The soul penetrates Xiaozhi and destroys Gou Hao at the beginning
Chapter 1753 Wheelchair Pokémon Martial Arts Urshifu Master, My Grandma Can Walk Sideways With It
Seeing Ash's unwavering gaze fixed on them, the two little guys were so frightened that they backed away.
Finally, he ran away like a child and hid behind Mastedt, the parent.
One person was holding onto Mastad's leg and peeking out from behind him.
It secretly glanced at Ash a few times, then immediately pulled its head back in, which was very cute.
I go!
Ash's eyes lit up immediately. Wasn't this Kuma's apprentice? After evolving, it would become a Level 2 Divine Martial Arts Kuma Master, one of the Four Great Vajras—Tiger, Ape, Bear, and Leopard—incredibly powerful.
Furthermore, according to the aura, these two bear apprentices are the same two bear apprentices that Ash saw on the roof of Master Ma's martial arts school when he first arrived here, the ones who were spying on him.
So it turns out the secret armor referred to Xiong's apprentice!
When I first heard about it, I thought it was some kind of extremely rare item.
After all, it's called the Secret Armor, so the first thing that comes to mind is probably some kind of item.
Who would hear the name "Secret Armor" and immediately think of a certain person or Pokémon?
However, this is not bad either. The young form of the second-level god, Xiong's apprentice, is much more valuable than any rare item.
Urshifu, that Pokémon, is truly a wheelchair-friendly Pokémon; anyone can play it.
Even in the context of the eighth generation, an era of rapid expansion in Pokémon power levels, this is still an extremely excessive situation.
If Xerneas is the Pokémon that shaped the doubles battle environment, then Urshifu is the Pokémon that drastically disrupted it.
It's purely a monster designed by GF to boost sales when they first released DLC.
Although the Bear was slightly nerfed in Generation 9, the power of its Dark Strike skill was reduced from 80 in Generation 8 to 75.
But this didn't have a big impact, while the water bears weren't cut at all.
Compared to Sword and Shield, which has already sold out, and Zacian, which was heavily nerfed by Game Freak, and Urshifu and Calyrex, which are "paid" Pokémon that only appear in DLC, they are truly high-class.
First, let's talk about the attributes. The Water + Fighting and Dark + Fighting attribute combinations are both pretty good.
Tardigrades have 7 resistances and 5 weaknesses, offering a wide range of attacks and decent resistances.
The Bear has 3 resistances, 1 immunity, and 3 weaknesses. Its two STAB moves are ineffective against Fairy-types, so a Fairy-type countermeasure is needed.
Secondly, there are the base stats. The total and distribution of the base stats for both types of Ursaring are exactly the same.
The total is 550, which is quite high.
The allocation is also good; the unwanted special attack is only 63.
With 100 HP and 100 physical defense, the Martial Arts Ursa has excellent physical durability.
Unfortunately, his Special Defense stat is too low, only 60.
The output is also very high.
The speed is so-so; at 97, it beats those in the 80s, but isn't as fast as those around 100, so I often carry a nice scarf.
A cheerful or stubborn personality is fine.
Next is the most outrageous one, which is the special ability, Invisible Fist.
By using contact skills, you can ignore the opponent's defensive skills.
That's going too far!
Holding is one of the most important mechanics in doubles, as it can protect you from damage for a turn, making it very strategic.
For example, if the opponent's two Pokémon both focus their attacks on the Pokémon that used Protect at the same time.
In this way, our other Pokémon can deal damage or switch out without taking any damage in this turn.
If that's the case, the opponent will suffer a huge loss this round.
Therefore, there is a game of strategy and rock-paper-scissors involved. You need to see if the opponent will defend, and which Pokémon will defend.
Alternatively, use a Light Wall or Reflect Wall to hold off the opponent until their last turn.
In the final round, either Tailwind or Trick Room.
The final round can be played on sunny or rainy days, on an electric field, a grassy field, etc.
Or, drag out and kill a weakened opponent who is already poisoned.
For example, the infamous "substitute defense poison" tactic.
Also, during rotations, sometimes to be on the safe side, one Pokémon will be manually switched to defend, while the other Pokémon uses Protect.
and many more,
These are the important reasons for preserving this skill.
However, the formless fist characteristic of Martial Arts Bear Master directly disrupts this mechanism.
It allows for precise targeting, ignoring the opponent's defense and reducing the element of guessing.
Then there's the skill pool, with two exclusive skills for the two martial arts bear masters: Water Flow Combo and Dark Nether Strike, both of which are extremely overpowered.
Dark Strike: 75 power per punch, and it will always hit a vital spot.
The water flow strikes continuously, guaranteeing three attacks, each with a power of 25, and always hitting a vital point.
That would definitely hit a vital point—that's terrifying! Not only does it have a 1.5x power boost,
Furthermore, it can ignore damage reduction effects such as the opponent's light wall, reflective barrier, and aurora curtain.
Additionally, it can ignore the decrease in our physical attack level and the increase in the opponent's physical defense level.
Even if the Martial Arts Bear Master's physical attack is reduced by 6 while the opponent's physical defense is increased by 6, the Martial Arts Bear Master can still defeat the opponent in one move.
The Intimidate ability and the Threaten move are meaningless to it.
The only way to weaken it is with phosphorescent fire.
Other skills include powerful close-range attacks, Water Bear's priority move is Water Jet, and Dire Bear's priority move is Sucker Punch.
There are also commonly used rotation or defensive skills such as seeing through and rapid reversal.
The invisible fist makes it impossible for the opponent to defend, but Martial Arts Master Xiong himself can see through it, which is extremely unfair.
Transformation skills also include Taunt, Sword Dance, etc.
For cover skills, Ursaring has Ice Spin, and Dire Bear has Poison Jet and Iron Head.
The skill pool is quite good.
Martial Arts Bear Master is such a monster.
Its physical durability and damage output are excellent, and its speed is also quite fast.
It's very easy to take it down.
If you try to stall with Protect, the opponent's Invisible Fist ability completely ignores your Protect.
Trying to intimidate it and reduce its output, or creating a light wall or reflective barrier to reduce damage, is useless. Water Stream Strike or Dark Strike will definitely hit the vital point.
Water Bear can also be included in rain teams, giving Water-type moves a 1.5x power boost, making them even more terrifying.
The water-flow combo can also break the opponent's aura belt, but you'll also get grazed three times by the opponent's bumpy helmet.
The pain points of the martial arts bear master lie in phosphorescent fire, the bumpy helmet, and the anger powder.
However, although Urshifu comes from Generation VIII, this Pokémon is actually not suitable for the battle environment of Generation VIII.
As mentioned earlier, Urshifu has a Gigantamax form, but it doesn't activate Dynamax or Gigantamax.
While it can ignore the opponent's Dynamax Guard attack, the power of Fighting-type Dynamax moves will actually be reduced.
A normal melee attack with 180 power drops to only 142 power after transforming into a Maxim Punch.
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