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Chapter 495 Berserker Creed
Chapter 495 Berserker Creed
"The existence of side plots can make Egypt in our game more 'Egyptian'."
"And the exploration of the branch plot also allows players to ignore the defects caused by the main plot being too straightforward."
……
After the meeting advanced to a certain stage, Liu Xiong focused on the action design of the game.
"Although our game is called "Assassin's Creed", I have to emphasize again that when making the game, we will be more like Berserker's Creed."
"It's good to be able to assassinate the enemy suddenly without anyone noticing."
"But the failure of the assassination definitely does not mean the failure of the battle."
"Just imagine, I am a walker in the shadows, I am the god of death in the world, I am a ruthless night killer..."
"I'm attacking! Dagger! One knife!"
"The assassination was not successful?"
"Then I'm sorry, besides being a walker in the shadows, a god of death in the world, and a ruthless night killer, I am also a berserker with hand-to-hand combat skills in "Dark Soul"!"
"Failed in the assassination? At worst, just face it!"
"Remember." Liu Xiong said solemnly, "Don't be bound by the word assassin."
""Assassin's Creed" is not only a stealth assassination game, but also a smooth action game that allows players to open their eyes!"
"Assassination, blocking, dodging, circling around and other simple combat skills, and the feeling of hitting the flesh with a knife will bring players a "Dark Soul"-like action experience."
"Yes, I ask you to refer to the combat system of "Dark Soul" when making "Assassin's Creed", after all, it is indeed a very good and popular action game."
Liu Xiong's request has caused some controversy.
"The Berserker's Creed? Isn't this a bit nondescript, boss!"
Xiao Lin made a gesture of wiping his neck with a dagger, "We are playing assassins! It's Assassin!"
Liu Xiong smiled and said, "Isn't fish or fish? Don't care about such details. Believe me, players will like assassins with berserker talents."
"The feeling of hitting the flesh with a knife, lock! Block! Shield counter! Break the defense! This kind of battle is full of excitement, who doesn't like it?"
Hi Dog also agreed: "Well, boss, I thought about it carefully, and it would be better to add the setting of the Berserker's Creed."
"If you stealthily assassinate all the way, if it's too easy to assassinate all the way, then you won't have the pleasure of assassinating in seconds."
"And if the assassination difficulty is too high, the player will definitely go crazy."
"When players go crazy because of failed assassinations, the Berserker's Creed is their salvation!"
But Yuzu raised his hand hesitantly, and asked weakly: "Boss... Like "Dark Soul"? Is it really that difficult to do?"
Liu Xiong laughed after hearing this, "Yes, you can refer to the battle system of Black Soul."
"But Yuzu, please rest assured that "Assassin's Creed" is an action RPG that pursues simplicity and popularity."
"Even if it refers to the action system of Black Soul, "Assassin's Creed" is definitely a super brainless simplified version of "Dark Soul"."
"Players can experience the fun of the Black Soul action system, but this fun doesn't include the difficulty of the game."
"As a game that aims to sell well and become popular culture, our "Assassin's Creed" can be easily cleared even with handicapped hands."
……
Because "Assassin's Creed" is a masterpiece with extremely rich content, a lot of preparatory work has been done in the early stage.
Liu Xiong took Ye Shen Xiaokui Zhu Guda and fought for several working days in a row before he finally got the game's setting book out.
Afterwards, the development of the game was officially advanced.
This time Liu Xiong didn't paddle like before.
Because "Assassin's Creed" is Feimeng's first real masterpiece launched on STEAM.
At the same time, the type of action RPG game itself is also the most popular game category.
Therefore, Liu Xiong has high expectations for "Assassin's Creed".
Naturally, the requirements for "Assassin's Creed" are also very high.
Although it is reasonable to say that with the strength of Feimeng's employees, making games and so on is completely a few K, Liu Xiong can be a hands-off shopkeeper.
However, in order to ensure that the ideal "Assassin's Creed" is fully produced and make a good start for the future New Year's Creed, Liu Xiong supervised the entire battle.
