I am a domestic game design master
Chapter 214 A large-scale role-playing game integrating personal production, design, and life and ca
Chapter 214 A large-scale role-playing game integrating personal production, design, and life and career development!
She was supposed to go home and work overtime, but Yang Mimi unexpectedly arrived.
After plowing the land several times and applying fertilizer several times, Wang Haoran yawned and got up.
After making a casual lunch, Wang Haoran chose to work at home.
With Yang Mimi who cooks and cleans, Wang Haoran is now at ease!
"Prehistoric: Warcraft"
That's the name of the game.
After writing a good name, I thought that after spending a lot of money to invite so many people to make scripts and create countless novels, the stories inside Honghuang might change again, and I don't know if they will collapse.
Never mind!
Do it yourself and make the biggest, funniest game ever.
Wang Haoran found it from the "Fallout" project produced by Lu Junai, and he had an idea to make Warcraft into an open-ended game.
Since stand-alone games can be made into an independent open world, online games can also be made into open games.
Because "Prehistoric: Warcraft" has the characteristics of online games, Wang Haoran needs to make "Prehistoric: Warcraft" semi-open!
Large-scale online games, why do you have to fight and kill?
Isn't it good to make a career with harmonious development?
Those who don't want to play games can specialize in life occupations!
Those who don't want to fight and kill can run hotels, pharmacies and the like!
Even Wang Haoran wants to develop a construction career!
Wang Haoran thinks it is very interesting to change "Prehistoric: Warcraft" into a game that integrates free construction, free production, dungeon exploration, and fighting PK.
Shelved the famine with a production progress of 30.00% five, and then began to plan the gameplay and template of the prehistoric game.
The story background of the game has been briefly set before, and there are countless novelists and scriptwriters behind it who are perfecting the prehistoric world bit by bit.No need to pay too much attention now!
As early as DNF, Wang Haoran simply processed the Chinese version of various occupations in the game.
The prehistoric Pangu opened the world, and the dimensional invasion, etc., Wang Haoran injected a lot of Chinese myths.
However, he hasn't done enough to diversify the game's audience.
Such as ghost swordsman, berserker and other professions, Wang Haoran turned them into swordsmen, witch warriors, paladins and so on, Wang Haoran continued some settings of Fantasy Westward Journey.Such as Putuo and Buddhism, Taoism and Taoism, etc.!
However, Wang Haoran needs to perfect them this time.
"It doesn't matter how much work I have to complete these occupations? The key is whether there will be conflicts between combat occupations and life occupations. The games I am currently producing are not virtual online games. If I make occupations that are completely life-like, will it make players feel uncomfortable? bored?"
He wants to open a life dungeon career in the game world like those ancient online game novels.Players have more choices naturally.But you can't have your cake and eat it too!
Unless he only makes virtual games now, making a second game world.
Otherwise, the advantages of the games in "Prehistoric: Warcraft" cannot be shown.
Let the current players be patient, funny!It is possible for them to delete the game directly after playing for two days.
The gameplay of online games must be simple and clear, such as Audition, Super Speed, CF, the gameplay is reflected from the very beginning of the game.
Screening players, this is the core of online games!
It is the kingly way to gather common fans together to experience the carnival of the game and make profits from it.
Wang Haoran wants to inject a lot of life occupations into Warcraft, and may lose the core gameplay of the game!
clap clap clap!
After two slaps to his face, Wang Haoran became more conscious.
"What are you doing? Why are you beating yourself?" Yang Mimi, who was cleaning, looked at Wang Haoran suspiciously.
"It's okay, I'm just figuring it out!"
Thinking about relocating games every day, living by copying games from the previous world, his personal sense of game gradually became dull.
These are minefields that game designers try to avoid, but he wants to step into them.
"Mimi, do you think you can have both?"
She pondered for a while: "Uh, can we stew it and make porridge?"
Come on, pure foodie!
She was the first to eat fish and bear's paws!
Make porridge?
Yes, why stick to fish and bear's paw?
Why do you have to stick to the professional setting of Warcraft?
Wang Haoran spread out his thoughts.
Why don't I make the professions in the game a talent tree instead of being an internal profession of Warcraft?
