At the moment when Dis was falling rapidly, he showed amazing reaction speed and cast magic without hesitation, not only covering himself with an extremely strong bubble head spell, but also protecting Furong in it.

This series of movements was as smooth as flowing water, which amazed the audience and the host Anthony.

Although Furong was frightened by the sudden situation at first, she was a seasoned warrior after all, and she was only panicked for a moment.

Then she quickly came to her senses and began to actively deal with the situation.

However, compared with Dis, her reaction speed is still slightly inferior.

Krumm and Valeri were clearly well prepared for this water-related competition.

The moment their bodies fell, they immediately reached into their pockets and took out the slippery and sticky gray-green mouse tails, also known as sacgrass, that they had prepared long ago, and then put them into their mouths and swallowed them without hesitation.

In the blink of an eye, miraculous changes occurred in the two men's bodies: gills grew on both sides of their cheeks, and their hands and feet became webbed, instantly transforming them into aquatic creatures.

This allows them to swim and breathe freely underwater, and this state can last for more than an hour.

The Muggle parents who had never seen it were amazed again.

However, although they thought it was magical, the appearance after eating it was not very good-looking, which was a bit challenging to their aesthetic taste.

At the same time, Draco and Harry were also busy.

Although they were carrying alchemical tools that could avoid water, in order not to arouse suspicion from others, they tacitly cast the Bubble Head Curse on each other.

After all, at such a critical moment, any negligence may lead to failure.

Dis and Furong swam quickly underwater like two agile fish.

They had all been instructed by Madame Maxime and had been practicing their swimming skills hard during this period.

The two did not miss any clues around them and concentrated on searching for the key clues to the game.

Krum and Valeri also moved freely in the water with the help of the sacgrass.

As for Draco and Harry, they were obviously much more relaxed than the others, and seemed to be confident of winning.

The rules of this game are very clear: contestants need to do their best to find three mysterious mermaid princesses hidden deep in the underwater world and successfully bring one of them back to the starting point safely.

This task sounds full of challenges and unknowns, but everyone seems confident and eager to try.

Everyone was working hard, after all, who wouldn't want to win first place?

Although they knew very well that Draco and the others were indeed stronger, the warriors present were all chosen by heaven, so how could they be willing to admit defeat so easily?

Moreover, this level does not test the ability to use magic, but intelligence, patience, and luck.

Whoever finds the mermaid princess first will win!

Dis and Fleur showed keen observation skills.

They were the first to notice an undercurrent leading to the deep bottom of the water. After a brief discussion with gestures, the two resolutely decided to follow the undercurrent.

Krum and Valery firmly believed that with their unique physiological advantages - gills and webbed fingers and toes - they would be able to move faster and more agilely in the water, and thus find the mermaid princess more quickly.

The two looked at each other and swam in the completely opposite direction of Dis and Furong without hesitation.

Their intuition told them that they should go this way.

In contrast, Draco and Harry didn't seem to struggle too much with which way to go.

They simply randomly chose a route in the middle and then plunged into the deep and dark waters.

After a while, Draco and Harry made a new discovery.

They are surrounded by lush seaweed and colorful corals, which sway gracefully under the caress of the water, creating a beautiful scene.

However, what really caught their attention was not these beautiful scenes, but a strange place not far away that they detected through their powerful spiritual perception.

There seems to be something there.

However, as they continued to approach that place, an eerie atmosphere of silence gradually spread.

It was so quiet all around that not even the splashing sound of the fish swimming could be heard.

Draco and Harry knew that behind the seemingly calm surface, there must be a huge crisis hidden.

What will happen next? I'm really looking forward to it...

Dis and Furong found an entrance, which was a passage leading to an underwater cave.

The two stood side by side, their eyes fixed on the looming cave entrance in front of them.

Looking from the outside, the cave is pitch black, hiding countless unknown secrets and dangers, but Dis and Furong both feel that there should be some clues here.

After a brief eye contact and communication, the two swam towards the deep cave entrance without any hesitation.

After entering the cave, the surroundings were extremely dark and the silence was eerie.

However, with the faint light, they were still able to roughly see the surrounding environment.

However, after taking a closer look, the two were greatly disappointed - the cave was empty, and there was almost nothing valuable to see except cold rocks and turbid muddy water.

Just as they were about to turn around and leave this seemingly fruitless place, suddenly, the sound of flowing water came into their ears.

Out of instinct, Dis and Furong turned their heads almost at the same time. At that moment, their hearts suddenly tightened as they saw a green water monster with horns.

The monster was staring at them with a pair of cold eyes, and the corners of its mouth were raised, revealing a hideous smile full of malice.

Dis and Furong suddenly felt a chill rising from their spines, had a bad premonition in their hearts, and their bodies became involuntarily stiff.

They slowly raised their heads and were horrified to find that the stone walls of the cave were densely covered with ugly, octopus-like creatures.

These guys were baring their fangs and claws, and dark green liquid was spurting out of their mouths from time to time. They looked extremely disgusting.

Just a glance at the huge number of Grindylows makes one's scalp tingle, and even people without trypophobia would probably find it unbearable.

Dis and Furong didn't have time to think at all, they rushed out like an arrow without thinking at all.

They were quite impressed by this creature.

This is the Grindylow, a creature that lives in the Black Lake all year round and has an extremely unfriendly personality.

