Tokyo: Being coveted by my wife, I just want to play games
Chapter 452 Give a Little Shock
The total number of people in each team, from youth training to B team to the first team, cannot be less than seventy.
After hearing Dongchuan Che's words, many people present frowned and began to think silently in their hearts.
Everyone present understood the purpose of Dongchuan Che's request, which was mainly to expand the league.
For e-sports competitions, the more interesting the competition is, the more viewers will pay attention to it, and the more viewers there are, the stronger the monetization ability will be. And if you want to make the competition interesting, you must bring out more capable players.
How wide the base of the pyramid is will determine how high it is.
In order to produce more capable players, each team needs to invest more money in youth training and talent cultivation. And this is actually not a big problem for those present.
Many people always think that Internet celebrities make too much money, and football, basketball and e-sports players make too much money. But this is only because in these industries, only a small group of people who stand out will be seen by the public. In fact, the salary and benefits of the bottom-level practitioners in these industries are far less than those who go out to work.
In fact, especially in the Chinese e-sports industry, which is not yet standardized, many young players do not receive any salary at all, and generally only have food and accommodation provided, so the expenses are not high.
Therefore, raising more young players is not a big deal for the big bosses present. But the key to many things is not how much money you make, but whether it is worth it.
The vast majority of people will not do anything without benefits.
If Dongchuan Che had made this request right away, there would probably be many people who would have directly opposed it or ignored his words. But it was different now. After all, Dongchuan Che was willing to take out 20% of the profits from the game and put it into the tournament as prize money.
With such a high bonus as the carrot in front of the donkey cart, the bosses present will naturally be more motivated when they see that there is money to be made.
Needless to say, everyone present calculated in their minds for a while, and after they were sure that it was profitable, they all relaxed their brows, picked up their wine glasses, and toasted Dong Chuan Che with a smile, saying all kinds of polite words.
The atmosphere of the drinking party was very lively, and the meal lasted from about 6pm to almost 9pm. What was interesting was that although Dongchuan Che came to talk about League of Legends e-sports, League of Legends had not been released yet, so he came here mainly to prepare for a rainy day.
The big bosses and local officials related to the gaming and entertainment industry who were present here were willing to come here tonight, on the one hand to give face to Dongchuan Che, and on the other hand to get him to invest in Korea and write some songs.
Yes, invest and write songs.
There is no need to talk about investment. South Korea's gaming industry seems to be very developed, but in fact, South Korea's gaming industry is similar to China's gaming industry, and both are lame.
It's the kind of lame thing that does online games and mobile games very well, but not so good at single-player games.
Although the market size of stand-alone games is not large, they do not compete with online games and mobile games for the market. After all, the lifespan of a stand-alone game is only about 100 hours, and after playing a stand-alone game, you can still play online games and mobile games.
Under such circumstances, South Korea naturally hopes that their own stand-alone game industry can grow, and hopes to cooperate with Dongchuan Che, or even open a joint venture company.
The conditions and benefits of this kind of joint venture proposed by the government are naturally very good. Tax exemptions, half-price office buildings, and policy welfare subsidies are all there. The price, of course, is that the joint venture company must stay in South Korea, pay taxes to South Korea after selling goods, and employ a large number of Korean employees.
This practice is actually very common internationally.
When China just started reform and opening up, it did the same thing. Through various policy supports and welfare subsidies, it attracted foreign investment with technology, thus providing domestic jobs and opportunities for technological growth. At that time, many foreign companies even came to build factories, and the land was free to use.
To be honest, Dongchuan Che was not very opposed to cooperating with a Korean game company. In fact, he had some thoughts in this regard.
There is no other reason.
It's not to support the Korean gaming industry, but because of Sese.
Yes, thrush.
Although Japan's color movies are popular all over the world, Japan's supervision in this area is actually very strict.
Yes, very strict.
Although Japanese color movies are popular all over the world, how many manufacturers dare not follow the rules when coding? How many physical disc stores dare to sell movies to minors?
Japan allows the existence of color movies and even writes them into the law, so that practitioners in these industries are protected by law and the industry is completely legalized. However, everything must be done according to the rules.
You can sell films, but you have to sell them according to the rules.
This is the most realistic portrayal of the contradictory character of the Japanese in "The Chrysanthemum and the Sword" - they love beauty but are warlike, value courtesy but are aggressive, like novelties but are stubborn, obedient but not tamed, and open but serious.
