I opened the Ming Dynasty

Chapter 271 Ma Huateng King

"Ying'er, today your father wants to tell you about this extraordinary person in the world. Look at Ma Huateng, he is a well-known leader in today's Internet industry. He is like the brightest star in the night sky, shining brightly and attracting attention. Under his leadership, Tencent is at its peak and its development momentum is like a surging torrent that is unstoppable." Emperor Zhenwu narrowed his eyes slightly, as if recalling the glorious history of Tencent.

"His business acumen is even better than that of Zhuge Liang, who assisted Liu Bei in achieving his hegemony with his brilliant strategies. Ma Huateng, on the other hand, has ridden the wind and waves in the vast world of the Internet with his keen insight and resolute decision-making, and has opened up a glorious territory for Tencent. Three cobblers are better than Zhuge Liang, but now, three cobblers can hardly reach the height of Ma Huateng."

Emperor Zhenwu stood up, walked to the window, looked at the gorgeous sea of ​​clouds, and said with emotion: "Tencent's social software is well-known to everyone. From innocent children to white-haired old people, who doesn't play WeChat, QQ, etc.? This social software is like Sun Wukong's golden hoop, with great magical powers. It can transcend the barriers of time and space and connect people closely together. No matter where you are, as long as there is an Internet connection, you can keep in touch with your relatives and friends through WeChat and QQ. It makes the transmission of information so fast and communication between people so convenient."

Shuiying frowned slightly and said, "Father, you can't just look at the surface. Tencent's social software is well-known and has brought convenience to people, but it has also brought many problems."

Shuiying walked lightly to the side of Emperor Zhenwu. "Look at the world nowadays. People hold their phones all day long, chatting enthusiastically in the virtual world, but the communication in reality is getting less and less. It's like boiling dumplings in a teapot. There is a lot of stuff but it can't be poured out. Good interpersonal relationships are becoming increasingly weak."

"Family gatherings should be a time for family members to laugh and chat, and to exchange feelings. But now, everyone is looking down at their phones, scrolling through their social circles, and turning a blind eye to the people around them. Family affection is gradually fading in this virtual social environment, which is really regrettable. Also, among friends, everyone used to go out together, chat, and share stories. Now, they just send an emoticon and like a message on WeChat, but there is very little real communication."

Shuiying sighed softly: "Moreover, Tencent's social software has also made people more and more impetuous. Everyone is eager to show their best side in the circle of friends and get likes and recognition from others. As a result, people began to pay too much attention to their own image and pursue vanity and superficial things. This impetuous mentality has made people lose their love and pursuit of real life."

Shuiying frowned slightly, snapped her fingers, and said to Emperor Zhenwu: "Father, you see, in the real world, those well-known games of Tencent are really full of problems."

Emperor Zhenwu nodded slightly, motioning for Mizukage to continue.

The Mizukage sighed lightly, his expression full of worry, and slowly said: "Just take the adverse effects on minors, it is really worrying. Those games have a strong appeal to minors. They lack self-control and are easily addicted to them."

In today's digital age, the booming game industry is like a double-edged sword. On the one hand, games provide people with a way to entertain and relax; on the other hand, for minors, excessive addiction to games may bring serious consequences.

Popular games like "Honor of Kings" seem to have a mysterious magic that attracts countless minors to invest a lot of time and energy. Many children spend several hours or even longer on it every day, completely immersed in the virtual world, forgetting the responsibilities and missions of real life.

For example, there is a child named Xiaoyu, who originally had excellent academic performance and was full of thirst for knowledge. He was a good student in the eyes of teachers and a role model in the hearts of classmates. In class, he always spoke actively and thought deeply about every problem. After class, he would take the initiative to read various books to broaden his knowledge. However, since he became addicted to "Honor of Kings", his life has changed dramatically. Every day after school, he plunged into the game and threw his homework out of the window. The homework that could have been easily completed has now become perfunctory, with sloppy handwriting and many mistakes. His academic performance also plummeted like a free fall, from the top of the class to the middle and lower reaches. In class, he was always absent-minded, difficult to concentrate, and his mind was full of pictures in the game. The teacher reminded him many times, but he didn't listen at all and was completely immersed in the world of the game. He felt that victory and honor in the game were more important than learning in reality. In order to improve his rank in the game, he sacrificed his sleep time and stayed up late to play games. His parents saw it in their eyes and were anxious in their hearts. They tried various methods to stop him from playing games, but to no avail. Xiaoyu seemed to be firmly bound by the game and unable to extricate himself.

There is also Xiaoyue, a lively and cheerful girl. She loves life, likes to play with friends and share each other's happiness. She is curious about nature and often participates in outdoor activities to feel the warmth of the sun and the caress of the breeze. However, since playing this game, her world has become narrow and monotonous. Every day, except for eating and sleeping, almost all her time is spent on games. She no longer plays with friends or participates in outdoor activities. Her smile gradually disappeared, replaced by fatigue and indifference. Gradually, her eyesight began to deteriorate and she could not see things clearly. After going to the hospital for a check-up, the doctor warned her to reduce the time she spent using electronic devices, but she could not control herself at all. She felt that the world in the game was her safe haven, where she could forget the troubles and pressure in reality. Moreover, due to sitting still for a long time playing games, Xiaoyue's body gradually became fatter and her physical fitness became worse and worse. She became prone to illness and her physical strength was not as good as before. Her parents were worried about her health, but they could do nothing about it.

