Travel through time and become a member of the Warhammer Empire
Chapter 147: Principality of Quellis
Unlike the existence of a merchant class like Windlow, the knights of Bretonnia are all military nobles.
Merchants like to live in a stable environment, while military nobles wish to be in a state of battle all day long.
Although Mousse is a dark elf, the life attitude of the Dread Lord is not much different from that of the knights of Bretonnia.
Wherever there is fighting, they are there.
Mousse really wanted to go to the Duchy of Bordreau, which was in the midst of chaos. There were beastmen, greenskins, goblins, rebels, and too many enemies to plunder.
But Windlo had to choose to pass through the Principality of Quellis, bypassing the chaotic areas, and then safely go to Carcassonne for his trade journey.
Since he had no money, Mousse could only follow Windlow's arrangements.
At the border of the Principality of Bordeleau, the two said goodbye to the Four Horsemen of the Apocalypse.
All good things must come to an end. Once again, Windlow embarked on a new business path with only Mousse by his side.
Heading eastward, the two officially set foot on the land of the Principality of Quellis.
The principality is almost completely devoid of forests, and compared to the forest-filled empire, it seems like a paradise.
No forests means there will definitely be no beastmen and large-scale bandits.
As a breeze blew, the air was moist and comfortable, and one could feel that the Principality of Quellis was a paradise-like place.
The climate is pleasant and the soil is fertile, but something strange has happened.
From a general theoretical perspective, this place has a very high population carrying capacity, and Bretonnia's economy is completely based on agriculture, so this place will definitely be developed into large tracts of farmland.
But the two of them walked for almost a whole day and didn't find many villages.
Even if there is a village, it is no more than 20 households. Is this land cursed? Or is there something strange here?
As this conjecture came up, Mousse even felt a chill on his back.
But fortunately, when the sun set in the west, the last ray of afterglow illuminated a city not far away.
"Ha, we are here, the capital city of the Principality of Quellis, Quellis City."
"You humans are really casual when it comes to naming."
It seems that the dark elf Mousse does not understand the history of humans in Bretonnia.
The city of Quelisse came first, and then the Duchy of Quelisse. This is the history of Bretonnia.
From the initial human gathering point, it became a village, then a city, and finally developed into a principality.
This also led to very slow population mobility within Bretonnia, as everyone was reluctant to move.
The unicorn also exerted 50% of its strength and successfully entered the city before the city gates were closed due to curfew.
There is a tavern near the city gate. The lit candles and the candlelight emanating from it indicate that it is open for business.
Of course, Windlow knew a lot about the city of Quellis. He knew almost all the large cities in the entire empire and Bretonnia.
The city of Quellis, located in the south-central part of Bretonnia, is located at a major transportation hub.
From here, head north through the Principality of Paraon and the Grey Mountains to reach the Empire.
From here, heading west, you can cross the sea to other places through the Principality of Bordeleau.
From here, heading south, you can reach the Principality of Carcassonne, and further you can reach the Southern Kingdom by land.
From here to the east, there is a large area of forests and mountains.
This place is almost a perfect transportation pass, connecting the Empire with caravans from southern kingdoms such as Estalia and Tyrell.
So there are more or less some advanced civilizations and experiences here.
Taverns exist, and of course chambers of commerce exist as well.
The inn is the most standard among the standard ones. You can enjoy the same service as the Empire by spending a little money, without the vulgarity of Bretonnia.
"Two glasses of lager, a roast chicken, and two plates of baked potatoes."
A silver coin was placed on the table, and the waitress quickly held the coin in her hand and recited Wendlow's order like singing.
He skipped and walked towards the kitchen.
After all, whether in the Empire or Bretonnia, waiters' wages are very low and they live on tips from customers.
The more tips you give, the better the service attitude is.
Soon, light beer, roast chicken and potatoes were served. It seemed that the price of agricultural products in Bretonnia was indeed very low.
The waitress looked very happy after receiving the extra tip.
"I am an imperial merchant. Any interesting news here?"
As soon as these words were spoken, the waitress sat down next to them and started her tour guide mode.
Maybe if you serve Windlow, the wealthy businessman from the empire, well, you can get some extra tips.
From the waitress's words, Windlow finally understood why this place had fertile soil and a pleasant climate but not many permanent residents.
The Principality of Quellis is located at the easternmost part of Bretonnia, bordering the Forest of Athel Loren.
The Forest of Athel Loren is the nightmare of every Quel'lis citizen.
It is said that there is a kind of elves living in the forest who are very friendly to the Bretonnians in spring, summer and winter.
They will even send humans who are lost in the forest out of the forest, and even rescue humans when they are in danger.
But once autumn comes, the elves in the forest will turn into bloodthirsty monsters, shooting arrows mercilessly at anything that moves.
Almost every autumn, the elves in the Athel Loren Forest would come out in droves and slaughter all living creatures outside the forest without leaving a single one alive.
After such devastation, no matter how fertile the soil or how beautiful the environment, no Bretonnian farmers from other places would choose to live on this land.
The farmers who still live on this land also have their own way of life.
Harvest the crops before autumn arrives, and then move into the city with your family to spend the winter.
While waiting for the group of crazy elves outside to calm down due to the cold weather, he returned to his home in the village again.
But thanks to the group of crazy elves in the forest, the Principality of Quellis is the only human kingdom in the entire Old World without beastmen.
Even most of the time, there were no greenskins on this land.
But the local population is not increasing. If we put aside the massacre of humans by the autumn elves, this land is still suitable for living.
"Elves, they are a group of bloodthirsty monsters. They are really scary."
As the last sentence was said, the waitress also answered Windlow's question, and after receiving another tip of a few copper coins, she left here with a smile.
"I see."
After hearing about the situation in the Athel Loren Forest and knowing that the species there were also elves, Mousse's past memories were triggered.
"It's the wood elves. Every autumn they launch a wild hunt to slaughter the surrounding creatures."
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