crush the rich

Chapter 802 802

The content of Yin Changsheng's document is not too much, and the description is relatively general, but overall it is not difficult to understand - Yin Changsheng provides the engine and the initial AI logic library, and any game company needs to sign a contract when using it. A contract, excluding some details, there are two main obligations that they need to complete: [-]. The proposed project must be creative, and the project content needs to be reviewed-initially because it only involves the cooperation between Yin Changsheng Studio and the game company , Therefore, Yin Changsheng will conduct the review. If the situation changes later, a more comprehensive and fair judgment method can be used for the degree of innovation of the project, and detailed discussions will be carried out later; The company will definitely improve and complement the intelligent logic for itself, and the usage data obtained during this process, that is, the AI ​​logic module, must be returned to the studio by all game companies—they still own the logic The creative ownership and authorship rights of the module are only permanently authorized to the studio's ai library, and the patent disclosure is quite limited.

On Yin Changsheng's side, he also took the initiative to promise several important guarantees. For example, he will not use the logical items that everyone gave back for profit. If there is a need to invest in profit, he will also negotiate with the provider in advance. Actions are made after consensus.Everyone can independently control and manage the AI ​​modules they provide. Yin Changsheng's studio can use these module data permanently free of charge considering the initial investment, but if other companies want to use the other party's modules, they need to Carry out corresponding negotiations and obtain the consent of both the studio and the module provider.

In addition, Yin Changsheng also put forward a very special condition.

He promised that the engine will be updated in the future. At the same time, after one or two versions of the engine are updated, the studio will have the right and a certain possibility to disclose the old version engine to the whole society and allow free use.In this case, any company that uses the engine and AI system is obliged to provide the engine with data results on a regular basis as a lease price, including but not limited to social concepts, moral arguments, and personality models.

Although it is not clear how to make such a "logic module", many people are programmers with strong professional abilities and can roughly understand what Yin Changsheng asked for.In terms of the structure of AI, most of the current AI presentation forms are to extract the keyword group and format of a question, analyze it, and then extract a certain branch in the database to answer.During this process, social background, moral concepts, and AI personality presuppositions will all lead to different results.

Of course, AI in China is relatively casual at present, and most of them do not systematically distinguish the difference between social attributes and personalities of AI itself, and often reply randomly, but this does not prevent everyone from understanding Yin Changsheng's meaning.

If it is the application of AI, the game company must be the part that pays the most attention to personality and classification.

For a period of time after the meeting, almost all the companies signed contracts with Yin Changsheng intermittently—the terms Yin Changsheng gave were very loose, and even the only troublesome parts were beneficial to the development of the industry and their own development .

Even some companies that currently do not have the budget to replace the engine have signed a contract of intent with Yin Changsheng. They will first send backbones to learn the software, and then after mastering the complete operation, they will switch to Changsheng Studio's creative engine for new projects. World 1.0.

Several companies even submitted creative proposals as soon as they returned.Because the speed was too fast, Yin Changsheng wondered what kind of routine template they had given, but when he clicked on it, he was very surprised.The plan they gave is far from routine, and it is also very detailed and complete. Although it is only a simplified version of the plan, it can be seen from the lines that they may have a more complete idea and setting.

Generally speaking, the types of game ideas submitted by several companies are in line with their respective positioning, and there is no cross-field moth.For example, a company that specializes in suspenseful love games submits a plan to develop a love affair, and even has a complete plot setting.

From the perspective of the game plot, this game is not much different from their previous works.But their creative highlights are not here - the main planner has obviously conducted in-depth research on many functions and gameplays in "Secondary World", fully referring to the various gameplays and intelligent performances of "Secondary World" in design, but retaining and deepening In addition to the characteristics of the love game, the description in the proposal book is extremely creative and attractive.

This planning book is actually only five pages or four and a half pages, but the accompanying script structure diagram has more than 20 pages of content, and it is just a short explanation of the plot as an example, and Yin Changsheng can realize that, This script itself was not randomly deleted and used from the original plan, it really had to cooperate with the AI ​​function to achieve the goal.

The time to reach a cooperation is too short, and it is impossible for them to complete such a detailed plan in such a short period of time.If these small companies have such efficiency, then they will not be the current scale, so Yin Changsheng judged that the other party must have made preparations in the early stage. It is hard to say whether there was such a plan before Yin Changsheng's engine appeared, but They must have had such thoughts.

No matter what, Yin Changsheng felt that the design of the whole project was very bright.

This plan focuses on the design of AI characters. If you want to say the most eye-catching part, it may be the logical setting of character training.The other party should have designed this plan based on the existing AI technology at the beginning, so although the designed content may not fit Yin Changsheng's engine, it is unexpectedly very feasible.

With the current technology, it is almost impossible to design a fully realistic AI image.The stories in the game are more dramatic, and they cannot be completely designed according to virtual idols—virtual idols are aimed at daily communication and can be adjusted at any time, but game characters will have their "life trajectory".If their intelligence performance is displayed as a wave diagram, then the wave diagram of the game characters needs to be larger. After all, one needs to be cute in business, and the other needs to experience love and hatred within the length of a game. Life and death.

