That is completely contrary to the original intention of making money before.

So are there any game makers who deliberately provoke players to confront each other and take advantage of the contradictions between the two sides to profit from it?

It's up to the players to judge for themselves.

Such things as official support or raising sunspots are nothing new.

But Fang Mo's modification is very simple.

The modeling fineness of the map has been enhanced.

Because it uses the Qiankun engine that is comparable to Unreal [-], Fang Mo himself made the Qiankun engine more suitable for the game through learning.

So using it to develop a big world map, as long as the money and people are in place, there is no big problem.

And in order to ensure that the character drawing and modeling will not be magically modified, Fang Mo did not contract out this part of the content.

Instead, a team of 20 people was selected from among the company's existing employees to develop corresponding modeling.

These twenty people are the strongest programmers in Xinghuo, and they are also well-known in the industry.

In addition, Fangmo itself has a cartoon-style original drawing, although it is difficult to make it into a drawing, it will not appear that it is a semi-finished product, but it is directly used to make money.

谷湍

Even "Original God" is strictly a semi-finished product, but the degree of completion is high enough.

To put it simply, other games make 50% of all content, and then take it out to collect money.

The euphemistic name is innovation.

And "Original God" has achieved 100% of the content in some areas!Then follow-up to launch new regions and new content bit by bit.

It's hard to say which of the two methods is better.

But for players, it is natural that the latter experience is full.

And Fang Mo also redid the novice guide.

There is one thing to say, although this game is mainly a stand-alone game, but in the previous life, it was made into a mobile game after all, so the modeling fineness was greatly reduced.

In other words, it does not have two modeling systems.

Of course, I believe that no game developer will produce two sets of modeling systems.

However, the reason why "Yuan Shen" was successful in the previous life is naturally because it is an open game on all platforms.

Otherwise, as a stand-alone or PC game, its performance will not be so high.

But this also created a problem.

That is to adapt to the mobile phone, but it cannot be used for light tracing.

Question, to make a large open world map as huge as the Tivat continent, if all of it is ray traced, what kind of configuration is needed?

The answer is actually very simple.

I'm afraid the 40 series graphics card can't handle it.

the reason is simple.

The map is too big.

Also the rendered scene is too large.

The player's visual distance is actually not that big.

According to calculations, it is less than 200 meters.

No matter how far away, they are all generated according to real-time computer calculations.

In such a huge game world, if ray tracing is really implemented, [-]% of the players will not even want to play it anyway, except for cloud games.

There is a paradox here.

If "Yuan Shen" opens ray tracing, then except for cloud game players, there is a high probability that other people will not be able to play it.

But if ray tracing is not open, for gamers in that game environment at that time, this game cannot be regarded as a 3A-level game.

Well, although both in the industry and in terms of awards, "Yuan Shen Shen" is a well-deserved 3A masterpiece.

Although it may still not be as good as those world-famous game manufacturers, "Yuanshin God" has indeed reached the standard of 3A games.

This is beyond doubt.

Those who keep clamoring that "Yuan Shen Shen" is not a 3A game are either stupid or bad.

Another is cerebral palsy.

If even a game produced by a team of 500+ at a cost of 3 million U.S. dollars and three years of development is not considered 3A-level, then there will not be so many [-]A-level games in this world.

Because they don't deserve it.

outrageous.

In terms of optimization of "Yuan Shen", Fang Mo did not improve much, mainly giving some suggestions for modification.

For example, when encountering something new, the original method is to have a box of the opponent's monster or item appear below the character model, so that the player knows that they have encountered something new.

But precisely because of this, this leads to an obvious problem.

That is, if the opponent is a new monster, many players will not deliberately open the introduction interface to check the opponent's relevant information.

In other words, "Yuan Shen" is still a bit short in terms of guidance in some details.

Chapter 292 some details

After all, few players will notice the attributes of a monster before it reveals its attributes.So in Fang Mo's mind, it would be great if he could actively pop up the corresponding monster's information and some attributes when encountering a monster.

There is no need for any numerical values, but at least tell the player what type of attribute the opponent is.

In "Original God", except for the "orphan" attribute rock, the other attributes are wind, water, fire, ice, thunder, and grass that did not appear until Fang Mo came to this world.

Fang Mo didn't know about the grass because he had never seen it before, so he simply added a pending option.

Then there are other properties.

