Personality V: I will save everything

Chapter 687 A plan without a plan

Lydia folded her arms across her chest, leaning against the carved door frame, her eyes filled with a hint of playful urging.

She stared at Kreacher, who was standing in the middle of the living room, grabbing his hair and looking embarrassed, and asked again: "So, do you have any good ideas?"

Kreacher opened his mouth, but only a vague "uh..." came out of his throat, and his fingertips unconsciously picked at the hem of his suit - that was the first time he dressed so formally after opening the orphanage, but he was stuck on the "Manor Game" plan he proposed.

Lydia raised her eyebrows, adding a hint of deliberate threat to her tone: "If you dare to say that you have no ideas at all, I will beat you to death." She said it lightly, but there was no real anger in her eyes. It was more like she was teasing this guy who kept talking about "making a game" but had no idea at all.

But when these words fell into Kreacher's ears, his face flushed instantly - Lydia had guessed right. He had taken the initiative to propose this "horror game" to be held in the manor, but he still had no specific idea.

He scratched his head, his mind a mess. The games he'd played with others before were fun: chasing through dim hallways, hiding in closets while listening for approaching footsteps, ghosts suddenly appearing while solving puzzles... those heart-pounding moments still thrilled him when he thought about them. But copying them directly would be too unoriginal. If they got out, people would just laugh at his incompetence.

"I have to think of a new one..." Kreacher muttered quietly, frowning even more tightly. But he searched his mind and couldn't find any "horror inspiration" - after all, he was no longer the child who wandered the streets and was accustomed to indifference.

Since he had money and opened the orphanage, he has been around a group of children every day, learning how to coax crying children, how to tell them bedtime stories, and how to tidy up the dilapidated yard to look like a home.

The gentleness he'd developed during his years as dean had long been etched into his bones. When asked to think of "horror games" now, all that came to his mind were fairy-tale settings like "dwarfs in the forest" and "talking bunnies." He couldn't even conceive a bloody scene.

"That won't do..." Kreacher slumped his shoulders, a look of despair on his face. The core of the manor game they wanted was horror and gore, a thrill that would make people tremble with fear and even feel like their souls were leaving their bodies.

But those "heartwarming plots" he came up with, let alone being scary, would probably just make people feel like they were playing house, completely contrary to the word "horror".

He raised his hand and patted his forehead, trying to force himself to think of something "cruel" - such as a room full of cobwebs, a ceiling dripping with blood, a hand suddenly appearing from the mirror...

But as soon as the thought came to his mind, he subconsciously shook his head: "No, no, if it really turns out like this, the children will be scared when they see it..."

As soon as he finished speaking, he realized that he was not in an orphanage, but planning a horror game for adults. However, the tenderness engraved in his bones made it impossible for him to be cruel enough to conceive of a bloody scene.

Kreacher sighed deeply, slumped down on the sofa, staring at the ceiling and muttering to himself: "Please spare me... I really can't think of it..."

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The Dilemma of Brainstorming: Game Planning with Lottery Results

Kreacher rubbed the big bump on his forehead, grimacing in pain - that was what Lydia had hit her with when she couldn't bear it anymore. It was his fault that after all the trouble he had gone through, he couldn't even think of the shadow of a horror game.

In the end, Lydia had no other choice but to grab his arm and call everyone in the manor to the living room, under the pretext of "brainstorming", but in fact she wanted everyone to help "save" the stuck plan.

The sofas and chairs in the living room were full of people. Kreacher huddled in the corner, secretly rubbing the bump on his forehead, fearing that he would upset Lydia again.

Lydia stood in the middle with her hands on her hips and glanced at everyone. "Tell us what you think. Kreacher can't come up with any ideas, so you guys should have some, right? It would be best if this manor game had some of our own styles."

But as soon as he finished speaking, the living room fell into an awkward silence - it was not that everyone didn't want to help, but it was simply that everyone's preferences were too different and they couldn't get together at all.

Lucas, sitting on the sofa, pushed up his glasses and spoke first, his tone full of scientific dedication: "I think we could add some mechanical devices, such as a triggered current device, or use chemical reagents to simulate 'bloodstains'. This would be both scientifically sound and create a sense of tension."

As soon as he finished speaking, Lisa beside him shook her head, playing with a freshly picked rose in her hand. "No, no, no, the machine is too cold. How about using flowers to set the scene? For example, place thorny roses in the corridor and have the 'ghost' hide behind the flowers. When the petals fall, it suddenly jumps out. It's beautiful and scary, how interesting."

"Roses aren't as interesting as living things." Lucchino looked up from where he sat on the carpet, a biology illustrated book in his hand. "I think we could design a 'reptile chamber' with giant lizards and snakes, and add a vibrating floor. It's guaranteed to scare the hell out of people, and we could also observe their stress reactions."

"What you're saying is so confusing." Natasha stood up from the sofa and twirled around, her skirt creating a beautiful curve. "How can there be no dancing in a game? How about having the 'killer' wear a gorgeous dance dress and waltz after someone, then 'wrapping' them with ribbons once they catch them? It would be both elegant and oppressive, how great."

You speak, I speak, and everyone expresses their own ideas in their own style, but no one can satisfy everyone.

Lucas thinks Lisa's flowers are too delicate, Lisa thinks Luchino's snakes are too strong, Luchino thinks Natasha's dance is too fancy, and Natasha thinks Lucas's mechanical style is too rigid.

In the end, after discussing for almost an hour, there was still no unified idea, and even Lydia frowned.

At this moment, Karl, who had been sitting by the window drinking tea quietly, put down his teacup and said softly: "How about we draw lots?"

This sentence was like a stone dropped, instantly breaking the deadlock in the living room. Everyone was stunned for a moment, then turned to look at Carl. He still had a blank piece of paper in his hand, his eyes calm. "Write everyone's ideas on the slip of paper. Use the one you draw, or combine several ideas you draw. This way, it's fair and there's no need to argue anymore."

Upon hearing this, Kreacher immediately sat up straight from his corner, the bump on his forehead seemingly no longer hurting. "Yeah! Drawing lots is a good idea! That way, no one will object!" Lydia nodded, feeling that this was indeed the easiest solution at the moment. The people who had been arguing so fiercely also breathed a sigh of relief, tacitly agreeing to the proposal.

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