The girl she was pursuing chose to graduate, giving up her beloved career so she could be with the person she loved.

However, in the other option, after not confessing, the girl eventually came to him on her own and said that she wanted to break off the relationship and would no longer have close contact with him. She still had the dream of becoming an idol, and she wanted to continue moving forward, for her fans and for her own dream.

After seeing these two endings, Bunta-kun fell silent again.

I've been silent quite a lot today.

Looking at this plot, I'm at a loss for words.

[It's supposed to be a sweet romance, but I feel like I'm doing something naughty...]

[Did you know the famous saying, "Men who knowingly pursue girls they shouldn't date are all scum and have ulterior motives"? That was said by Rina Asuka of SKR!]

Although I was criticized, I inexplicably felt like someone had hit the nail on the head...

Just as the comments were buzzing, Bunta-kun spoke up: "I might have to admit I'm wrong. I suddenly feel that maybe not confessing was the right choice... Indeed, she has her own dreams and her own future. She only shines so brightly when she's on that stage..."

As he spoke, he suddenly laughed: "I suddenly have an urge to buy one of their singles and watch it. Perhaps only by seeing their actual performance on stage can I gain a deeper understanding of this game."

After saying that, he took a deep breath and said, "So, having played this far, although I've only pursued one character and haven't even gone through any side quests, I still think it's worth evaluating. It's a good game, although there's almost no gameplay, but that's not important, since it's a text-based romance game."

After thinking for a moment, he continued, "If I were to give this game a recommendation, it would be the best romance game in recent years. It can bring you a special feeling of romance, no longer the kind of unrealistic feeling, but a romance game with a sense of realism. Whether you like watching idols or not, this is a game worth playing. As long as you still have some ideas about romance, this is a good choice!"

Then, Bunta-kun smiled slightly: "By the way, some of the content in this game is very realistic. If you can understand why you made those choices back then, you should be able to increase your success rate in pursuing girls in the real world!"

[Haha, they said they wanted to have free love at first, but they ended up breaking their own promise!]

Honestly, this game is surprisingly good! After seeing Bunta-kun play it, I want to try it too. The storyline feels really unique!

If you really get caught up in the situation, it's pure self-torture. Is it for your own love or for your partner's future? Is your so-called love really worth sacrificing her future career? That's just torture!!!

[That damned old scoundrel, Tenbei, die!]

Although I don't follow idols, thinking about some game content, I suddenly understand why there are such rules. What should I do? I'm actually starting to understand things like dating bans, and I'm even starting to understand idol otaku!

Watching these people discuss it, Bunta-kun also stopped playing the game and started his own discussion. He would edit the video after the broadcast and then upload it online.

Of course, YouTubers will also record their own videos and create complete, playable videos, but segmenting them can produce some nice effects that are suitable for attracting new viewers.

……

Miyamoto Sei was wearing a swimsuit when he took photos. He felt that he had suddenly received a lot more swimsuit photos lately. If it weren't for his own habits, which resulted in him receiving swimsuits with large areas of fabric, he would find it hard to accept.

Even so, he felt he still needed to talk to Mizuhara Chizuki about taking fewer swimsuit photoshoots in the future. What was so appealing about his almost flat-chested figure?! Why did so many people buy so many of them!

Although she was naturally beautiful and incredibly gorgeous, a flat-chested person is still a flat-chested person, and a rare attribute is a rare attribute. Shouldn't they prefer someone like Miyu?

"All done, thanks!" the photographer called out to Miyamoto Sei, who smiled and thanked him before leaving the scene. After finishing the photoshoot here, he had to go to the next place. He turned left after leaving the house and walked about 20 meters away, where people from the magazine were waiting to interview Miyamoto Nana.

This is what he's like at his busiest times: more than a dozen different people gather in one place, and as soon as one task is finished, they immediately move on to the other to save time.

Just then, Mizuhara Chizuki, who was standing nearby, said, "Miss Miyamoto, the game's sales have surpassed 800,000, and there are many game streamers broadcasting it online now. Judging from the comments, there are a lot of people praising it, so the sales are expected to surge again!"

