Both worlds still revolve around them, as if they were their own planets.
The golden rain curtain gathered into a dagger in her hand, and exploded with lightning, and the dagger blocked the opponent's skills.
Level 13 vs. Level 15, is there any suspense?
When Yu Xunge was still at level 11, she had already achieved the achievement called [The No. 1 Player Under the Abyss], and now she is already at the Abyss level.
She didn't dare to say it outside the God Game, but in the God Game, she possessed two major relics of the gods and was fully armed, so she could fight against the 16th-level demon king!
Under the cumulative damage of [Midnight Exile], the moment all of Fat Goose's defensive skills went into cooldown, he entered the countdown to death.
But even so, it took Yu Xunge 5 minutes to complete the kill. The candlelight at the end of the fat goose's hair was too strange.
The moment the fat goose fell, the battle flag was raised again.
They were teleported outside the arena at the same time, and Fat Goose stood beside her intact.
The only change is that the progress bars under both worlds have changed.
[World "Lighthouse" anti-invasion progress +20%, "Lighthouse" - "Lingcha" invasion duel number locked until a key player in "Lighthouse" or "Lingcha" finishes a God Game, the invasion duel number will be reset]
Is this a disguised way of restricting the progress of the invasion, or a disguised way of urging players to let key players in their world enter the God Game?
If it was the former, it would be fine, because if Yu Xunge encountered an irresistible opponent, then this setting would also give her a break.
But if it's the latter... what kind of costs or losses will key players incur when entering the God Game? Or are there other settings?
Fat Goose rubbed his temples with a headache, but soon his expression relaxed again. It would be nice if this game could be played with a car that brought wine and songs!
As long as I can be carried away, I will follow anyone!
However, this invasion duel number seems to be bidirectional. No matter who initiates it, there is only one invasion duel. If you want to refresh it, the player on the invasion sequence must send key players to participate in the God Game to refresh it.
He said to Zaijiuxunge, "I'm going to go for a walk in the hall. We'll meet up here after this God Game is over at 7 o'clock."
Yu Xunge saw through Fei E's plan. She nodded to indicate that she understood, then retracted her gaze and focused on the screen in front of her.
The above is the reward that appears when the invasion progress reaches +20%.
A. [Lighthouse: +2% player count in the world (this option requires one Starry Day to be effective)]
B. [Number of S-level God-given Talents for players in the Lighthouse world +10]
C. [Lighthouse World Player Quality +10]
D. [Key players in the Lighthouse world randomly gain an S-level skill]
Just cross out C.
What qualities are needed? What qualities are needed in a world war?
A and B should be related to the natural loading efficiency of the progress bar of invading and being invaded in the "Lighthouse" world.
At this point, there are two progress bars below the "Lighthouse" world sphere.
Lighthouse - Fuqing: 0.5%
"Ling Tea" - "Lighthouse": -20%
Option D is related to Xiao Fuzhi’s achievements and gains in the God Game.
The rewards are not very generous, but it is only a reward of +20% invasion degree, which is still considerable when accumulated over time.
Based on his own experience, the God Game is the key, so Yu Xunge directly chose D.
The next second, the fourth choice turned into a beam of red light and rushed towards Yu Xunge's eyebrows.
[Key players in the Lighthouse world obtain the S-rank skill "Flower Killer"]
After dealing with this, Yu Xunge took Tu Lan and B80 through a series of arenas that were about the size of dinner plates and returned to the cruise ship.
She was going to find the level 7 player. Her views were different from those of Dawn Cicada and the others. She only cared about the benefits of annexing the world and didn't have too many requirements for the players.
Compared to players with uncontrollable personalities and unknown coordination, she values those with the least fluctuations in benefits - annexing the world and developing "lighthouses".
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