Witch Special

Chapter 310 Now I want to circle a 3A masterpiece with a high degree of freedom!

Lin Zhenxi flipped through several more pages of military groupings, almost flipping through the first ten pages, and then summarized the patterns.

Generally speaking, the most popular class groups all share a common pattern: they're universally applicable. They're usable by everyone and easy to master. However, they all have their flaws, and while each one is unique, they're all noticeable. No class group is perfect.

But it's also true that Patchouli-sensei must have taken balance into consideration when creating Fantasy War. If there were universal soldiers, the fun of the personal exploration part of this celebration would be greatly reduced.

Maybe Lin Zhenxi can choose soldiers from different arms groups and combine them into a complementary lineup?

But Lin Zhenxi tried it, and if she forcibly combined soldiers from different arms groups, it would actually produce a negative condition of increased production time.

It turns out that it's not recommended to combine different groups of soldiers with each other. In other words, the rules of Fantasy War encourage you to create your own complete set of soldiers instead of piecing them together.

But it is not easy to create a team of soldiers that can cooperate with your own power system.

Lin Zhenxi also noticed the production interval. Due to her own limited strength, she had to rely on soldiers to complete the cleanup of the Gray Followers in the celebration world. Given this, the number of soldiers was a factor that must be taken into consideration. The production interval almost determined the production efficiency of the soldiers.

Lin Zhenxi then began to study the base's soldier production model and discovered that when producing soldiers, there is first a concept of "evolution points". Players can use these points to allocate the soldiers' enhancement methods. The weaker the soldiers, the more they will be produced in a production cycle, while those soldiers who have spent a lot of points on enhancement can only produce one at a time.

The essence of this game is to rationally allocate evolution points, seek to increase points, reduce production intervals through reasonable configuration, and finally seek attribute bonuses by occupying various ruins.

Lin Zhenxi, I totally understand!

So Lin Zhenxi returned to his base interface and stared at the attribute bonus of the Bavaru Library and fell into deep thought.

Since I had chosen the ruins of the Bavaru Library as my starting location, I had to prioritize the buffs it provided. Besides boosting soldiers' magic attacks and reducing their frequency, the library also provided a magic shield with decent armor.

At the same time, there is the continuous bleeding and attack blood-sucking effects provided by the Scarlet Devil Mansion above your head.

Lin Zhenxi took a look at the bleeding effect and found that it was a very powerful buff. The specific effect was that as the number of layers of bleeding effect increased, the enemy would suffer damage based on the percentage of current health. The higher the number of layers, the higher the percentage.

Since it was an all-around magic attack, there were no restrictions on ranged or melee combat. The magic shield and the bleeding effect caused by attacks meant that Lin Zhenxi needed a warrior-type soldier with a high enough attack frequency to take advantage of these two advantages.

They have shields, percentage health reduction, and require attack frequency... Should I equip them with a red cross and a berserker axe?

Based on his existing attribute buffs, Lin Zhenxi must give priority to magic melee troops, and the basic troops provided by Teacher Patchouli for this type are puppets.

Lin Zhenxi summoned a puppet and found that it was not the ugly puppet soldier with several arms stuck on its body that Lin Zhenxi had imagined, but a cute little puppet.

The doll looked like a petite, doll-like girl with blonde hair, sky-blue eyes, and a large bow on her head. She looked incredibly cute. She was even dressed properly, in a dark blue maid dress with a white apron and a red bow tie, looking clean and capable.

The weapon used by this small puppet is a small knight's gun, but it seems that there are also weapons such as broadswords, rapiers, and two-handed fist swords. Each weapon has different numerical attributes.

Although they all look like cold weapons, they actually cause magical damage and can enjoy the buff bonus of the Great Library Ruins.

Lin Zhenxi chose the Fist Sword as his weapon without hesitation. Since stacking blood was crucial, attack frequency naturally became a top priority. The Fist Sword's attack frequency was even higher than that of the Dagger, perhaps because it required no tackling, no need for form.

Next are some common attributes such as health, defense, attack power, and magic. If you want to tilt the soldier in a certain direction, you only need to spend evolution points to strengthen it.

Because of the magic shield, Lin Zhenxi didn't emphasize the puppet's vitality and defense too much, and instead directly maxed out the magic value. A higher magic value also increases the magic attack power. Although the increase is not as direct as directly increasing the attack power, since there is bleeding damage, the puppet's own attack power is not that important.

Increasing the magic value can increase the shield value and magic attack power of the magic shield at the same time, which should be the most profitable attribute.