They have short arms like octopus claws and bulbous heads covered with horns. Their overall appearance is a cross between an annoying naughty child and an octopus.

What is even more eye-catching is the wide-open mouth, which is filled with rows of extremely sharp teeth, which is intimidating.

It is worth mentioning that Grindylow belongs to the typical category of dark magic creatures.

Its extremely aggressive nature makes it a target for both ordinary Muggles and wizards with magical powers.

However, surprisingly, the mermaids successfully tamed them and raised them as pets.

The daily food source of Grindylow is mainly various fish, but occasionally when they are hungry, they will not hesitate to attack humans in the water.

Normally, they are active in large and small lakes in the United Kingdom, Ireland and other regions, and always hide quietly deep in the dense aquatic plants at the bottom of the lake.

All the information about Grindylow was introduced to them in detail by Madame Maxime herself. Dis and Furong naturally remembered it in their hearts and dared not forget it at all.

If you are unlucky enough to encounter these difficult guys in the water, the key to escaping safely is to find ways to avoid being held tightly by them.

Using the Extraction Charm on the Grindylows will also have some effect, but this spell will turn into a column of blazing water underwater.

The two had no choice but to flee in a panic, but since Grindylow was raised by mermaids, maybe they would be able to find mermaids nearby soon.

Maybe...that cave holds the secret of the mermaid princess!

Meanwhile, Krum and Valeri carefully explored underwater.

There was silence all around, with only the sound of water gently brushing against the body.

Krum's eyes were fixed on a protruding rock, where something seemed to be hidden.

When they swam closer, they were surprised to find that it was actually an ancient sarcophagus.

The surface of the sarcophagus is covered with mysterious runes, as if telling the secrets of ancient times.

Valeri widened his eyes, moved closer to the sarcophagus, and observed it carefully.

Valeri raised his head and nodded slightly to Krum, indicating that there was indeed something inside, and from the feeling, it should still be alive.

Maybe... there's a mermaid princess inside? ?

But what makes them feel difficult is that these runes are not ordinary words, but runes from ancient times.

They had heard of this ancient writing, but they actually did not have a deep understanding of it and were unable to decipher its meaning.

Faced with such a situation, the two couldn't help but fall into deep thought.

I mean, if, if...

If violence is used to force open the sarcophagus, will it cause damage to the things inside?

Does it have to be a living mermaid princess?

Just then, Valeri felt an inexplicable itch on his left shoulder.

At first, he didn't care and casually reached out to scratch it.

However, when his fingers touched that place, he unexpectedly felt a slippery touch.

Valeri's body suddenly stiffened, and a chill ran down his spine.

He subconsciously glanced to the side and saw Krum staring at him seriously, or to be exact, at his back.

Valeri slowly turned his head and followed Krum's gaze.

In the dim light, he vaguely saw a huge figure appear behind him.

It was a huge green horse, its mane swaying in the wind like a swaying reed.

Krum looked at the magical creature floating behind Valeri and recognized it at a glance: it was a Kelpie.

This British and Irish water monster can assume a variety of shapes, but it most often appears in the form of a horse with a mane of broad-leaved cattails.

It is said that it will lure unwary people onto its back, then dive to the bottom of a river or lake, devour them ravenously, and let their organs float to the surface.

The correct way to defeat the Kelpie is to use the Placement Spell to put a bridle on its head, then it will become docile and obedient and will no longer pose a threat to you, but don't let it go easily, it will hold a grudge and curse you.

Valeri naturally recognized the horse-shaped water monster floating behind him.

The slippery thing he had just touched was the Kelpie's mane.

They must find a way to subdue the Kelpie while also protecting the creature within the sarcophagus.

Krum quickly reviewed what he had learned in his mind, while Valeri fought to control his fear and tried to remain calm.

Krum gave Valeri a look, then quickly pulled his wand from his pocket and cast a placement spell.

It has to be said that Krum's mastery of silent magic is indeed quite outstanding.

But just when he was about to complete the casting of the spell, the horse-shaped water monster that had been lying dormant seemed to suddenly sense the approaching danger, opened its mouth and let out a deafening roar.

Its body began to twist violently, as if it sensed the impending restraint.

Seeing this, Valeri's heart tightened, but he quickly realized Krum's intention.

So, he acted decisively and without hesitation to cooperate with Krum and try to distract the Kelpie.

He swam hard and put some distance between himself and the water monster.

Then, after he had gained his footing, he suddenly turned around, and a still immature and imperfect silent water prison spell shot out from the tip of his wand, hitting the kelpie directly.

This spell obviously failed to cause much substantial damage to the powerful kelp, but fortunately it successfully attracted the kelp's attention.

Krum, who was waiting for an opportunity, seized the opportunity and waved his wand, and a series of complex and exquisite magic runes flashed and took shape in the air.

Then, with one final wave of his wand, the placement spell was activated instantly.

In the blink of an eye, an exquisite bridle was put on the head of the horse-shaped water monster accurately as if with the help of God.

The restrained horse-shaped water monster first let out a sharp and piercing cry, as if expressing its dissatisfaction and anger.

But just a moment later, its huge body began to gradually become docile, and its limbs that had been struggling violently slowly stopped, and finally it stood obediently in place, not moving at all.

Krum and Valeri's tense nerves finally relaxed, and they both breathed a sigh of relief.

Both of them became more convinced that the person inside the sarcophagus must be the mermaid princess.

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