In the same way, only by increasing training and using a lot of experience to pile up can it be possible to produce many technical leaders in the R&D department.
However, the problem is that if it is cultivated now, the time cost is too high.
There is time for learning and using any game engine.
It doesn't mean that anyone who can come up is proficient in using a certain game engine to develop games.
If that was the case, domestic games would have risen long ago.
Although the game is very inclusive, it is also impossible for the game to be perfect.
In particular, service-oriented games have completely different consumption views from traditional client games.
And the most important thing is that Haotian mainly operated stand-alone games before.
How to operate a service-oriented game, how to conduct various settings, research, and scientifically handle the relationship between the game and players, all need to start from scratch.
And these, not to mention Haotian, are not even available in China!
Yes, not at all.
At this moment, only 10 years.
The concept of domestic service-oriented games has not yet emerged.
Naturally, it is impossible to talk about finding someone to learn from.
So now Zhao Hao either chooses to give up, or chooses to cultivate himself.
The money has already been spent, so naturally it is impossible to give up.
So you can only cultivate it yourself.
But if you train yourself, you cannot choose existing company employees.
It's not that the current company employees are poor, but because their previous jobs were mainly responsible for the operation and maintenance of consoles and stand-alone games.
Even the entire Haotian didn't even have a decent end game.
This is also the reason why Zhao Hao will launch it first.
Compared with Yuanshin, it is easier to train the company's employees.
This is the truth.
After all, Yuanshen's own experience is biased towards stand-alone, and the operation and maintenance situation is naturally not as good as training people.
However, service-oriented games currently have a unique benefit for Haotian.
That is, relatively speaking, service-oriented games do not have much operational pressure.
This is the truth.
Relatively speaking, a service industry has an annual version event every year, and then a new season every three months to six months.
Carry out some series of activities every month to maintain the daily player online rate and the like.
In general, it is very easy for service-oriented games to be very expensive.
However, it is a bit too difficult to achieve a relatively restrained Krypton gold point.
Yuanshen is still in the early stage of personnel preparation and training, and even the folder has not been established, so naturally it is impossible to make it in a short time.
On the contrary, it is now officially open beta, fully demonstrating the dominance of the hegemony-themed end games in the previous life.
Within ten hours of opening the server, the number of registered characters has exceeded 300 million.
At the same time, the number of online users has remained at around 100 million for a long time!
You must know that Haotian's game is like this.
There has always been only one server, but there is no habit of rolling servers.
Whether you are a new player or an old player, there is one and only one game server.
Naturally, the data load capacity is very scary.
However, what is even more terrifying is the optimization of the game.
Because long before the game was released, Zhao Hao’s opinion was that the server could withstand the impact of 300 million players online at the same time.
At the beginning, some employees in the company complained that Zhao Hao was messing around.
And think that although this game is fun, 300 million people online is too exaggerated.
then
When the server opened and directly reached 100 million online data, the company was completely convinced.
Quickly buy a server.
Hurry up, and finally expand the server cluster before the game server explodes.
Seeing such frightening enthusiasm now, Ma Teng felt sincere admiration for Zhao Hao's idea of building a server cluster.
The vision of my boss is really too powerful!
So relatively speaking, with such a terrifying popularity, there must be a lot of krypton gold, right?
how to say
Although Zhao Hao cut down a large number of krypton gold points, the only ones that can really krypton gold in the game are the big and small monthly cards and the card pool of character skins.
Because of the mode, the character skin has attributes.
However, this property is limited to schemas.
Patterns don't do anything other than look good.
At least there is no such setting in the program.
However, the main beauty who can't stand Haotian is too strong.
From Fairy Sword, to Minecraft, to Ba La La Xiao Mo Xian and Tomb Raider.
With the accumulation of works one after another, and practice step by step, Haotian's main beauty has become so strong that it is not inferior to Mihayou in his previous life!
In addition, the characters are already very distinctive, and naturally many exciting skin appearances were born.
Such as Yasuo's "Happy Planet".
This is a set of special skins for Yasuo, the "Wind Sword Master".
The image is a sun on the top of the head.
The overall style of painting is a bit weird and funny.
But
Happy!
Whenever Yasuo hits, that planet will turn into a rainbow and break through the sky.
is really beautiful.
Of course, attributes are also interesting.
Chapter 345
During the use of the skill, a layer of wind marks will be superimposed according to the number of enemies touched, and will be detonated within three seconds after use.Although each player can only cause one layer of wind seal, and the wind seal damage cannot be superimposed.
But when Yasuo encounters a group of enemies, and then uses skills to kill more than two people at once, the planet above his head will shine brighter.
Isn't that happy?
That is very happy.
And Frozen Archer's owl.
Putting it in the mode is equivalent to a short searchlight.
But it turned into a grenade in the mode.
It is the kind of effect that after hitting an enemy, it will explode and illuminate the field of vision in the area. This effect is also effective for invisible monsters.
In short, many heroes' skills have been strengthened or their skill forms have been changed.
That's the fun of patterns.
At first glance, it seems that both Dream and Three Kingdoms are patterns, which seem to be a bit repetitive.
But in fact, the main focus of Dream Three Kingdoms is the model.
And inside, it is just a mode similar to a stand-alone machine.
Players can team up to attack the dungeon together.
But in normal times, the experience is more inclined to stand-alone.
As for the community function or something, it is not something that needs to be considered yet.
Wait until after the version changes.
However, something that no one expected happened.
Although the krypton gold points are only big and small monthly cards and character skin card pools.
If you don't draw a lottery, you can also experience the full content.
Then according to the general game company's routine, this game will not work.
But what about reality?
With an investment of 9000 million yuan and a production time of more than half a year, the turnover on the first day of server opening has reached an astonishing [-] million yuan!
Yes, 300 million people, 9000 million!
On average, everyone bought a small monthly card of 30 yuan!
This is not counting the contributions of those kryptonites.
In the eyes of other companies, this is simply an incredible thing!
Because according to the rules of the lottery card pool skin.
In the case of drawing pool, you can get a skin by spending a maximum of 648 yuan in red notes.
And in the current version, although there are many heroes with multiple sets of skins, there is only one set of krypton gold skins.
Other skins are either unlocked by doing corresponding tasks, or synthesized by obtaining fragments from dungeons.
In short, based on the current card pool skins of 50 characters, at most 32400 red notes are needed to fill the skins.
But there are quite a few heroes who don't have skins for the time being.
In other words, even if you are a senior kryptonite, you can only charge up to about 20000 in this game to be full of skins.
2 sounds like a lot, but in fact, compared to other games, the cost is too low.
You must know that in Xinyue's game called Sky Island and Warriors, if you want to train a single character as the master, the funds spent will start at least 6!
It's red notes, not game coins!
Note, however, that this only refers to a single character.
What does that mean?
Sky Island and Warriors have a very interesting adventure group system.
When there are multiple characters under one account, then this adventure group system can provide some basic attributes.
In other words, if you want to push the attributes of a single character to the extreme, you need all characters to be at full level!
According to the previous event rewards launched by Xinyue, and in the case of a full level of 100, each phase can upgrade a character from the initial level to 95!
In other words, if you really are a kryptonite, you can completely complete the full level of a single character in three days!
In addition to power leveling and so on, after a month, this account can reach full level!
But
If Krypton can't think about it, and all the characters have to be the main or top support, then the investment of this money will be as high as 300 million!
This is still the case when the auxiliary equipment has the same value as the main equipment.
But the reality is that the cultivation of the role of assistant big daddy is much more expensive than that of the main one.
Yes, a qualified assistant daddy often has two sets of equipment.
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