may be curious about the origin and potential of Vera's bloodline, seeking to uncover the secrets behind her activation. They may approach Vera to gain knowledge or to utilize her bloodline to achieve some grand goal. However, some of these forces may have ulterior motives, and Vera will face new dangers and challenges as she interacts with them.
Faced with hostile forces uniting against Vera, they can adopt the following strategies:
Intelligence collection and analysis
First, the coalition must establish a professional intelligence team to gather comprehensive information on Vera, including her movement patterns, frequented locations, abilities, and allies. Through in-depth analysis of this intelligence, they can identify Vera's weaknesses and potential actions. For example, they can understand her specific motivations for revenge and the underlying reasons behind them, and determine her likely next targets, allowing them to proactively plan defenses and seize the initiative.
Strategic layout
1. Set Traps: Based on intelligence, set complex and well-concealed traps at key locations where Vera is likely to appear. These traps can incorporate physical obstacles, hidden devices, and even magic (if appropriate). Ensure the traps are powerful enough to inflict substantial damage to Vera or at least restrict her movements, paving the way for a subsequent capture.
2. Establish a defensive line: Construct a solid defensive line in key areas, such as core strongholds and key personnel locations. This line is composed of members with diverse abilities: Magicians create protective barriers, Warriors form melee defense teams, and Archers handle ranged attacks. Through appropriate personnel allocation and division of labor, a multi-layered, comprehensive defense system is formed to prevent Vera from easily breaking through.
Joint Tactics
1. Teamwork: Members of each faction should undergo extensive training and coordination, developing a unified tactical plan and command system. Clarify the responsibilities and tasks of each faction in battle to ensure close coordination when facing Vera. For example, melee members will be responsible for attracting Vera's attention and engaging in close combat, while ranged members will seek opportunities to deliver critical strikes from a safe distance, and support members will provide healing and buffs.
2. Attrition Tactics: Given Vera's strong resolve for revenge and combat prowess, avoid direct confrontation. Employ guerrilla warfare and harassment to continually deplete her strength and energy. Use small-scale, multiple attacks to disrupt her rhythm and tire her out, waiting for a weakness before launching a full-scale attack.
Diplomacy and negotiations
While preparing for battle, don't rule out the possibility of resolving the issue through diplomatic channels. Seek out individuals or forces with connections or influence with Vera, mediate, and attempt to initiate negotiations. Propose reasonable solutions that address some of Vera's legitimate demands to resolve animosity and avoid unnecessary bloodshed. If negotiations are successful, not only can the losses of large-scale combat be avoided, but the conflict between the two sides can also be resolved, leading to a degree of peaceful coexistence.
Through the above-mentioned comprehensive strategies, the united hostile forces may be able to gain a certain advantage in the confrontation with Vera, deal with her revenge and safeguard their own safety and interests.
Vera's Unknown Challenge
After a series of adventures, Vera steps into a more mysterious and dangerous land. This land, shrouded in an ancient curse, exudes a strange atmosphere everywhere, and enemies hidden in the dark are waiting to give her a fatal blow.
At the heart of this land, a powerful being known as the Shadow Lord lurks. Wielding the power of darkness, he can manipulate shadows at will, devouring his enemies. The Shadow Lord, aware of Vera's arrival and viewing her as a threat to his rule, set numerous traps. Upon entering this dark region, Vera was trapped in a shadowy maze. The walls, composed of thick darkness, constantly shifted in shape, attempting to trap her. With her tenacious will and keen observation, Vera struggled to find an exit. However, the Shadow Lord refused to allow her easy escape and dispatched shadow monsters to attack her. These monsters were nimble and swift, their claws carrying the corrosive force of darkness with each swing. Wounds gradually appeared on Vera's body, and her blood dripped onto the dark ground, instantly devouring her.
After a grueling battle, Vera finally emerged from the maze, only to find herself before the Shadow Lord's lair. Constructed from vast black crystals, it exuded a chilling aura. The Shadow Lord emerged, towering in stature, shrouded in an endless veil of dark energy. Vera, weapon in hand, charged forward. A battle erupted. The Shadow Lord raised his hand and unleashed a ray of darkness. Vera dodged sideways, but the ray struck the ground, creating a massive crater. Vera seized the opportunity to strike back, her weapon gleaming as she attempted to break through the darkness's defenses. However, the Shadow Lord's shield of darkness was impenetrable, and her weapon's impact produced only a few sparks.
During the fierce battle, Vera gradually discovered the Shadow Lord's weakness: a faint glow on his chest. Seizing the perfect moment, she charged at him with all her might, ready to deliver the fatal blow. However, the Shadow Lord sensed her intention and suddenly unleashed a forbidden dark magic. This overwhelming force enveloped Vera, and she felt her strength rapidly draining away, her consciousness beginning to blur. This was the fatal blow Vera suffered, leaving her both physically and mentally traumatized.
Just as Vera was on the verge of despair, a surge of faith surged within her. She recalled past adventures and the companions who had supported her. This surge of faith coalesced into a ray of light, breaking through the darkness's grip. Bracing herself, Vera charged at the Shadow Lord once more, striking his weak spot with a resolute blow. The Shadow Lord let out a scream, and the darkness instantly dissipated, restoring light to the entire region. But Vera knew even more formidable foes lay ahead, and with this tenacity, she pressed on.
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