First, the player level needs to reach LV5.
Qin Nuo speculated that it was the system's protection mechanism for newcomers.Prevent some lucky ones from accidentally awakening for a little money.
Sell the props and equipment used for life-saving in the early stage.
Besides, level 5 is a watershed, if you can't practice level 5, you should delete the number and hang yourself.
Second, registration is required before selling goods.
After being reviewed and approved by the system, you can enter the 48-hour publicity period after choosing a buyout price or auction method.
After the publicity period is over, the product can be officially put on sale.
The so-called publicity period is similar to the commodity display period.
During this period, interested buyers can collect it first, and place an order for payment after the publicity period is over.
It is also possible to make reservations for products in the "buy it now" model.
In this way, the product can be bought as soon as possible after the publicity period ends.
In order not to miss the favorite things due to various irresistible factors.
Reservations are subject to an additional 10% processing fee.
In addition, in order to prevent some careless players from marking the wrong price, the system also has a mandatory reminder for price confirmation at the end of the publicity period.
Even if you are performing tasks in the script world, you can receive this reminder.
If there is a mistake, it can be corrected immediately.
As for why there is a 48-hour publicity period.
Presumably it is to prevent some unscrupulous players from selling the cheated equipment.
Third, if the product is successfully sold, the system will charge 10% of the transaction price of the product as an information fee.
That is, the game currency that the seller finally got = transaction price * 90% Fourth, all the products that are sold in the Treasure Pavilion can be sold by specifying the ID.
For example, A and B are players who negotiate a good price offline.
B wants to buy a certain piece of equipment from A, but for the purpose of hiding his identity, he is unwilling to do the face-to-face transaction.
It is possible to ask A to sell the equipment to B by specifying the ID.
of course.
In order to prevent the absurd price of 1 point of game currency, the minimum price for the sale of goods is set at 100 points of game currency.
In short, no matter how you use the system, you can make money.
Chapter 221 Analysis
For ordinary players, Treasure Pavilion may just be a platform where you can safely buy and sell equipment and props.
But in the eyes of official agencies, chaebol groups, and extreme organizations in various countries, the meaning of Zangbao Pavilion is extraordinary.
Prior to this, it was quite difficult for players to buy and sell equipment and props.
On the one hand, due to the lack of information channels, it is difficult to find suitable trading partners.
On the one hand, you have to hide it and be on tenterhooks, fearing that there may be fraud in the transaction!Cheat, fish, fairy jump.
Such phenomena are not uncommon in places such as Southeast Asia, South America, and Black Africa where the social environment is not stable.
For example, you finally negotiated a deal and arrived at the place of transaction happily.
As a result, a car of ferocious bread men with live ammunition and guns rushed out, surrounded you with long guns and short cannons.
It can be said that there is no way to go to heaven and no way to go to earth, so I have to obediently raise my hands and surrender.
Now the launch of the Treasure Pavilion has undoubtedly eliminated the potential safety hazards of player transactions to a large extent.
The above is a benefit.
The second benefit is that this update has greatly promoted the global player community.
Take a chestnut.
For example, I grow vegetables and you raise pigs.
If there is no deal between us, those who grow vegetables can only eat vegetables, and those who raise pigs can only eat meat.
If you vomit, you have to eat too.
This is a process of diminishing marginal utility.
But how about we do something in exchange?
I'll sell you the vegetables and exchange them for some pork, so that we can both have a healthy diet with meat and vegetables.
If you and me are enlarged to two cities, the happiness index of hundreds of thousands or millions of people will increase.
Therefore, since the new century, the country has been vigorously developing the market economy and encouraging transactions.
Advocate going abroad and selling things all over the world.
Another analogy.
Some places are so poor that they can only grow bananas, which is a dead end.
But if there is an advanced transportation system, through a professional cold chain, the transportation cost will be greatly reduced.
Then you can break through geographical restrictions and sell your bananas to the United States and Europe.
If you want to buy airplanes, tanks and cannons in the future, you can exchange them with bananas.
Resources are exchanged for resources, nothing more.
Make a conceptual shift.
Compare Booty to an extremely low-cost transportation system.
American players on the other side of the ocean need a piece of firearms and equipment.