Of course, Toru Fuyukawa himself is not very interested in Japan's sex industry, but the problem is that the same is true for the censorship of Japan's gaming industry.
He Dongchuan Che can add big breasts to female characters, launch all kinds of sexy swimsuits and even erotic lingerie, but once these things are added, the final review rating will also rise accordingly. Different review levels also have a great impact.
For example, another game, which is popular all over the world, was also castrated to a certain extent after entering the Japanese market, reducing the bloody effects of some scenes.
The difference is that, while D-level games are somewhat taboo, they can still be promoted in the market. However, Z-level games, which are 18+ titles, will have strict restrictions on advertising channels, requiring online platforms to conduct additional identity verification on users, and will also be strictly restricted in sales scenarios.
There is no doubt that this
This limits Dongchuan Che's ability to perform, and more importantly, if he directly uses the name of the Holy Light Society to create those large-scale works, it may also bring some unknown consequences.
The most typical examples are Ubisoft and Naughty Dog, both of which have been involved in huge controversies because of the so-called "diversity". Especially Ubisoft, because the new character of Assassin's Creed is a black character as the protagonist, it directly offended Japanese players.
Although Dongchuan Che is not interested in diversity, and most players with a hook will not reject Sese, the older parents look at Sese just like the young players see [diversity] now.
Dongchuan Che didn't want parents to gather at the gate of Shengguang Club to cause trouble one day, and the best way to avoid this situation was to set up a subsidiary.
If it weren't for the invitation from the Koreans, Dong Chuan Che would not have taken the initiative to think about making some large-scale games. Although large-scale games are easy to make money, on the one hand, he has too many ways to make money, and on the other hand, he doesn't have the energy to set up a subsidiary, and managing the company's business is actually quite troublesome.
But things are different now.
The Koreans wanted to form a joint venture with him. In this case, he only needed to provide technology and creativity, and then wait for dividends and money. As for what game to make.
Just pair it with the "Sword Star" of the "God of War" combat module.
In the previous life, the game "Sword Star" had gained a great reputation among the player community thanks to the greasy little apprentice sister. However, this game is a typical example of a game with a reputation that outweighs its content.
"Sword Star" has a great reputation, but its sales are only around two million.
Although this is mainly due to the fact that it is exclusive to PS, if we look at it seriously, apart from the difficult parts of the game, this game is actually a score of around 70, which is just above the passing line.
The combat feel is average, and the art style and map design are also average, but the character creation and plot are actually quite good.
There is no other way. This is the result of having no industrial accumulation, no support from ancestors, and no talented producers in the team.
The most typical example is the black monkey.
Although the previous version of "Black Monkey" also had no industrial accumulation, in terms of art, Youke's team conducted a large number of real-scene scans. In addition, the civilization background of China is not comparable to that of South Korea, so the art style of Black Monkey is very strong.
But honestly speaking, Black Monkey's map design is really not good. Although it is obvious that the game company wants to hype up the map of Pagoda by using the "high difficulty" as a gimmick, the map design of Pagoda is still very simple, just going around in circles, which is far inferior to the map designs of mature companies in Europe, America and Japan.
As for combat, although Black Monkey is China's first 3A game and there is not much accumulation before, it must be said that there are indeed capable people in the Youke team. Black Monkey's combat module is not groundbreaking, but it has definitely reached the world's first-class level, which makes people feel very interesting to play, and they are willing to fight a BOSS for an hour or two.
What's interesting is that Korean stand-alone games don't have these three features. This means that their works can only be marketed by gimmicks like "sese", but.
If Dongchuan Che is willing to form a joint venture, all problems will be solved. That is why South Korea is actually very eager to cooperate with Dongchuan Che, and the interesting thing is.
From their perspective, Dongchuan Che seemed to have no reason to come to Korea to jointly develop games. Therefore, the Korean bosses and officials from related industries at the table were particularly enthusiastic, even a little flattering, and looked like they were asking the boss to set any conditions.
Dong Chuan Che would not miss such a good opportunity. He did not agree directly, but looked very embarrassed, trying to push the other party's bottom line little by little.
Read the original text at Liu#9@书/吧!
It’s easy to talk about games, but even less so about entertainment music. Today, Shengguangshe is the only major company in Asia that can steadily export its music and film and television works to Europe and the United States.
Especially music.
