There is a very distinct difference between Dwarven Engineers and Imperial Engineers.

Dwarves rely on experience, special methods and sure skills preserved over a long lifespan.

Human engineers are methodologists. Human lifespan is only one-fifth of that of dwarves, so it is difficult for them to have enough time to study their own technology.

Out of desperation, they could only write textbooks to organize their life's knowledge for future generations to learn.

This of course includes various mathematical and physical knowledge.

For a mature businessman, mathematics is more than just addition, subtraction, multiplication and division.

Only the vegetable vendors in the muddy market of Rick's Territory thought mathematics was unimportant.

I think I only need to learn addition, subtraction, multiplication and division within ten, and it is useless to learn other knowledge.

The scarcity of knowledge reserves means that a person can only survive at the bottom of the market.

If you want to be capable, you must continue to learn knowledge, and learning ability is also a kind of ability.

Real big businessmen must be proficient in advanced mathematics and mathematical models.

Applying mathematics to the artillery parabola is only an additional effect.

The craftsmanship of the dwarf trebuchet is naturally impeccable. Although it is all handmade, due to the character of the dwarves, every screw and every detail is almost perfect.

Based on this trebuchet and simple calculus, the most basic parabola formula can be easily calculated.

Compared to other cannons, the Dwarf Trebuchet is not a full-scale projectile cannon like a mortar, but more like a direct-fire cannon like a cannon, just with a slight angle.

This means that it is difficult for thrown stones to hit enemies behind the city walls.

"Dwarves! Kill ten of them!"

The referee holding a telescope announced the results of the first round of trebuchets.

"Human! Missed the target!"

Hearing that there was a competition, the other dwarves gathered around and leaned next to the artillery to watch the game with great interest.

Even the High King Thorgrim ordered a halt to the attack. For him, Windlow had helped him two great things invisibly.

One is that it delays the dwarves' attack time. If they attack the city now, they will inevitably suffer a lot of losses.

The second is to allow the dwarves, who are furious and eager to settle their hatred, to pause temporarily and have time to rest and entertain themselves.

After hearing the score of the first round, he even jumped off his rune throne and shouted.

"Well done! Show your skills and let this human see our dwarven skills!"

Mousse stood behind Windlow with his arms folded across his chest. No one knew what the look on his face was under his helmet. Perhaps he was annoyed, or maybe he was worried about where to get the money if he lost the bet.

"This is very simple. I am actually changing the initial angle of the shell, thereby shortening the range but increasing the parabola angle."

"Because the goblins are not fools, they will definitely not stand on the city wall and get bombarded for nothing, so we need to test fire a few times in advance to ensure the angle is correct."

Upon hearing Wendlow's explanation, Mousse turned his head and rolled his eyes.

"Don't tell me these things that I don't understand. Let's compete properly. Let me make it clear that if you lose, you have to pay for it yourself. As a businessman, you must have thought about how to turn the tables after losing, right?"

To be honest, Windlow did have a plan to deal with failure when he made the plan.

However, as long as you have not completely failed, you must try your best to succeed.

He picked up a stick, kept doing his calculations on the ground, and then adjusted the scale on the trebuchet.

In contrast, the dwarven artillerymen relied more on experience, sticking out their thumbs and looking at the target, even if it was the second time they aimed.

Wendlow's quick calculation ability was very good. He opened fire almost at the same time as the dwarf artillery. Two huge stone bricks were thrown at the goblin's wall in different parabolas.

This time, Wendlow finally achieved results.

"Dwarves! Kill four!"

"Human! Kill three!"

Well begun is half done. The performance of the dwarf artillery dropped by 60%, while Windlow's performance made a qualitative leap.

This is the excellence of mathematics. It seems that Windlow did not kill as many as the dwarf, but from the perspective of mathematical model, his expected results are very good.

Of course, the goblins on the city wall are not fools.

When they found that the dwarves had no intention of attacking the city and were only bombarding them with catapults, they all left the city wall and hid in the corner.

Faced with such a situation, the dwarf artillery directly lost its target. If it continued to shoot, it would inevitably waste all the bricks on the city wall.

The stone bricks fired by Windlow were thrown in a perfect arc, and the angle of incidence even reached 60 degrees.

They fell from the sky and crushed countless goblins hiding behind the city walls to death.

"I can't see it, but I heard it hit, human! Killed five!"

Then a stone brick thrown by a dwarf brushed past the city wall, causing the surrounding dwarves to collectively puff their beards.

"Dwarf! Missed!"

The same situation occurred with the third and fourth shots, and Windlow was able to hit the target with the help of a good parabola.

The dwarf artillery was always restricted by the catapults, and the score gradually widened to an outrageous level.

If they continue to attack in this way, they can easily win the bet. However, if the dwarf artilleryman is pushed into a corner, he might be provoked and take a butcher's oath to become a butcher seeking death.

Besides, killing the goblins alone will not be of much help in the subsequent siege.

While lowering your own performance, it must also be beneficial to reducing losses in subsequent sieges.

Windlow suddenly had a new target of attack, which was the troll.

A stone brick was shot accurately, and the stupid troll was hit directly without even realizing what was falling from the sky.

Half of his arm was smashed by the bricks, and blood gushed out from the wound.

But in just a blink of an eye, the torn wound had healed and the bleeding had stopped without even any external force.

This is not the most outrageous thing. The troll's wound began to grow granulations at a speed visible to the naked eye, just like a salamander, with the ability to regenerate severed limbs.

"Trolls regenerate. They will recover from injuries very quickly. Both poison and fire are effective, but fire is recommended because they will slowly become resistant to poison."

Without a telescope, Mousse could see the changes far ahead. As a battle-hardened dread lord, she had fought against almost every race.

Trolls are naturally no problem, and of course we know how to fight against such terrible creatures.

"Trolls usually live in small groups, and their size is bound to be small, because they need to eat a lot, so they usually join the greenskins or chaos."

"He is very good at using his size to inflict heavy damage on any enemy, and using his troll regeneration to fight a protracted battle. However, he is too dull to follow orders, and his morale is very low."

"There are generally two ways to fight against trolls. Either you keep destroying their morale and let them collapse on their own, or you use fire to suppress their regeneration ability and destroy them in one wave."

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like