Let's look at Xiaoxuan again. He used to love sports, but because he was addicted to "King of Glory", he gave up his favorite basketball. In the past, he could always see his vigorous figure on the basketball court. He ran, jumped, and shot, full of energy and passion. His dream was to become an excellent basketball player, represent the school in the competition, and win glory for the class and school. However, since he came into contact with this game, his dream has been thrown aside. Playing games with his head down for a long time every day caused scoliosis in his spine. His parents saw it in their eyes and were anxious in their hearts. They repeatedly persuaded him to play less games, but he didn't think so. He felt that the world in the game was more exciting and more attractive than the real world. In the game, he can become a hero and lead the team to victory; in real life, he is just an ordinary student facing the pressure of study and the challenges of life. He was immersed in the virtual glory of the game and couldn't extricate himself, but ignored the changes in his body. Until one day, he felt unbearable pain in his back and went to the hospital for a check-up and found that the scoliosis was already quite serious. At this time, he realized his mistake, but it was too late.

These children originally had a bright future, but they fell into trouble because of their addiction to games. They delayed the accumulation of knowledge and academic progress, and long-term gaming also led to vision loss, obesity, scoliosis and other problems. Their physical and mental health has been seriously affected, and their future is full of uncertainty.

In addition to the physical and academic effects, games may also have adverse effects on the psychology of minors. In games, children may be exposed to some bad information, such as violence, blood, pornography, etc. This information may cause trauma to their psychology and affect their values ​​and worldview. Moreover, the competition and pressure in the game may also cause children to have emotional problems such as anxiety and depression. If children cannot deal with these emotions properly, it may have a long-term impact on their mental health.

In addition, games may also affect the social skills of minors. In games, children tend to only interact with characters in the virtual world and ignore interpersonal communication in real life. They may become withdrawn, introverted, and not good at communicating and cooperating with others. This will have an adverse impact on their future development, because good social skills are very important in real life.

We cannot sit back and do nothing. We must take measures to protect minors from the negative effects of these games. First of all, parents should strengthen their supervision and education of their children. Parents should pay attention to their children's game time and limit the time they use electronic devices. At the same time, parents should communicate with their children, understand their children's inner world, and guide them to have a correct view of games. Parents can encourage their children to participate in some beneficial activities, such as reading, sports, painting, etc., to cultivate their children's interests and hobbies and enrich their children's extracurricular life.

Secondly, schools should also strengthen education and guidance for students. Schools can hold some theme class meetings on game addiction to let students understand the harm of game addiction and improve their self-protection awareness. Schools can also organize some colorful extracurricular activities, such as club activities, sports competitions, etc., so that students can exercise their abilities and cultivate their interests and hobbies in the activities.

Finally, all sectors of society should work together to create a healthy and harmonious growth environment for minors. Government departments should strengthen supervision of the game industry, regulate the order of the game market, and crack down on bad games. Game developers should also assume social responsibility, develop some beneficial games, and guide minors to use games correctly. The media should also strengthen publicity and reporting on game addiction to increase social attention to the problem of game addiction.

In short, minors' addiction to games is a serious social problem, and we must attach great importance to it and take effective measures to solve it. Only in this way can we protect the physical and mental health of minors and let them grow up in a healthy and harmonious environment.

"Especially with frequent inducements to spend, virtual items, skins and lucky draws in games constantly stimulate children's desire to spend. Some children lack the right consumption concept and secretly use their parents' accounts to top up in order to get a better experience or higher status in the game, causing financial losses to the family and developing bad consumption habits."

"Furthermore, the content and settings of some games can mislead minors' values. For example, over-emphasizing violence, competition and comparison can cause children to form incorrect cognitive and behavioral patterns in games. In the virtual world, they use violence to solve problems and win, which may make them tend to use violence or improper methods in real life. Moreover, the social system in the game may spread bad information and affect children's ideological and moral construction."

After hearing this, Emperor Zhenwu looked solemn and said, "That's true. Then what are the problems with the game content?"

Mizukage continued, "Some of Tencent's games have made inappropriate adaptations and distortions of historical culture in terms of character settings and plots. For example, the images of historical figures in "Honor of Kings" are very different from historical records, which will cause players to have a wrong understanding of historical figures and also harm the inheritance of national traditional culture. Historical figures are our spiritual wealth and cultural treasures. Such frivolous adaptations and entertainment treatments are disrespectful to historical culture and may cause confusion in minors' understanding of history."

"There is also serious content homogeneity. In order to pursue commercial interests and quickly launch new games, Tencent often adopts similar models and gameplay in game development, lacking innovation and depth. Players feel that different games are similar, which reduces the playability and artistic value of the games. For example, some role-playing games are re-launched with just a change of skin and character names, which consumes players' enthusiasm and trust."

"In addition, there is vulgar content in the game. Chat channels and community forums often contain uncivilized and immoral speech and behavior. These vulgar contents not only affect the players' gaming experience, but also have a negative impact on the mental health of players, especially minors whose minds are not yet mature, making them vulnerable to bad information."

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