Upon hearing this, Miyamoto Sei immediately smiled: "Just as I guessed!"

Since it has already reached 800,000, and people are still streaming it like crazy, breaking one million might not be impossible. The next two weeks will be the real test of this game's sales!

Chapter 87 Breaking the Record

It's been a month since SKR's dating game, "Heartbeat Guide: Fall in Love with SKR's Girl!" was released. Looking back at the game now, we can see that it has gone through some very interesting developments.

First, the official announcement was made that a dating sim was going to be made, and then fans expressed their support. However, the main group of players of dating sims showed little interest in this game, seemingly thinking that it was not fun.

With the game's release, we witnessed its astonishing initial sales of 500,000 copies. For a dating game, this achievement is simply unimaginable. In just a few days, it has firmly secured the second spot in sales history. Other games released in the past few days have not even come close to SKR's "Heartbeat Guide: Fall in Love with SKR's Girl!".

However, many people are also analyzing that SKR's games are essentially like singles sold, belonging to fan consumption. Even if the sales on the first day are extremely high, one should not have high expectations for subsequent purchases. For example, if a game sells 200,000 copies on the first day, then the sales in the first month can reach more than one million.

After all, for idol singles, unless there are special circumstances, the sales on the first day are generally about 70% or even 80% of the total sales of the single in the future.

At this time, some other voices emerged, belonging to the fans. They said the game was very fun and the storyline was very engaging. With the emergence of these voices, some game reviewers and streamers started playing the game. After all, they were backed by SKR and could gain a certain amount of popularity and traffic.

However, just when many people thought that most streamers would give the game a bad review, surprisingly, most streamers gave the game extremely high praise. Moreover, many of these streamers bought the game themselves, rather than through a commercial order, which makes people even more curious.

Many viewers who watch streamers play games also buy the game after watching them play and share their experiences in the community. This encourages more people in the community to try the game, creating a unique positive cycle, as if the game is not an idol merchandise item but a normal game.

Now, one month after its release, the total sales of "Heartbeat Guide: Fall in Love with the SKR Girl!" have reached 108.0 million in its first month!

This achievement successfully surpassed the previous record of 104.2 million for dating games, making SKR's game "Heartbeat Guide: Fall in Love with SKR's Girl!" the number one dating game!

This is a shot in the arm for the gaming industry, especially for dating games. Although the game initially gained popularity due to its fan base, it ultimately fulfilled its mission as a game by promoting itself within the community using non-fan players, thus achieving its current status.

If we remove the initial number of fan purchases, this game has attracted at least 300,000 to 400,000 real gamers, which is an exceptionally impressive achievement in today's dating game industry!

Furthermore, we believe this figure will continue to rise, as we have recently noticed that the game's daily sales figures have not decreased significantly and remain extremely stable. Industry experts are now analyzing that, given the current momentum, this game might even surpass 120 million sales in its second month!

This article, published in a gaming magazine, was also published on a gaming blogger's blog, clearly indicating that the author is the same person.

The article caused a huge sensation, making "Heartbeat Guide: Fall in Love with the SKR Girl!", which was already popular among dating game players, even more popular and bringing it into the view of even more gamers.

This has greatly increased the number of searches and views on related game forums and the SKR topic itself, naturally leading to many changes.

"Wow!!! My Instagram followers have increased so much, especially recently!"

"It must be because of the game, since our biggest recent activity has been the game."

As Miyamoto listened to these people, he had a simpler way to confirm it: his followers on Instagram, Twitter, YouTube, and other accounts had indeed increased significantly. However, from the system's perspective, the number of his die-hard fans had also increased considerably.

[Name: Miyamoto Sei]

Reputation: 7921

Level 7: World-renowned

Experience value: 7921/12800

Points: 498

Note: Reputation can only be increased when someone genuinely admires the host from the bottom of their heart. Each person provides 1 point of reputation, and it cannot be obtained repeatedly.

His number of die-hard fans has increased by about 300. If we count ordinary fans, then the number would be around 6,000, 7,000, or even tens of thousands.

