First-class engineering mecha, production requirements: energy 5000, ordinary steel 1 ton, mutant beast corpse (more than 1 ton).

Engineering mechs, just like their name, are not used for combat, but for engineering construction, such as opening roads, digging, and so on.

Therefore, in addition to requiring a large amount of steel, it does not have that high requirement for the strength of the mutant beast's corpse, as long as it is big enough.

The engineering mecha is also equipped with related intelligent systems, which can act autonomously, but, still the same, it will be more efficient if it has a driver.

The last one, engineering vehicle.

A first-class engineering vehicle, production requirements: 5000 energy, 5 tons of ordinary steel, and a genetic model of a mutant animal.

The main function of the construction vehicle is to transport materials or large objects, and it can also be used as a troop carrier, so its focus is three.

Speed, capacity and security stability.

Judging from the information given by Doomsday Fortress, the most basic load capacity of a first-class engineering vehicle is between 100 tons and 500 tons, which is far more than the various transport vehicles before the end of the world.

Its speed is 100~200km/h, which is no less than all kinds of supercars that are expensive and expensive before the end of the world.

What's more, the defense of the first-level engineering vehicle is higher than that of the military tank, and it also has the ability of self-repair.

In this period of time, its combat effect far exceeds the transport effect. Think about it, once such a ferocious steel beast charges, other creatures except for creatures above the second level are basically unstoppable!

However, unlike the mecha, the construction vehicle must be operated by a driver after it is completed, and there are quite a few drivers required. It takes a full five drivers to control it perfectly.

Combat mechas, engineering mechas, engineering vehicles, taking out any one at random will make countless people jealous. Li Wenbin can imagine that in the near future, these things will bring shock to the survivors.

Of course, apart from being shocked, Li Wenbin was more certain that the appearance of mechas would inevitably attract the covetousness of countless people. At that time, all kinds of ghosts and monsters could not help but surface.

But he is not worried, if anyone dares to reach out to his things, he will directly chop off their heads, Li Wenbin has absolute confidence in this! 8)


Chapter 192 Level [-] Doomsday Fortress (Barracks)

In addition to the mecha, Li Wenbin was also very excited about another function of the research institute.

That is biomedical transformation technology.

Nanoworms appear in many movies. They can go deep into living organisms for cell-level healing, and they can also launch attacks from within the enemy. They are very powerful robots in terms of medical treatment and combat.

However, judging from the information given by the Doomsday Bastion, the nanoworms here are mainly used to treat injuries, and have very little role in combat.

Biological transformation, this function is amazing!

It can combine humans and mutant beasts, fuse their respective advantages, and transform them into new creatures.It can be a biochemical human mainly composed of humans, or a biochemical beast mainly composed of mutant beasts.

This ability is definitely the gospel of heaven for those disabled humans with missing arms and legs.

This is only the ability of the first-level research institute's technology. If it continues to upgrade, whether it is mecha or bio-transformation technology, it will become more and more powerful.

Li Wenbin believes that one day in the future, he can even create super biological warships and mechs that sail in the boundless universe, and transform superhuman-like modified creatures.

Of course, it would take an unknown amount of time to achieve that kind of technological capability, and Li Wenbin was just thinking about it.

Right now, that's what he should be paying attention to the most.

After continuing to carefully check the information of the research institute, his attention finally came to a series of buildings such as the barracks.

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Barracks (lv3)

Function: production, upgrade.

Available arms: farmers, infantry, archers, gun shield warriors, elemental mages, wolf cavalry, shadow assassins, priests.

Special arms: Infantry Captain, Archer Captain, Gun Shield Warrior Captain, Elemental Mage Captain, Wolf Cavalry Captain, Shadow Assassin Captain, Priest Captain, Junior Commander (Warrior, Mage).

Farmer - the basic personnel of the territory, mainly responsible for all kinds of basic work in the territory, with low combat effectiveness and strong work ability, and cannot be upgraded independently.

Infantry—basic combatants, responsible for territorial defense and foreign wars, can be upgraded independently.

Archer--……

Gun Shield Warrior——…

Elemental Mage - has the ability to control wind, wood, water, fire, and earth, is good at group battles, and can upgrade independently.

Wolf cavalry - strong mobility, good at group charge combat, can be upgraded independently.

Shadow Assassin - stealthy, silent, deadly, good at scouting, harassment and assassination, can be upgraded independently.

Priest—controls the light element, has healing skills, and only takes effect on the Doomsday Fortress units.

Infantry Captain: A special type of infantry, each infantry captain can lead 50 infantry, increase the power of the infantry battle formation, and can be upgraded independently.

Archer Captain: Special arms, each archer captain can lead 50 archers, increase the range of archers, and can be upgraded independently.

Gunshield Warrior Captain...

Elemental mage captain - a special unit, each elemental mage captain can lead 100 elemental mages, enhance the element control ability and attack power of elemental mages, and can be upgraded independently.

Wolf cavalry captain - a special unit, each wolf cavalry captain can lead 100 wolf cavalry, improve the wolf cavalry speed and charge ability, and can be upgraded independently.

Shadow Assassin Captain - a special unit, each shadow assassin leader can lead 50 shadow assassins, improve the shadow assassin's concealment effect and duration, and can be upgraded independently.

Priest captain—a special unit, each priest captain can lead 20 priests, improve the healing ability and healing range of the priest, and can be upgraded independently.

Junior Commander (Warrior, Mage): Special arms, a junior commander can lead 50 captains, improve morale and overall combat effectiveness of the team.

Energy required for production:

Farmer 1, Infantry 2, Archer 10, Gun Shield Warrior 10.

Infantry Captain 100, Archer Captain 100, Gun Shield Warrior Captain 100.

Elemental Mage 500, Wolf Cavalry 500, Shadow Assassin 500, Priest 1000.

Elemental Mage Captain 5000, Wolf Cavalry Captain 5000, Shadow Assassin 5000, Priest Captain 10000.

Junior Commander (Warrior, Mage) 50000.

Currently has arms:

Farmer 100, Infantry 400, Archer 1400, Gun Shield Warrior 1400, Elemental Mage 0, Wolf Cavalry 0, Shadow Assassin 0, Priest 0.

Infantry Captain 28, Archer Captain 28, Gun Shield Warrior Captain 28, Elemental Mage Captain 0, Wolf Cavalry Captain 0, Shadow Assassin Captain 0, Priest 0.

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