Of course, Liu Xiong will not participate too much in specific technical matters.
Liu Xiong mainly proposed some settings and details that would make the game more exciting.
"In ancient Egypt, the cat was a sacred animal."
"So you have also seen that groups of cats can appear in our game at any time."
"And our protagonist Bayek, as the guardian of Egypt, naturally has the ability to get close to cats."
"After Bayek gets close to the cat and squats down, he will automatically reach out to pet the cat."
"And cats will interact with Bayek very friendly."
"Let the cats in the game actively get close to the protagonist. This will be a good little setting."
"After all, the number of shit-shoveling officers has increased in recent years. Adding cats and cats to "Assassin's Creed" can be a good way to please the players."
Yuzu also had a gratified smile on her face, and said: "If you accidentally kill a cat in the game, there will be a reminder that the guardian of Egypt should not kill the cat. It is really warm and caring."
……
"Also, in order to keep the players from panicking, we have to set that when the player is discovered while sneaking, the game will enter a shock slow motion stage."
"When the player is discovered, it's like a slow motion in a movie, and the picture will become very shocking."
"And the appearance of this slow motion also gave the player a little time to react - if the stealth is discovered, should he escape from the scene or start the berserker mode?"
Kobayashi nodded, and said, "The slow motion of stealth is broken, no problem boss, it's just that the difficulty of the game will be lower in this way."
Liu Xiong said with a faint smile: "The difficulty of the game has been reduced, but the game is also more cool."
"As a game that aims to dominate, whether it is a cool picture or a popular game difficulty, it is very necessary."
……
Zhu Guda carefully looked at the bow and arrow settings in the game, and came to ask Liu Xiong, "Even though my ancestors have been the best archers since ancient times, I have to say that it seems that the bow and arrow settings in "Assassin's Creed" A little too strong."
"This is also your boss's intention, right?"
Liu Xiong confirmed: "Yes, the bow and arrow in "Assassin's Creed" will be somewhat unscientific, but the game! Players looking for science in the game...uh..."
(End of this chapter)
"The existence of side plots can make Egypt in our game more 'Egyptian'."
"And the exploration of the branch plot also allows players to ignore the defects caused by the main plot being too straightforward."
……
After the meeting advanced to a certain stage, Liu Xiong focused on the action design of the game.
"Although our game is called "Assassin's Creed", I have to emphasize again that when making the game, we will be more like Berserker's Creed."
"It's good to be able to assassinate the enemy suddenly without anyone noticing."
"But the failure of the assassination definitely does not mean the failure of the battle."
"Just imagine, I am a walker in the shadows, I am the god of death in the world, I am a ruthless night killer..."
"I'm attacking! Dagger! One knife!"
"The assassination was not successful?"
"Then I'm sorry, besides being a walker in the shadows, a god of death in the world, and a ruthless night killer, I am also a berserker with hand-to-hand combat skills in "Dark Soul"!"
"Failed in the assassination? At worst, just face it!"
"Remember." Liu Xiong said solemnly, "Don't be bound by the word assassin."
""Assassin's Creed" is not only a stealth assassination game, but also a smooth action game that allows players to open their eyes!"
"Assassination, blocking, dodging, circling around and other simple combat skills, and the feeling of hitting the flesh with a knife will bring players a "Dark Soul"-like action experience."
"Yes, I ask you to refer to the combat system of "Dark Soul" when making "Assassin's Creed", after all, it is indeed a very good and popular action game."
Liu Xiong's request has caused some controversy.
"The Berserker's Creed? Isn't this a bit nondescript, boss!"
Xiao Lin made a gesture of wiping his neck with a dagger, "We are playing assassins! It's Assassin!"
Liu Xiong smiled and said, "Isn't fish or fish? Don't care about such details. Believe me, players will like assassins with berserker talents."
"The feeling of hitting the flesh with a knife, lock! Block! Shield counter! Break the defense! This kind of battle is full of excitement, who doesn't like it?"
