The Fourth Calamity never believed in the steel torrent!
Chapter 82 A Simple and Brutal Night Raid Plan
Chapter 82 A Simple and Brutal Night Raid Plan
"...Alright, since you insist, why don't you tell me your plan?"
Seeing Andrei's appearance, Lieutenant Colonel Unere frowned, sighed, and asked.
He knew that since Andrei was so insistent, even if he tried to persuade him, he probably wouldn't run away.
Although these aristocratic scions can be quite unruly at times, when their stubbornness kicks in, they also possess a fighting spirit that refuses to back down, and they are just as capable of risking their lives.
In particular, the nobles of the Cambrian Empire have always had a martial spirit. Although most of the Cambrian Empire's foreign wars were notoriously difficult to fight, they were at least willing to fight.
"I can't go into the specifics of my plan; I'll have to improvise. But generally speaking, it's very simple to execute!"
"I'll lead my company out stealthily to raid their rear camp, seize as many of their armored vehicles as possible, and then outflank them from the outside!"
"At the same time, Lieutenant Colonel, you need to launch a fierce attack as soon as my men set off to cover me, hold back the enemy troops in the town, and prevent them from escaping!"
"Believe me, as long as we can seize their armored vehicles, we can gradually gain the initiative in the war. At that point, they'll be in big trouble!"
What a brutal plan! It looks like they're just going to launch a straight-up attack!
However, he had to admit that he preferred this plan to the plans made by his own staff.
Compared to staff officers who came from military academies, Lieutenant Colonel Unerey, who had honed his skills on the battlefield, preferred simple, direct, and highly executable plans.
In his view, the battlefield is inherently unpredictable, so what's the point of formulating such a complex and meticulous plan?
Once the general direction and objectives are planned out, the rest can be handled by officers at all levels. As long as the objectives are achieved in the end, who cares how they actually operate?
Even so, he felt that the plan was extremely risky and seemed quite adventurous.
"Andrei, to be honest, even if the enemy's armored troops have rested at this point and will most likely leave their armored vehicles, they must still have quite a few soldiers left behind to guard the rear camp, right?"
"Are you sure that the remaining soldiers in your company can handle the men who stayed behind at the camp?"
Lieutenant Colonel Unere tried to dissuade him, saying he felt the plan was tantamount to suicide, but Andrei was fully confident.
"Don't worry, after experiencing the intensity of the previous war, even if they leave some people to defend the camp, how many can they leave? 300 should be enough, right?"
"Given the surprise attack, I don't believe I can't take care of these people!"
Andrei spoke with great confidence.
Leaving aside the remaining ordinary soldiers in his company, just talking about the players, he now has 60 players.
What do these 60 players mean?
This means 60 fearless veterans who possess skilled military knowledge, a variety of outrageous skills, and are tireless and undaunted!
Most importantly, these 60 soldiers are invincible! As long as Andrei goes with them and carries the flag, he can easily become a respawn point!
The player can respawn continuously, and even if the enemy's remaining troops are elite enough, he is fully confident that he can slowly whittle them down.
Especially compared to defense, players have always been better at offense. If a Battlefield player can't flank and ambush, what kind of Battlefield player is he?
As for Andrei going to the front line with other players to carry out such a risky mission, wouldn't that lead to too much risk?
If it were before, he would definitely have felt that the risk was too great, but now that his body has become semi-player-like, he doesn't feel that the risk is particularly great anymore, because he has also gained the most important ability of a player - resurrection!
Unfortunately, his resurrection is very different from the player's resurrection. Strictly speaking, he should be resurrected as an important NPC for the continuation of the game, not by the player.
Therefore, once he is killed by the enemy, the entire battlefield timeline can be reset to 10 minutes earlier by consuming 10000 influence points. In the players' words, this is called loading a save file.
It was precisely because of this ability that Andrei became bolder.
Wearing the Trench Warrior suit, which grants him 83% damage reduction, and possessing a skill that allows him to reload, he should be fine as long as he doesn't rush too far ahead, stays a little behind, and gets covered by other players.
Moreover, in preparation for this night raid, he even redeemed the Sentinel Set, so he could switch from the Trench Warrior set for close combat to the Sentinel Set whenever necessary.
To be honest, he had initially considered getting the Intruder Set, because the Intruder Set is really powerful in many ways.
The intruders have two most powerful skills. One is that after throwing a flare pistol, the location where the flare lands will be bombarded by artillery.
Even if there are no artillery positions behind, as long as the signal flare falls, the player's mechanism can still produce such artillery fire, which is simply the legendary subspace artillery fire.
Another skill is that invading players can throw coordinates around, and within a certain time limit, the team members can choose to revive at these coordinates, which is equivalent to a revival point.
The reason Andrei didn't choose to exchange for the Invader was because the player was too uncontrollable, and this unit was too destructive.
Once the subspace artillery fires, a series of shells will explode, potentially destroying all of the enemy's armor and defeating the purpose of capturing vehicles. But that's not the most troublesome part.
What he fears most is that a player might suddenly fire such a shot during close-quarters combat, resulting in indiscriminate artillery fire that kills both friend and foe.
Therefore, in Andrei's view, the Invader unit, as its name suggests, is best used when invading the enemy.
Even if the humanoid subspace cannon were to self-destruct, a barrage of shells landing on enemy positions could cause heavy casualties. However, this skill would be less useful when the player is on friendly territory and needs to engage in a melee with charging enemies.
So after some consideration, he decided to exchange for the Heavy Armor Sentinel.
With extremely high health and incredibly fierce machine gun firepower, even if the shooting accuracy is slightly lacking, the firepower is enough to make up for it all.
In this situation, heavily armored sentries are practically human armored vehicles. As long as you don't get bayoneted in the face by the enemy, it's really not easy to kill a sentry!
(End of this chapter)
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