Players are coming, fortunately I have a time travel simulator
Chapter 246 Silent Mary
You somewhat underestimated the allure of the Pluto for the pirates of this world. Greed, deception, cunning, and a yearning for power are the defining themes of this pirate world. Although you know little about the history of piracy in your previous life, you recognize among the pirates who have joined you several future greats. One of them is Sam Bellamy, a sailor still struggling, but he will go down in history as the "Pirate Prince," specializing in the Caribbean, becoming one of the most feared pirates.
[This guy probably hasn't made a name for himself yet. However, it's undoubtedly a good thing for you to be able to recruit a future legendary pirate. Since he had excellent management skills in his previous life, you will appoint him as boatswain.]
On April 1716, 4, after recruiting a group of powerful pirates, you and your Pluto inevitably became the focus of attention in Port Royal. However, you were not in a hurry to set sail. Instead, you had Tuval and Bellamy sell the looted goods in Port Royal first, saving money and waiting for the right opportunity.
By merging Waller's ships with several newly joined pirates, your fleet now has ten ships. Although the term "pirate group" isn't popular in this world these days, based on the traditions introduced by One Piece, you've stuck to your original aspirations and named your group the Pineapple Pirates. The flag features a skull with a pineapple hairstyle. This is your greatest commitment.
On April 1716, 4, after several days of silence, as expected, the British Governor-General Weatherby Swann, stationed at Port Royal, became restless and invited you to the Governor's Palace for a meeting. This year was historically a peak year for Caribbean piracy. Britain alone issued 22 letters of marque, allowing a pirate to become an agent of a government and a "legal pirate" in active service. These letters were used to fight the Spanish Armada. Sure enough, when you arrived at the Governor's Palace, Weatherby Swann was discussing this very matter.
He first approached you, attempting to exchange territory and titles for your Pluto on behalf of the British royal family. After being rejected, he invited you to become a privateer employed by the British royal family.
As someone who once ruled the seas, asking you to become a privateer, fighting for the interests of England and the East India Trading Company, is ridiculous. However, this is within your short-term plans; for now, you still need to maintain the official facade. After Weatherby Swann offered you numerous favorable terms, including funding, tax exemptions, and free supplies, you reluctantly agreed. In reality, this was nothing more than a piece of waste paper to you; you could tear it up at any time.
Elsewhere, Tuval lived up to your expectations. He and Bellamy quickly finished selling the stolen goods and accumulated some wealth. Now you can finally begin to change the world in every way. After consulting with the crew, you decide to stay in Port Royal until the end of June, waiting for hurricane season to pass before setting sail.
In these two months, you had a lot to do. Making an Iron Man suit was out of the question, since the tech tree was 2 years behind, and you weren't planning on climbing too many techs just yet. You just casually used your hammer to build a steam engine. (You earned the achievement: Steam Age.)
On April 1716, 4, a strange thing happened. You never imagined there was such a thing as a portable grandfather on Earth. Your ring began to speak. It spoke in an extremely awkward, tongue-twisting Spanish. It took you a while to understand. It wasn't Roger or Goodwin, as you knew him, but a man named Hernán Cortés, who died in 26. Hernán Cortés? You pondered for a moment. Anyone familiar with history would have heard of this name. He was a Spanish navigator, military strategist, and explorer during the Age of Exploration, one of history's most famous conquerors. With fewer than 1547 men, he conquered the Aztecs, an empire of millions, in just two years.
During your conversation, you gain insight into Cortes' true nature. Unlike Roger and Goodwin, Cortes is more like a true pirate: greedy, cunning, and skilled at reading people's minds. While he harbors no ill will towards you, he certainly underestimates you. After some discussion and negotiation, Cortes makes his demands: find Calypso, the goddess of the sea, and find a way to resurrect her. In exchange, he's willing to teach you all his dark magic and reveal the location of the treasure he left behind after conquering the Aztecs. It's a rather mysterious island, and along the way, you'll pass an island teeming with death and the legendary Mermaid Island.
[I have to say, Cortes is indeed a cunning man. He accurately grasped your weakness of longing for the ocean and love of adventure. After consideration, you agreed to his request.]
On April 1716, 4, you installed the steam engine you created on a sailboat. At first, Cortes and your crew were confused and had no idea what you were up to. But when the steam engine propelled the sailboat across the sea, reaching speeds exceeding 29 knots, everyone knew that a new era had arrived, one that belonged to you and the ocean.
[April 1716, 4 - June 29, 1716, Just as you did in the One Piece and Apocalypse worlds, you improved the sails and the guns. Now your Pineapple Pirates surpass other ships in firepower, speed, and stability.]
You've also attempted to create a Devil Fruit in this world. Based on the alchemy and life alchemy you learned from Goodwin, it's actually possible. However, after research, you've discovered that some essential elements are missing. Perhaps you need to collaborate with alchemists from this world to achieve this.
On June 1716, 6, your Pineapple Pirates departed Port Royal and began their journey north. As a stylish pirate, protector of the worlds of One Piece, you had no interest in robbing merchant ships. Instead, you focused your attention on slave ships, warships from various nations, and even your own pirates.
At sea, your Pluto is practically invincible, and your other steam-powered sailing vessels completely outmaneuver their opponents. Enemies targeted by your fleet have virtually no chance of escape. In just two weeks, you've established a formidable reputation in the Caribbean. Remarkably, not a single merchant ship was looted, and not a single civilian died at your hands.
On July 1716, 7, you even easily defeated the Silent Mary, commanded by the renowned Spanish naval officer Salazar, known as the "Butcher of the Sea." Historically, it was this Silent Mary that defeated all pirate kings, crushed the British, and defended Spanish maritime sovereignty. This was a battle between two legendary vessels. Facing this invincible warship, displacing 14 tons and armed with 1000 guns, you paid the price of sinking two of your own ships before defeating and capturing it.
July 1716, 7. You haven't neglected your training during this time. Although you've already reached the peak of your strength, you've discovered that the black magic Cortes taught you seems to be somewhat useful. He has his own unique black magic. It can effectively weaken the enemy and even influence the weather to some extent, giving you an advantage in naval battles. For example, if you grind cocoa powder, sago stones, daisy roots, and other things together into a powder and use the power of black magic to spread it, you can create a short-lived storm in a certain area. Unfortunately, you don't have much talent for black magic, so it may take some time to master it.
During this time, your relationship with Cortes has developed rapidly. Due to your strength and personal charm, you have become quite good friends. If this were some unspeakable little bastard, you would have been able to capture her.
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