Let’s not talk about Himawari Izumi, who is now on a global tour in the United States and has become an international queen. Although Toru Fuyukawa has not focused on the company’s music sector in recent years, occasionally when Ms. Maori finds a good talent, she will bring him up to see.
Even many European and American entertainment companies with whom he has a cooperative relationship sometimes send their executives to Tokyo to ask him for songs. This is actually one of the reasons why the GO handheld game console is in direct competition with Juyin, but the GO handheld game console still has a very good reputation in Europe and the United States, in the base camp of Juyin.
In the past five years of development, Dongchuan Che and his wives have worked very hard to build more than just a game company. Today, Shengguang Society has become a super business empire with tentacles extending to every corner of the entertainment field and having interests with a large number of top companies.
Dongchuan Che’s songs become popular whoever sings them, and they are popular all over the world.
What’s interesting is that although the Korean entertainment industry attaches great importance to the development of boy bands and girl bands, to be honest, there are still very few Asian artists or idol groups that can become popular in Europe and the United States.
In fact, the development of the cultural fields in Japan and South Korea is quite similar.
In the early days of Japan's cultural industry development, it completely copied the United States and introduced a lot of American culture. You can see this from the early Japanese animation music. But many people probably don't expect that after Japan absorbed American culture for 10 to 20 years, a lot of anti-American sentiment also appeared in Japan.
Yes.
Japan, exclude the United States.
It sounds far-fetched, but it is true. In the 1970s, as Japan's cultural field developed to a certain level, the national pride in Japan gradually rose.
At that time, the Japanese people not only clamored to use "domestic products" to completely replace European and American products, saying that those who did not use domestic products were "traitors to Japan" and unpatriotic. At the same time, they also began to clamor "Don't we Japanese have traditional culture?", "What's your intention in promoting foreign culture every day!", "Baka! I've had enough of American movies and American music", "What's so great about Europe and the United States?" and other words.
Thus, starting from 1969, when the New Wave Movement in the Japanese music industry began, singers of that era began to combine traditional Japanese music with rock music and pop music born in the United States. After twenty years of ups and downs, Japanese music finally formed its own genre - J-pop.
The representatives of the pinnacle of J-pop music include Izumi Sakai, Namie Amuro, Chage and Asuka, etc.
You don’t even need to listen to the lyrics of their songs. You can tell they are Japanese songs just by listening to the prelude because the style is so unique.
The same is true for South Korea's K-pop, which is one of the reasons why Japanese and Korean songs find it difficult to break into the European and American markets.
Because whether it is Japan's J-pop or South Korea's K-pop, the essence of these genres is the product of combining their country's traditional music with modern pop music from Europe and the United States.
This is equivalent to something.
This is equivalent to a northerner learning how to make Hunan stinky tofu online, and then localizing the stinky tofu recipe according to the northerners' taste. But in the end, he sells this localized stinky tofu back to Hunan to compete with the authentic local stinky tofu in Hunan.
How difficult this is is easy to understand if you think about it. What's more interesting is that Korean artists, or Korean entertainment companies, must make their artists popular abroad if they want to maximize their profits.
There is no other reason, the domestic market in South Korea is too small. South Korea has a total population of more than 50 million, while the population of the Shanghai metropolitan area has exceeded 70 million.
Many of the bosses present had this need, and Dongchuan Che wanted to show his sincerity in this cooperation, and the price offered by the other party was indeed very tempting. After three rounds of drinks, Dongchuan Che also took a folder from Ohara Chika and handed it to the Korean boss next to him who was full of surprise.
What's in the folder?
It’s nothing special, just some songs by G-Dragon, Girls’ Generation, and BTS.
Before coming here this time, Dongchuan Che naturally knew what he was here to discuss, so the song was prepared early.
However, although he doesn't care about these Korean songs, after all, Izumi Himawari is not planning to develop in Korea, and there are not many Korean artists under the company, it is good to sell these songs to Korean bosses and earn copyright fees. But it is different for those Korean bosses.
They themselves could not understand much about musical scores, but just like Dongchuan Che had prepared the music early today, they also brought a few talented musicians this time, and they were waiting for dinner in the private room next door.
Needless to say, after reading the score, these Korean masters either stared at Dongchuan Che with wide eyes in disbelief, or shouted "Aiyigu Aiyigu" to their mouths and then praised Dongchuan Che crazily.
And it is obvious that after being a big boss for so many years, Dongchuan Che has long been accustomed to other people's flattery and just responds with a calm smile.
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