Players who happen to be in the Celestial Dynasty and take the mysterious side route have such an unnecessary piece of equipment.
Then the two parties can exchange resources in a very short period of time through the "transportation system" of the Treasure Pavilion.
You get the weapon you want, and I get a lot of game coins, everyone is happy.
Did the pattern open all of a sudden?
It is similar to the establishment of WTO (World Trade Organization).
On a certain level, it also contains the intention of the game of destiny to accelerate the growth of players.
"But in this way, it seems that the living space of lone wolf players will be further compressed."
Sitting on the sofa, Qin Nuo crossed his legs and analyzed to himself: "Large organizations with more resources can choose and buy suitable equipment, props, and skills in Zangbao Pavilion according to the different growth paths of their players. .
As for lone wolf players, even if they see something they like, they will miss it because they are too shy.
If things go on like this, until the era of spiritual recovery officially comes.
A lone wolf player lacking arms and legs will be crushed to death before he can even swear allegiance to a large organization with reasonable collocation and large numbers of people. "
Thinking of this, Qin Nuo couldn't help smacking his tongue.
In the future, Xindao's strength will be weak, and the life of the lone wolf player who mainly lives in idleness will become more and more difficult.
Put aside the matter of the Treasure Pavilion for now.
He clicked on the system mall to check for another update.
The store shelves have changed from the original four rows to five rows.
In the extra row, two positions are visible, and three positions are not visible.
"Hey, is there a level limit?"
Qin Nuo tried to click on the three temporarily invisible shelf slots.
The reply I got was that the current level is not enough, at least LV10 or above is required to view it.
Players above level 10 are actually required to browse and purchase.
Doesn't it mean that the refreshed products are very likely to be perfect or even epic props that have never been displayed before?
"Perfect, epic prop..."
Qin Nuo touched the two Jiuqu Tokens in the bag that were also of perfect quality.
It's been a long time since I got these two props, but I can't find a way to use them, so I can only leave them to eat ashes.
I don't know when it will be able to play its true role.
Putting aside distracting thoughts, he looked at the other two visible fields.
There are two coins of the same size and different colors placed on it.
They are called Gold War Coins and Silver War Coins respectively.
The name is cheesy, but the effect...
Very intriguing.
The first is the silver battle coin, which sells for 100 game coins.
The effect is that after use, the settlement reward of the current task experience value will be increased by 50%.
But there are restrictions, and the task evaluation needs to reach A level or above.
The second is the gold battle coin, which sells for 200 game coins.
The effect is that after use, the game currency settlement reward of the current task will be increased by 50%.
There are also restrictions, and the task evaluation needs to reach A+ level or above.
"Silver Battle Tokens are easy to understand. They are a means to speed up the player's level. The price of 100 game coins is quite a bargain.
This is the golden battle coin..."
Qin Nuo smiled.
The system has always been very picky about the game currency rewards.
According to the various task settlements exposed by the player forum, the average base game currency reward obtained for a task is about 600 points.
If the player uses gold battle coins, but the task evaluation is A-level.
Then the total game currency he gets is 600*1.3=780 points.
After deducting the 200-point gold battle coin fee, the actual profit is 580 points.
After all, it was a loss of 20 points.
If you have a lower B-level or C-level evaluation, you will lose even more.
It is equivalent to weakening one's own growth rate in disguise.
From this point of view, the system launched gold battle coins and silver battle coins to encourage players to accept difficult tasks and pursue high task level evaluations.
And the income of players who have achieved high task evaluation will be far higher than that of players who have not used war coins.
Take a simple calculation as an example.
Suppose a task rewards 600 experience points and 600 game coins.
After the powerful player clears the level and obtains the S+ evaluation, plus the bonus of two battle coins, the total reward is 1320 experience points and 1320 game coins.
Ordinary players get an A-level evaluation for clearing the level, without the bonus of battle coins, and the total rewards they get are 780 experience points and 780 game coins.
There is almost a double gap between the two.
If things go on like this, the strong will remain strong, and the weak will become weaker.
Well, it's very Spartan.
It is in line with the training purpose of the destiny game.
Qin Nuo didn't think much about it, and directly spent 300 game coins to buy two battle coins.
As a strong party with an average S+ evaluation per game, how can such an opportunity be missed?
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