Players can become whatever they want.
Isn't this kind of gameplay more interesting?
Then, Wang Haoran hesitated!
What is the core gameplay of large-scale 3D games?
Such as World of Warcraft, experience the charm of role-playing games, and cooperate with each other to fight.After the full level, there are achievement control, mount control, task control, PK, corpse guard...
Messy, disorderly, seemingly chaotic, but they all have a common feature: to vent and kill their excess energy and time, and to experience a different life.
If players could learn all professions, would it be more playable?
The playability is indeed higher, but the game control is more complicated and cumbersome!
Gamers don't like complexity!
Male players like to go straight to the point, like to enter with a gun, like to be carefree and gentle, and like to enjoy the process.
What I like is the aftertaste of the few seconds after the enemy is under his control, whining and screaming, and then disarming.
They don't want any foreplay!
They don't want to do anything to operate a game skill, they have to release WWASDBD + up, down, left, and right shaking keys!
Well, at least most players don't like games with complex operations.
They play games and like fun stuff.
They like to express themselves, and what they like is to hate people when they see them, and to do it when they don't accept it.
What are you looking at, what are you looking at, and then the game of lip service will definitely hit the street!
They enjoy the fun of being free from the law, and they enjoy the violent tendency that reality cannot satisfy!
Thinking of this, a picture came to Wang Haoran's mind: Players saw skills that were countless times denser than the DNF profession, and then they pressed the keyboard with crackling sounds...
Then I worked hard for a long time and found out that I lost! ! !
I see through!
Why is this game so hard to play?
It is an absolute disaster to include the skills of countless occupations in the skill release list!
Players who don't want to use their brains and like to rush forward, will they be numb when facing countless skills?
For players who only like to grind achievements, will they have countless doubts when they see so many professional skill options?
How should I choose?
How do I get achievements?
How should I use combos?
Fuck it, this game is too complicated, I'd better go watch a little movie!
The more complex the game operation is, the greater the chance of failure.
Wang Haoran scratched his hair, thinking about what to choose.
Are shortcut keys set?
Wang Haoran is worried again!
Fish and bear's paw can't have both, if you want to do free skills, you have to make a choice...
(End of this chapter)
She was supposed to go home and work overtime, but Yang Mimi unexpectedly arrived.
After plowing the land several times and applying fertilizer several times, Wang Haoran yawned and got up.
After making a casual lunch, Wang Haoran chose to work at home.
With Yang Mimi who cooks and cleans, Wang Haoran is now at ease!
"Prehistoric: Warcraft"
That's the name of the game.
After writing a good name, I thought that after spending a lot of money to invite so many people to make scripts and create countless novels, the stories inside Honghuang might change again, and I don't know if they will collapse.
Never mind!
Do it yourself and make the biggest, funniest game ever.
Wang Haoran found it from the "Fallout" project produced by Lu Junai, and he had an idea to make Warcraft into an open-ended game.
Since stand-alone games can be made into an independent open world, online games can also be made into open games.
Because "Prehistoric: Warcraft" has the characteristics of online games, Wang Haoran needs to make "Prehistoric: Warcraft" semi-open!
Large-scale online games, why do you have to fight and kill?
Isn't it good to make a career with harmonious development?
Those who don't want to play games can specialize in life occupations!
Those who don't want to fight and kill can run hotels, pharmacies and the like!
Even Wang Haoran wants to develop a construction career!
Wang Haoran thinks it is very interesting to change "Prehistoric: Warcraft" into a game that integrates free construction, free production, dungeon exploration, and fighting PK.
Shelved the famine with a production progress of 30.00% five, and then began to plan the gameplay and template of the prehistoric game.
The story background of the game has been briefly set before, and there are countless novelists and scriptwriters behind it who are perfecting the prehistoric world bit by bit.No need to pay too much attention now!
As early as DNF, Wang Haoran simply processed the Chinese version of various occupations in the game.
The prehistoric Pangu opened the world, and the dimensional invasion, etc., Wang Haoran injected a lot of Chinese myths.
However, he hasn't done enough to diversify the game's audience.
