Northern Myanmar: These players are acting strangely!
Chapter 157: Trading Functionality Confirmed! A Friendly Reminder from the Game Designer!!
Chapter 157: Trading Functionality Confirmed! A Friendly Reminder from the Game Designer!!
[Preparing to quit the game: So, does anyone have a prediction of what the exchange rate between points and Kyushu coins will be?]
[New player: How can I predict this? There's no reference point at all. Let's just wait for the official announcement.]
[Freeloader King: It's hard to say. It depends on the game's popularity, the number of players, and the actual demand and output of game points within the game.]
[Sun and Moon in the Same Mistake: @Three Times a Day, didn't you want to buy it? What's your price range? How much are you planning to spend?]
[Great Roc Spreads Its Wings: Buying points with real money? Dude, you've got too much money to burn, haven't you? Who knows how long this game will last? Don't let your money run out only to find the game shut down.]
[New player: Rich guy, look at me! I can sell you my points! Price negotiable!]
[Ready to quit the game: Oh? You have a lot of points?]
[New player: Hehe, as long as I don't level up, I'll have plenty left over, right?]
[Ready to quit the game: 666, what a slacker!]
[Three times a day: I'm just asking. If a trading function is really added, I'll definitely buy it if the price is right. My biggest worry about this game is not having a place to recharge, even just buying game points would be better.]
[Pervert King: You're awesome, boss! You've spoken my mind! If a trading feature were really implemented, I bet a lot of people would want to sell their points for some pocket money.]
[Sun and Moon in Mistake: Even if you wanted to exchange them for money, it wouldn't be that easy. The total amount of points circulating in the game is currently limited, and the ways to obtain them are also limited. Furthermore, even if you collect a lot of points, without corresponding achievement points in the game, it's all for nothing.]
[Freeloader King: That's right. The game's early operation is unstable; nobody can predict the future. Today, it might be impossible to get a single point, but tomorrow, an official event could cause the point price to plummet. The risk is too great.]
[Sun and Moon in the Same Mistake: So I suggest everyone wait for the official announcement. After all, we don't know if this news is true or false yet. What if it's just a bug and everyone gets excited for nothing?]
[Aoi-sensei: Indeed, the official stance has been consistently noncommittal, leaving everyone on edge. It would be ridiculous if they later claimed they never intended to develop this feature.]
[Freeloader King: @Jun, Jun, stop spying! Come out and explain! Is this a bug? Give me a straight answer!]
[New player: @Jun, come out and get beaten up!]
……
……
Jingzhou.
Seal Studio.
Seeing the forum users tagging him like crazy, Chen Jiajun rubbed his chin in front of his computer screen and gave a wry smile.
These players are getting smarter and smarter; they can almost guess exactly what he has in mind.
Any massively multiplayer online role-playing game (MMORPG) inevitably involves the issue of trading virtual items for real money.
Chen Jiajun considered this point from the very beginning of the game design.
With game updates and the progression of the main storyline, enabling trading functionality is an inevitable trend.
Players have not yet completed the first main storyline of "Escape the Park".
Once the players have escaped and established their own bases or formed their own small gangs in the chaotic Golden Triangle, the game's economic system can truly begin to function.
At that time, the US dollars, red notes, and even firearms and ammunition in the game will be obtainable through many means.
But that applies to the relationship between players and NPCs.
The mainstream method for trading between players is through game points.
Game points will become hard currency, and their value will be directly linked to the real-world currency, Jiuzhou Coin.
This not only greatly increases the game's vitality and player engagement, but also prevents players who have just left the beginner's area from falling behind step by step, allowing them to quickly get started by purchasing points or basic resources from the top-tier players.
Ideals are full, but reality is skinny.
These ideas are still in the refinement stage, and there are many technical and operational challenges to overcome. For example, how will the points trading be conducted when the game currently has hundreds of servers?
Is cross-server trading allowed?
If cross-server functionality is required, a separate trading section would need to be created, which would significantly increase the complexity, essentially creating a replica of the stock trading software from the previous version, making it unfriendly to players.
More importantly, how to maintain market stability?
What if the game's points skyrocket on the first day of release, only to crash on the second day due to some change?
How can we prevent capital from entering the market and maliciously manipulating the market to fleece ordinary investors?
These issues must be considered before the feature goes live, and corresponding rules must be designed to restrict it.
The system only provides him with a technical framework for a trading function; how to apply this function and how to formulate the rules are up to him to design.
It's not something you can just decide to do on a whim, spend some reputation points to redeem this feature in the system shop, and then casually go online to play the game.
That's why he hasn't officially announced it to the players yet.
Seeing the increasingly heated discussion on the forum, Chen Jiajun could no longer pretend to be dead.
Out of concern for the players' wallets, he sat up straight in his office chair and started typing on the keyboard.
[Jun: Regarding the trading function, I'll address this here. This function is indeed currently under development, but due to the large and complex system involved, a specific release date is yet to be determined.]
He thought for a moment and then added a warning.
[Jun: Here's a friendly reminder from the game designers for all players:]
[1. Before the official launch of the trading function in "Bloody Golden Triangle," no in-game points trading interface will be available.]
2. The official stance is that players do not encourage or support purchasing in-game virtual items (such as US dollars, banknotes, firearms, etc.) from other players outside the game using real-world currency (such as Kyushu Coins or digital currencies) through any third-party platform.
3. The official team has no authority to regulate third-party platforms and will not recognize any chat logs or transfer information outside of forums as transaction evidence. The official team will not impose any penalties or provide compensation for any losses incurred due to private transactions, whether in-game or out-of-game.
[Jun: There's a saying, "Good advice is hard to give to a damn fool." I know many players have already found their teams in the park, and some have even received their first paycheck from the fraudulent park, enough to buy quite a few things in the park's supermarket; some players have also stolen or robbed weapons from the management staff through various means. If you insist on trading, the official team can't stop you, but please be sure to carefully consider the risks involved.]
[Jun: Finally, I hope all players can be patient. Our team is working very hard, so in the meantime, please enjoy the game itself and experience the feeling of teamwork. Have a great game!]
After posting the message, Chen Jiajun tidied up the content and edited it into a formal announcement, which he then posted in the notification section of the official website.
He did this for the players' own good.
At this stage, the Bloody Golden Triangle is still in its early stages, and players haven't even left the Scam Park map yet.
In this situation, whether you use Kyushu Coins to exchange for living supplies or buy weapons in the game, the security of the transaction is not guaranteed at all, and in the long run, you will most likely lose money.
A server only has a thousand people. Even if all of them are active players, there are still only a thousand people.
In a world with a population of hundreds of millions, how much economic impact can a thousand players have?
Even if the game promises never to wipe data, the production and demand of items within a single server are extremely limited, making it difficult to form a healthy and stable market.
Unless a server merge is implemented.
Only by integrating all servers to form a massive player base of hundreds of thousands or even millions of people can the value of game points truly stabilize and the in-game economic system be revitalized.
Only then can players feel free to spend money on improving themselves, whether it's increasing attribute growth or buying weapons and equipment, with the ultimate goal of increasing combat power.
This way, those who "work hard to make money" can feel at ease taking advantage of the system, while top players can solidify their position as top-tier players through investment.
Otherwise, relying on a small server with only 1,000 players will make it difficult to revitalize the game's economy, which would be an extremely unfriendly experience for both new and veteran players.
However, merging servers would involve other issues...
(End of this chapter)
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