The EDG team, playing on the red side, made no changes to their bans from the second round of the previous game, directly banning the champions Jarvan IV and Rek'Sai.

In contrast, G2 banned Xin Zhao and Sejuani.

However, the current version of the game still offers a considerable number of jungler heroes to choose from.

Amidst the intense anticipation of the crowd, the EDG team locked in the Nightmare champion on the fourth floor.

EDG, they play with a unique style!

The combination of Nightmare and Gragas, detonated after the lights are turned off, is a tactical system that EDG is very good at and skilled at using.

"He didn't even pick Lee Sin..." The coach of G2 team began to ponder.

Logically speaking, Nightmare's early-game combat ability is not outstanding. If they can pick Olaf to counter Nightmare, Olaf will have a huge advantage in the laning phase in the jungle.

However, given their current roster, choosing Olaf is not a wise decision.

After all, Olaf isn't strong enough in the current version, and he's extremely difficult to synergize with champions like Jayce and Syndra, with almost no connection between them. As the coach of a top European team, he certainly wouldn't be foolish enough to make a decision that puts the cart before the horse.

Ultimately, G2 Esports decided to select Elise as their jungler and Thresh as their partner for Kai'Sa.

While Thresh and Kai'Sa aren't a mainstream pairing, if the jungler is Elise, Thresh's lantern can pull Elise, significantly enhancing her ability to gank the bot lane.

Although Alistar is relatively tanky, he is prone to openings against G2's lineup before level 6. After all, Alistar's hero model is large, which theoretically puts him at a disadvantage in dodging skills.

At this point, G2 Esports' roster is completely finalized.

On the EDG side, Doinb ultimately chose the champion Corki on the fifth floor.

"Corki... has been successfully locked down. Now, EDG's strategy is a standard tactic of turning off the lights and then flying in together. Judging from the current hero selections of both sides, the focus of this match is clearly concentrated in the top half of the map. However, if Corki faces Syndra... it feels like he won't have much of an advantage in the matchup and will almost certainly be suppressed."

As soon as Colonel Guan finished speaking, Wang Jide nodded slightly in agreement: "In that case, the lineups for both sides are now finalized!"

"The blue side, G2, has chosen Jayce for top lane, Elise for jungle, Syndra for mid lane, and Kai'Sa and Thresh for bot lane."

"EDG, the red team, has Gragas in the top lane, Nocturne in the jungle, Corki in the mid lane, and Ezreal and Alistar in the bot lane!"

"Both players are now ready. Let's dive into the second intense match of this MSI Grand Finals BO5!"

"Hold on in the bottom lane, I'll carry this game."

As the loading screen appeared, Caps turned to look at Ap and added, "Whatever you do, don't let this Ezreal get too fed. If he gets too big, our poke won't be able to work at all."

"Understood, I will farm and develop steadily."

Ah P responded rather cautiously.

After all, Ap is very experienced in dealing with popular champions like Ezreal.

Ezreal's overall capabilities in the mid-game surpass those of most ADC champions.

Furthermore, as long as Ezreal's lane has a significant advantage, it will be extremely difficult for the opponent to turn the tide.

The pressure exerted by Ezreal in advantageous situations is extremely strong. Coupled with his own relatively flexible characteristics, a well-farmed Ezreal can often have a smooth ride in the game and may not even die once throughout the entire match.

From Caps' words, it's easy to understand that his teammates' expectations of him are relatively low. As long as he doesn't "feed" Ezreal too much, everything else is negotiable.

After saying that, Caps's gaze fell on the talent that the plane possessed.

After all, it was Syndra facing off against the plane.

Caps is extremely confident about this.

In this game, the heroes they chose for the top, mid, and jungle lanes were all strong in their respective positions.

While he couldn't guarantee the success of the Ueno and Jungle lanes, he was confident that he could lead the game in the mid lane and provide support and influence to his teammates once he gained an advantage.

Caps even wondered if the gap in strength between the two teams was really as big as the outside world claimed.

In the early stages of the match, G2 Esports still did not make the decision to invade the enemy jungle to seize vision.

Judging from the situation, they firmly hold the initiative in this game, so they do not think it necessary to take this action.

For G2 Esports, if an opportunity to gank arises, they should act decisively and there is no need to risk invading and seizing vision in the early stages.

With both sides starting the game in a normal manner, things unsurprisingly progressed in the direction everyone expected.

Caps's hero quickly demonstrated a certain degree of dominance in the mid lane.

He made full use of his hero's long range advantage, and accurately executed a QA combo when laning against the enemy's Corki.

At the same time, he reacted quickly, twisting his body to cleverly avoid the damage from the plane's Q skill.

This series of actions demonstrated Caps' superb laning skills and understanding of the game.

In the top lane, Jayce also performed quite well, managing to suppress Gragas during the laning phase.

However, as an experienced player, Flandre was not in a hurry because of this.

After all, Jayce's base attack power isn't particularly outstanding in the early game, while Gragas is a champion known for his high survivability and toughness.

Saint Gun knew that once Gragas had his W skill, he could not only reduce damage but also recover health, and then he wouldn't be so afraid of Jayce's suppression.

Even if Jayce is currently behind in CS and health, as long as it's within an acceptable range, it's not a big deal.

After all, when it comes to team fights, it's really hard to say which top laner will have a greater impact.

The bottom lane has always been a key focus for the broadcast director.

Su Mu has an extremely profound and comprehensive understanding of almost every hero.

During the laning phase, he knew how to cleverly use the minion wave to distract the enemy Kai'Sa from the damage of her Q skill.

At the same time, Su Mu also understood how to use his 25-yard basic attack range advantage to kite Kai'Sa as much as possible, thereby gaining the initiative in the lane.

However, Thresh's early-game strength still had some impact on Su Mu.

G2's bot lane duo gained some lane control in the early laning phase.

However, Su Mu did not panic because of this, after all, the laning situation in the bottom lane is inherently complex and unpredictable.

He knew in his heart that even he couldn't achieve a solo kill in every game.

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