Such as ghost swordsman, berserker and other professions, Wang Haoran turned them into swordsmen, witch warriors, paladins and so on, Wang Haoran continued some settings of Fantasy Westward Journey.Such as Putuo and Buddhism, Taoism and Taoism, etc.!
However, Wang Haoran needs to perfect them this time.
"It doesn't matter how much work I have to complete these occupations? The key is whether there will be conflicts between combat occupations and life occupations. The games I am currently producing are not virtual online games. If I make occupations that are completely life-like, will it make players feel uncomfortable? bored?"
He wants to open a life dungeon career in the game world like those ancient online game novels.Players have more choices naturally.But you can't have your cake and eat it too!
Unless he only makes virtual games now, making a second game world.
Otherwise, the advantages of the games in "Prehistoric: Warcraft" cannot be shown.
Let the current players be patient, funny!It is possible for them to delete the game directly after playing for two days.
The gameplay of online games must be simple and clear, such as Audition, Super Speed, CF, the gameplay is reflected from the very beginning of the game.
Screening players, this is the core of online games!
It is the kingly way to gather common fans together to experience the carnival of the game and make profits from it.
Wang Haoran wants to inject a lot of life occupations into Warcraft, and may lose the core gameplay of the game!
clap clap clap!
After two slaps to his face, Wang Haoran became more conscious.
"What are you doing? Why are you beating yourself?" Yang Mimi, who was cleaning, looked at Wang Haoran suspiciously.
"It's okay, I'm just figuring it out!"
Thinking about relocating games every day, living by copying games from the previous world, his personal sense of game gradually became dull.
These are minefields that game designers try to avoid, but he wants to step into them.
"Mimi, do you think you can have both?"
She pondered for a while: "Uh, can we stew it and make porridge?"
Come on, pure foodie!
She was the first to eat fish and bear's paws!
Make porridge?
Yes, why stick to fish and bear's paw?
Why do you have to stick to the professional setting of Warcraft?
Wang Haoran spread out his thoughts.
Why don't I make the professions in the game a talent tree instead of being an internal profession of Warcraft?
Players can become whatever they want.
Isn't this kind of gameplay more interesting?
Then, Wang Haoran hesitated!
What is the core gameplay of large-scale 3D games?
Such as World of Warcraft, experience the charm of role-playing games, and cooperate with each other to fight.After the full level, there are achievement control, mount control, task control, PK, corpse guard...
Messy, disorderly, seemingly chaotic, but they all have a common feature: to vent and kill their excess energy and time, and to experience a different life.
If players could learn all professions, would it be more playable?
The playability is indeed higher, but the game control is more complicated and cumbersome!
Gamers don't like complexity!
Male players like to go straight to the point, like to enter with a gun, like to be carefree and gentle, and like to enjoy the process.
What I like is the aftertaste of the few seconds after the enemy is under his control, whining and screaming, and then disarming.
They don't want any foreplay!
They don't want to do anything to operate a game skill, they have to release WWASDBD + up, down, left, and right shaking keys!
Well, at least most players don't like games with complex operations.
They play games and like fun stuff.
They like to express themselves, and what they like is to hate people when they see them, and to do it when they don't accept it.
What are you looking at, what are you looking at, and then the game of lip service will definitely hit the street!
They enjoy the fun of being free from the law, and they enjoy the violent tendency that reality cannot satisfy!
Thinking of this, a picture came to Wang Haoran's mind: Players saw skills that were countless times denser than the DNF profession, and then they pressed the keyboard with crackling sounds...
Then I worked hard for a long time and found out that I lost! ! !
I see through!
Why is this game so hard to play?
It is an absolute disaster to include the skills of countless occupations in the skill release list!
Players who don't want to use their brains and like to rush forward, will they be numb when facing countless skills?
For players who only like to grind achievements, will they have countless doubts when they see so many professional skill options?
How should I choose?
How do I get achievements?
How should I use combos?
Fuck it, this game is too complicated, I'd better go watch a little movie!
The more complex the game operation is, the greater the chance of failure.
Wang Haoran scratched his hair, thinking about what to choose.
Are shortcut keys set?
Wang Haoran is worried again!
Fish and bear's paw can't have both, if you want to do free skills, you have to make a choice...
(End of this chapter)
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