After completing the basic stats, Lin Zhenxi began developing the puppet's skills. This was the most important gameplay aspect of Fantasy Wars. It was precisely because players could create their own abilities into skill cards and attach them to the soldier's skill column that the DIY troop library, with its over 500 pages of soldier groups, was created.

It can be said that this is where the essence lies.

This is also where the gap between players is widened the most. After all, the powers wielded by those strong ones are more abnormal than each other. It can be seen from the skill configurations of those popular soldier groups that those practical and powerful skills are all copied from the celebration participants themselves and attached to the soldiers.

Each DIY soldier can insert four skill cards, namely a passive skill, two automatic skills and an active skill that needs to be activated. Of course, in F2A, the active skills can also be automatically released, just need to accumulate enough energy.

There probably won't be any player who can perform fine micro-manipulation when the size of the soldiers reaches a certain number.

Lin Zhenxi considered his abilities and decided to develop them in the direction of specializing in attack frequency.

So she first made her "Time Acceleration" into a skill card and placed it in the DIY Soldier's passive skill column. After the system's evaluation, the DIY Soldier's passive skills became like this: [Increase attack, release, and movement speed by 30%]

Well... okay, although this number is much less than what Lin Zhenxi expected, since it is a permanent passive attribute, it is understandable.

This also gave Lin Zhenxi a glimpse into the power of other players who created Soldier Groups. Her spell, which could accelerate tenfold, was reduced to just 0.3 after being transformed into a Skill Card. Just how incredible were the original abilities of those Soldier Group players with powerful skills?

Since it was a specialization for attack speed, he might as well go all the way. Lin Zhenxi then made the Copy Spell into a skill card and inserted it into the DIY Soldier's small skill bar, giving the little puppet the ability to summon clones to attack in tandem. Although those clones were very fragile, dispersing after a single attack and disappearing immediately if attacked, their attacks still added layers of bleeding damage, which was sufficient.

Taking into account the limitation that melee attacks must be close to the enemy, Lin Zhenxi also made Apparition into a skill card, giving DIY soldiers the ability to move instantly within a certain range. In this way, as long as they see the enemy, they can immediately teleport behind the enemy and start to output crazy damage.

The last part is the active skill, which should be equivalent to a big move, and they should be given a more powerful magic.

Lin Zhenxi considered the size of the puppets and the length of their fist swords, realizing that they would have difficulty inflicting damage on thick-skinned enemies. After all, their weapons were only so large, and if the enemy's skin was thick, they would poke for a long time without drawing blood.

We need to give them an attack skill that can break the enemy's defense.

Got it! Space Slicer! I'll equip them with Space Slicer, and there will be no enemy they can't poke.

So Lin Zhenxi made a skill card out of the spatial cutting magic he had just learned six months ago, which he wasn't very proficient in yet, and inserted it into the DIY soldier's active skill slot. This way, whenever the active skill was activated, the little puppet's weapon would transform into a spatial blade, dealing massive damage to the target regardless of physical defense.

Such a DIY soldier was completed, but when Lin Zhenxi looked at the attribute panel of the little doll she made, she always felt that there was something not quite right.

Emmmm, is it necessary to chase the enemy many times? The frequency of space cutting is too low, isn't it not good?

So Lin Zhenxi swapped the positions of the skill cards of Apparition and Space Cut, and now it looks much more comfortable.

After swapping the skill cards, Spatial Slice became a minor skill for the puppet. Every few attacks, the puppet's weapon would gain Spatial Slice properties, dealing slicing damage that ignored the target's physical defense. Meanwhile, Apparition became a major skill, allowing the puppet to move freely within its field of view. It combined with Spatial Slice to create a linear spatial rift during teleportation.

It seems that the Celebration World also thinks that Lin Zhenxi's adjustment is correct. The previous combination did not have any synergistic effect.

Lin Zhenxi saved this DIY soldier and then ordered the base to start producing these cute but very ferocious little dolls.

Because of their small size and the fact that they only enhance their magic power, the number of evolution points required to produce these little puppets is not high. The base produces a staggering six little puppets per minute, which is only two less than the basic soldiers who do not move at all.

Six per minute, three hundred and sixty per hour, over a thousand in three hours. If Lin Zhenxi could conquer more ruins, perhaps the production rate would be even faster. With such a large army, clearing out the Ash Folk in the celebration world would be a piece of cake.

At least for now, Lin Zhenxi still feels very optimistic.

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