In Yin Changsheng's view, the other party's design in the plan is similar to Xia Guo's cultivation of unique AI.Although there is an insurmountable gap between the two parties in terms of technology and mechanism, the understanding of "ai partner" is surprisingly consistent.

In the love game proposed by the other party, the protagonist in the background setting is a psychiatrist who is hired to treat a lonely big man.But during the treatment process, she found that this big man was gentle and mature. Apart from his slightly withdrawn personality, she couldn't see any psychological problems at all, or the other party was resistant to her, so she pretended to be herself.

But the patient's attitude is gentle and mature. The young and inexperienced female doctor can't help but fall in love with her. After a period of time, the other party seems to be moved by her sincere heart. When the female doctor thought that the two parties were already in love, the other party committed suicide.

After the emergency rescue, the other party came back to life, but fell into a long-term coma.In order to save the other party, the female doctor, with the support of the organization behind him, entered a memory world with him, trying to find a way to heal him from his life experience.

Then in this period of life, the female doctor saw his miserable childhood, a troubled teenager, a frustrated youth...and his extremely bad character in the early stage.

In this game, the protagonist's goal is to change his character and resolve his knots by influencing his life experience.There are several important data lines in it, which are also the main motivations of the strategy target, namely the happiness, morality and life belief of the character in the strategy.

As long as the misfortune is resolved, the misfortune can be reduced, and the player can only improve happiness by accompanying and recognizing the other party as much as possible. However, if the player supports and indulges, although the happiness value will increase quickly, it is easy to lead the other party to the abyss of crime.But if you try to improve your moral value, you will face some temporary loss of happiness, which may mislead some utilitarian players at first.

Therefore, the other party has accurately grasped the essence of the setting of "The Second World".Good leads to good, and evil leads to evil. The "game behavior leads to the direction of the result" that Yin Lian strongly emphasized in "The Second World", and the "gradual behavioral conditional influence" designed by Yin Changsheng in the game, the other party cleverly introduces I don't know if it's just the same thinking, or if I really studied this part of the design of "The Second World" and studied it.

Most of the game company’s plot mind map is the divergence of the plot that will be guided by the different behaviors displayed. The divergence is divided into two categories, namely, the external factors that affect the character changes of the strategy target, and the external factors that affect the main plot and social environment changes. , which incorporates many interesting details. For example, when the protagonist first abducts the target, the living environment he chooses will greatly affect the character and fate of the target. "The reason.

And another company submitted a proposal for a shooting game, and the setting is also very interesting.The background of the story is designed in a world where "the death penalty has been abolished".Because the death penalty has been abolished, there are many crimes of a bad nature in this world, and criminals are not punished as they should be. Therefore, a dark profession called Punisher has emerged as the times require, which is basically between vigilantes and killers. between.

In the process of the game, the protagonist plays such a "punisher", tracking down the crime all the way, even accepting the entrustment of the victim's relatives and friends, and then uncovering tragedies one by one during the investigation, and grasping the criminal's behavior, motivation, purpose, and crime all the way. In fact, the last shot sent him to heaven.

Although it is a shooting game, the fighting elements are actually very small. It is more about the investigation, tracking, and plot exploration in the process, which is a bit like the realistic hunting games that are currently available in the market.It is worth mentioning that the protagonist will have two types of firearms in the game. In general, a stun firearm called "spiritual impact" will be used in battles, and the lethal firearm will only be used when killing criminals with clear guilt. live ammunition gun.

The protagonist himself also has a bottom line that needs to be maintained. There will be recognition and moral values ​​in the game. Recognition is actually reputation, which is the public's recognition of his identity as a vigilante.The higher the recognition of the vigilante, the harder it is for the protagonist to be caught. Not only is he likely to receive assistance from the masses, but even if he is caught by mistake in the plot, he will also receive social support, making it difficult to be truly convicted.And if the recognition is too low, then it will be closer to the identity of the killer, and it will lose the convenience of responding.The moral value is an attribute that affects the protagonist itself, and this moral value is completely different from moral cleanliness. The more it goes through the test and makes the right choice, the greater its increase.High moral value has two results, one is that ordinary npcs have higher initial favorability and favorability bonus for you, and one is that during the mission process, players can explore and analyze more information through simple negotiations.

Another possible side effect is that characters with high morality are more open to different groups.

Doesn't sound reasonable, does it?However, the designer said that a person with truly high moral character is naturally "strict to himself and lenient to others", so moral improvement should not be strict to others or moral kidnapping, but should be more respectful to different groups.

The main plot of this game is that the protagonist digs out the huge interests behind the corrupt government in the abolished society all the way, and then destroys all of this, re-establishing a perfect legal front... In a sense, it also conforms to the current domestic situation main theme.

These two game proposals are in line with Yin Changsheng's requirements.Their main purpose is clear, good and evil are highly instructive, and they also make full use of the strengths of AI, but they are not too ambitious, and they choose an easier way to achieve.

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