In terms of this increase, this game can indeed be considered a great success.

"Nana-chan! There's an interview coming up later, remember to go!" Sakagami Minami suddenly appeared and said to Miyamoto Sei.

"Huh? An interview?" Miyamoto was taken aback, but then he saw Sakagami Minami: "It's an interview that everyone has to attend. The people from the game magazine organized this interview specifically because of this game, saying they want to ask everyone some questions."

"Ask us? We're just voice actors," Miyamoto said, puzzled.

“We’re not just voice actors, we’re actually actors too, which is why we’re doing this interview. If we were just voice actors, we probably wouldn’t be doing this interview,” Rina Asuka laughed. “And in a way, this time, the storyline is kind of like we’re playing ourselves, the script was tailor-made for us!”

At this point, she even nudged Miyamoto Sei and whispered, "You wrote Nana-chan's script yourself, didn't you?"

"Huh?!" Sakagami Minami immediately looked over, her eyes filled with shock: "That was written by Nana herself?!"

“Yes, that’s right. Maybe it’s because the screenwriter was too busy, so Amagai-P let me write it myself to save time,” Miyamoto said. “This way, it also saves me from having to watch the video recordings and learn about the people involved.”

"I heard that this script was written by several people at once, and each of them was required to carefully watch all kinds of behind-the-scenes footage and documentaries. If it weren't for the high price, they wouldn't want to do it at all!" Asuka Rina continued with a smile, "If Nana-chan can write her own lyrics, then writing articles must be no problem for her either. It's understandable that Amagai-sensei asked you to write one."

"That's what you call not wasting resources!" Sakagami Minami waved her little fist, then laughed: "Hehehe, since Nana herself wrote it, doesn't that mean this is actually a strategy guide?"

Seeing Sakagami Minami's expression, Miyamoto was about to turn his face away when the other person coughed and said, "Alright, I'll go over there first. Don't forget to attend the interview later!"

"Okay, senior!"

……

When Miyamoto arrived at the interview location, he had just finished interviewing Watanabe Hikaru. As soon as he entered, he saw Watanabe Hikaru fixing her bangs in front of the camera at the door.

"Great, my bangs aren't messed up!"

"Don't worry, Hikaru-chan, your iron bangs are hard to mess up," Miyamoto Sei laughed.

"Nana-neechan!" She pounced on Miyamoto Sei and rubbed against her chest. She then said, "Being interviewed by a game magazine feels completely different from being interviewed by an idol magazine. It's so much fun!"

"Really? Then I'll go take a look."

"Ok!"

Obediently letting go of her hand, Miyamoto immediately went inside. There were simple tables and chairs; all she had to do was sit down and answer questions. The reporters would record the answers and publish them in a magazine in the form of a Q&A.

"Hello, Miss Miyamoto!"

"Hello there!"

"Shall we begin?" the reporter asked.

Miyamoto nodded: "Let's begin."

"Okay, let's begin." The reporter said, picking up her notebook and starting to ask questions: "Regarding this game, 'Heartbeat Guide, Fall in Love with the SKR Girl!', not only the players, but we also have many questions we'd like to ask Nana-chan!"

"Please ask, but of course I can't answer very private questions."

"Of course it won't be that private. First of all, the first question is, as someone who's practically playing themselves, well, playing themselves, right?"

"Of course, this character was actually created based on our usual training, etc. It's a two-dimensional individual, a two-dimensional Miyamoto Nana!"

"That makes it much easier to understand. Now, continuing with the previous question, when you're doing voice acting for a character that's practically like yourself, do you ever feel awkward?"

"Can I skip this question?!"

"No, that's the first problem!"

Miyamoto smiled slightly: "Okay, then I can only answer that sometimes it is still awkward, but if you really get into the mood, you can quickly suppress the awkwardness. Simply put, it's awkward before dubbing, but once you start dubbing, there is no awkwardness."

"I understand. Can this be understood as acting? When acting, you are the character you are playing. In that case, your behavior is reasonable and there is no awkwardness?"

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