The four attributes of water, fire, ice, and thunder can not only restrain each other, but also have corresponding special effects.

Belong to the basic four.

Among them, the water attribute will react with other attributes.

It is a central property.

Then, when the wind attribute encounters other non-rock and grass-type attributes, it will trigger the diffusion effect, thereby increasing the effect and scope of this attribute.

The rock attribute is to meet the corresponding attribute, and the corresponding crystal will be generated.

After the player picks it up, a shield with the corresponding attribute will be generated.

Can be immune to the corresponding attributes.

Get rid of a monster in the abyss that players jokingly call "Bleeding Dog".

Divided into thunder-thirsty? animal realm hounds, thunder-thirsty? animal realm cubs, rock-thirsty? animal realm hounds, and rock-thirsty? beast realm cubs.

Generally, it is also called thunder dog and rock dog.

The bleeding mechanism of Bleeding Dog is very complicated, and it can be said to be a nightmare for most players.

Because of this bleeding mechanism, it will not be reduced by the shield of the corresponding attribute!

It is the natural nemesis of rock series.

Strictly speaking, it is real damage.

Nothing has been changed in terms of game mechanics.

After all, it is not unreasonable for "Yuan Shen" to be popular all over the world.

But some details, especially the rough modeling deliberately made to cater to mobile game users at the beginning of the game's release, have naturally been strengthened by Fang Mo.

In other words, ordinary mobile phones cannot immediately play "Yuan Shen".

It can only be played through the PC side first.

The development process of "Original God" is relatively smooth.

According to preliminary estimates, after about three months, that is, at the beginning of next year, the preliminary version can be ready.

In order to reduce the development time of the game as much as possible, Fang Mo asked people to expand the map of the original country Mond by 50%.

At first glance, it seems that to reduce the development time of the game, expanding the map by 50% seems nondescript and unreasonable.

But in fact, the wider the game map, the more repetitive content that can be filled.

Because only one large map needs to be made in the early stage, the area of ​​the game is roughly equivalent to a real XJ province.

Some people say that such a large map, will it be very empty?

This has to mention the uniqueness of the Qiankun engine.

Compared with Unreal V, Qiankun Engine is not only an improvement on the screen, but the underlying logic of the game engine has also been optimized by Fang Mo with the support of the system!

The consequence of this optimization is that in the game, you only need to type in a piece of code, and a variety of events that have been set can appear randomly.

In other words, a unique logic similar to the emergent events in Red Dead Redemption 2 is employed.

Unlike the completely blunt emergencies of "Cyberpunk 2077", "Yuan Shen Shen" is closer to the emergency tasks in "Red Dead Redemption 2" with the blessing of the Qiankun engine.

In the world view of "Original God", each country has a corresponding character and attribute.

As the capital of the wind, Mond advocates freedom.

So Mond has no concept of country, only one main city.

Naturally, it is impossible for all the residents of Mond to live in the city of Mond.

谷埏

So some NPCs in the wild will have tasks due to some things.

This can be regarded as the early "world task", which is the side task of other games.

But in addition to these tasks, there will be some unexpected situations randomly in the wild.

Some of these emergencies are monsters attacking caravans.

Some monsters occupy the main road and need to be cleaned up.

Or some frightened or other unexpected animals broke into a certain monster camp, which caused chaos in the camp, and the monsters came out of their nests and so on.

Many situations are likely to arise.

And some puzzles can also be randomly arranged.

These seemingly boring and troublesome sudden tasks are actually randomly generated by the game engine according to its own logic functions.

Another example is that some NPCs will issue some special tasks under certain circumstances.

For example, on a sunny day, an NPC living on the edge of a cliff needs to make a lightning rod.

Players need to collect materials, and collect and make things before the countdown thunderstorm occurs.

And it installed successfully.

That's it.

Another example is that the cooking gameplay in the game requires hunting animals to obtain meat and poultry.

Among them, meat needs to kill small animals, while poultry meat can only kill birds.

But if you accidentally drive the prey to the monster camp when hunting small animals, the monster will send people to kill the prey.

It can be said that from the moment the game is created, all the monsters in the map are determined.

Their levels will change as the world level increases.

Originally, Fang Mo did not intend to continue to use that set of adventure level attributes.

After all, for a seamless large map, it is really strange to use the adventure level to get stuck in the progress.

But after thinking about it for a while, Fang Mo chose to give up.

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