There are fourteen prisons in Cairo, scattered across 3085 square kilometers. Given the uncertain plot timeline, this is like searching for a needle in a haystack. According to Kakyoin Noriaki's suggestion, it's best to conduct the investigation separately.

What might interest you is that the power structure of this world isn't as low as you might imagine. There exists dark magic and a system called the Dark Game, where victory is determined by card battles or other games. The loser of a duel will be punished with a mindcrush, trapped in eternal darkness, which can be life-threatening in severe cases.

[And in Cairo's shop, you actually discovered an ancient card shop, selling various slate cards. It's said that monster souls are sealed in the slates, and there's even something called a Holy Duel Disk, said to be a one-of-a-kind item. According to the owner, the former requires numerous magicians to collectively chant spells to activate the slates. The latter has a "soul" meter indicator, a must-have for the Dark Game.]

[Reward Map Special Explanation Mode: At this moment, no one, including you, could have anticipated that your seemingly ordinary act of picking up a bargain would have such profound consequences for the future of this world. If you hadn't purchased these slate cards, they would have been discovered decades later by Begasus, who would have used them as inspiration to create cards using modern technology, and later, to create the card game "Duel Monsters." But now history has been completely changed.]

[History Changer Progress: 3/5.]

Isn't this the setting for Yu-Gi-Oh? Remember, this is Egypt in 1923, capable of creating such a complex world. This main god space is more interesting than you might imagine. Even after traveling countless worlds, you're still intrigued by the card slate and the Sacred Duel Disk, so you immediately purchase a set. (You obtain a slate card containing a monster soul, and you obtain a Sacred Duel Disk.)

July 1923nd - July 7th, 2: Compared to your rather leisurely self, your three teammates were incredibly busy. For the first two days, you gained nothing. However, you learned of the existence of the Gravekeepers while witnessing a Dark Game.

In the Yu-Gi-Oh world, the Gravekeepers, led by the Ishdar clan, possess millennia-old jewelry that can predict the future and a millennia-old staff that can control people's minds. In the Mummy world, a similar Gravekeeper clan exists, descended from the Pharaoh's guards who guard the City of the Dead. Their leader is Adsbe. I never expected the worldviews of these two worlds to mesh so well.

Although time is tight, you have plenty of opportunities to try and fail, and it's nothing more than starting over. You've already saved your time fragments from the first day, so you can go back to them at any time.

You first found O'Connor on the third day, in a prison in Cairo Governorate, but instead were informed that he was dead and the optional mission had failed. It was in that prison that you first encountered your opponents, whose target wasn't just O'Connor, but you as well.

They were also a team of four, and the most eye-catching one was the leader. He was a man with messy gray-black hair, gray-blue skin, and red eyes. He looked vaguely like you. This was the "Bounty Hunter"! One of the most bloodthirsty and insanely powerful people in the entire Lord God Space.

William Zeppelin recognized this person at first sight, a look of horror on his face. The confrontations between Reincarnators were usually relatively balanced, and one-sided slaughter was unlikely. But how could their mediocre team possibly be matched against such a powerful one?

Next to the bounty hunter, a scrawny man in a red and blue bodysuit and a red cape, his hair neatly combed up and held in place with gel, stood out. This was Injustice Superman! This was the Reincarnator Squad from the DC Universe!

As for the other two, they should be Steppenwolf and Black Adam. They are both very powerful. Even in your long life, they are considered good opponents. You can't help but raise an eyebrow slightly. This seems a bit unbalanced.

[Although your three teammates are quite powerful, they are no match for Injustice Man together, let alone other enemies.]

The moment you and the bounty hunter lock eyes, you know it's either you or him.

The Bounty Hunter is a powerful villain in the DC Universe. From a bird's-eye perspective, you clearly understand his abilities. Though his life force is lower than yours, he's no less formidable. He's immortal, backed by the deaths of the Endless family. There's a famous saying: "Everything has an end, but I am immortal."

In terms of combat prowess, the bounty hunter has defeated Superman, battled him for years without a clear winner, wreaked havoc in Heaven, slew all the gods, and slaughtered the demons of Hell. He can crush an entire city into the size of a candy ball and devour it. He also possesses the ability to clone himself using his own blood. Each clone possesses the same combat power as the original, and he can have as many as he desires. However, this is the bounty hunter's ultimate weapon, and he won't use it until the very last moment.

[Of course, the characteristic of DC comic characters is that their strength fluctuates greatly depending on the writer, but the opponent's strength is undeniable. The easiest way to win easily is to complete the mission and kill his teammates.]

[I have to say, whether in the past life or this life, Zeppeli was a good person. He immediately stepped in front of you and let you go first. But the next second, you smiled and directly chose to read the time fragment.]

When time returned to July 1923, 7, you led your teammates directly to the prison, found O'Connor, and successfully rescued him.

In the original film, O'Connor was played by Brendan Fraser, a handsome actor. However, in real life, he looks rather worn, resembling Ni Dahong. His film portrayal is undoubtedly unreliable. When O'Connor learned of your request, his initial reaction was to refuse. However, when Zeppeli withdrew a large amount of US dollars redeemed for his points, he immediately uttered his now-famous phrase: "It'll cost more."

On your way to the City of Death, you accidentally asked Zeppeli about team battles. Zeppeli informed you that there are currently 19467 teams of Reincarnators in the Lord's Dimension, originating from 11693 different world signs. They are divided into six tiers, ES, based on strength and combat record. Team levels can only be checked after returning to the dimension. The Lord's Dimension has a protection mechanism that allows team battles to only be conducted against teams of similar levels. For example, your team, the Lost in the Fog City, has just experienced a complete annihilation and is currently ranked D, the second-to-last tier.

Wait, is it really D-class? Thinking of the DC team you met earlier, you subconsciously doubt it. If a D-class team is that strong, then wouldn't an S-class team be devastating?

On July 1923, 7, following O'Connor's instructions, you crossed the desert and arrived at Death Valley. During this time, you encountered an attack by the grave-guarding team, just like in the movie.

As you suspected, after the two worldviews merged, the gravekeepers were revealed to be the Ishdar clan. Wielding the Millennium Staff, they launched a Dark Game against you. Since the Yu-Gi-Oh cards haven't been released yet, their Dark Game involves escaping a mental labyrinth. Two identical labyrinths are set up in the spiritual world, and it's a battle to see who can escape first.

You didn't care about the game itself; no matter what it was, you couldn't lose. What you cared about more was the Millennium Staff in your opponent's hand. This item could manipulate a person's mind, brainwash them, erase their memory, and make them forget everything. It could also be used to seal monsters within stone tablets. This was the primary reason Malick could easily launch the Dark Game in the original manga.

This item is of such high rank that it can even affect you, dragging you into a dark game. The outcome of the dark game is obvious. With your mastery of time, you can't lose any game. After defeating your opponent in the maze game, you successfully obtain this powerful item. (You obtain the top-tier Miracle Item: Millennium Staff.)

Later, during the test, you were surprised to discover that you had dragged out several other versions of yourself on the timeline. As a result, you were able to launch a Dark Game against them and punish them. This was quite interesting. Especially when you have an advantage in terms of level and mental strength, it's difficult for the opponent to resist the Mind Crush.

[After entering the City of the Dead, you were attacked by a large number of scarabs, frogs, and mummies. You then faced Imhotep. Imhotep was more powerful than you imagined. Not only could he transform himself into sand, he also possessed the ability to cause disasters. His strength was comparable to that of a demigod. It was a pity that he encountered you.]

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