Hi Dog also agreed: "Well, boss, I thought about it carefully, and it would be better to add the setting of the Berserker's Creed."
"If you stealthily assassinate all the way, if it's too easy to assassinate all the way, then you won't have the pleasure of assassinating in seconds."
"And if the assassination difficulty is too high, the player will definitely go crazy."
"When players go crazy because of failed assassinations, the Berserker's Creed is their salvation!"
But Yuzu raised his hand hesitantly, and asked weakly: "Boss... Like "Dark Soul"? Is it really that difficult to do?"
Liu Xiong laughed after hearing this, "Yes, you can refer to the battle system of Black Soul."
"But Yuzu, please rest assured that "Assassin's Creed" is an action RPG that pursues simplicity and popularity."
"Even if it refers to the action system of Black Soul, "Assassin's Creed" is definitely a super brainless simplified version of "Dark Soul"."
"Players can experience the fun of the Black Soul action system, but this fun doesn't include the difficulty of the game."
"As a game that aims to sell well and become popular culture, our "Assassin's Creed" can be easily cleared even with handicapped hands."
……
Because "Assassin's Creed" is a masterpiece with extremely rich content, a lot of preparatory work has been done in the early stage.
Liu Xiong took Ye Shen Xiaokui Zhu Guda and fought for several working days in a row before he finally got the game's setting book out.
Afterwards, the development of the game was officially advanced.
This time Liu Xiong didn't paddle like before.
Because "Assassin's Creed" is Feimeng's first real masterpiece launched on STEAM.
At the same time, the type of action RPG game itself is also the most popular game category.
Therefore, Liu Xiong has high expectations for "Assassin's Creed".
Naturally, the requirements for "Assassin's Creed" are also very high.
Although it is reasonable to say that with the strength of Feimeng's employees, making games and so on is completely a few K, Liu Xiong can be a hands-off shopkeeper.
However, in order to ensure that the ideal "Assassin's Creed" is fully produced and make a good start for the future New Year's Creed, Liu Xiong supervised the entire battle.
Of course, Liu Xiong will not participate too much in specific technical matters.
Liu Xiong mainly proposed some settings and details that would make the game more exciting.
"In ancient Egypt, the cat was a sacred animal."
"So you have also seen that groups of cats can appear in our game at any time."
"And our protagonist Bayek, as the guardian of Egypt, naturally has the ability to get close to cats."
"After Bayek gets close to the cat and squats down, he will automatically reach out to pet the cat."
"And cats will interact with Bayek very friendly."
"Let the cats in the game actively get close to the protagonist. This will be a good little setting."
"After all, the number of shit-shoveling officers has increased in recent years. Adding cats and cats to "Assassin's Creed" can be a good way to please the players."
Yuzu also had a gratified smile on her face, and said: "If you accidentally kill a cat in the game, there will be a reminder that the guardian of Egypt should not kill the cat. It is really warm and caring."
……
"Also, in order to keep the players from panicking, we have to set that when the player is discovered while sneaking, the game will enter a shock slow motion stage."
"When the player is discovered, it's like a slow motion in a movie, and the picture will become very shocking."
"And the appearance of this slow motion also gave the player a little time to react - if the stealth is discovered, should he escape from the scene or start the berserker mode?"
Kobayashi nodded, and said, "The slow motion of stealth is broken, no problem boss, it's just that the difficulty of the game will be lower in this way."
Liu Xiong said with a faint smile: "The difficulty of the game has been reduced, but the game is also more cool."
"As a game that aims to dominate, whether it is a cool picture or a popular game difficulty, it is very necessary."
……
Zhu Guda carefully looked at the bow and arrow settings in the game, and came to ask Liu Xiong, "Even though my ancestors have been the best archers since ancient times, I have to say that it seems that the bow and arrow settings in "Assassin's Creed" A little too strong."
"This is also your boss's intention, right?"
Liu Xiong confirmed: "Yes, the bow and arrow in "Assassin's Creed" will be somewhat unscientific, but the game! Players looking for science in the game...uh..."
(End of this chapter)
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