Super Magician: The Magic Network Collapsed Again at the Start
Chapter 97 Elemental Affinity
Chapter 97 Elemental Affinity
The guards and professionals along the way made way for him, and even dared not look directly at Anser, showing the initial impact of the battle.
What is the significance of taking down a flying dragon in aerial combat?
The three-headed dragon and one half-dragon came to rescue people, but not only did they fail to save them, they almost lost one of their own, and in the end they could only "flee in disarray".
At least that's what most people are seeing.
Anser entered Leomon's cabin alone, leaving everything else to Blatt and the others.
Baron didn't bring up the matter of signing the magic contract again, but invited Blatt to go and deal with the dragon, and to take the contract back.
The giant tail used Anser's adamantite short sword to dismember the half-dragon, which sounds cruel, but the dragon skin, dragon blood, and dragon claws are all valuable items.
The armor, weapons, and other personal items on the half-dragon's body also looked unusual.
After all, no dragon is poor, not even a half-dragon.
Anser pulled a blanket from his backpack, spread it on the ground, and then lay down comfortably on it.
With another wave of his hand, he transformed Leomon's hut into a semi-transparent structure, changing the dome to a starry sky.
'That's much better.' He let out a comfortable sigh. 'Upgrade!'
His mind sank into his thoughts, and the silver dice spun slightly, revealing upgrade options:
Increase your warlock level or choose a new class.
'Raise your warlock's level.'
[Level Up: Rank 6 Warlock!]
You have gained a Dragonvein Warlock trait: "Elemental Affinity"
Your True Dragon power has been increased: Golden Dragon Power +1, Silver Dragon Power +1
You can learn a new spell, as well as a spell from the Evocation school.
You have mastered a new skill and a super magic ability.
A series of notifications popped up, and Anser couldn't help but smile.
He first tried to allocate points to Charisma with the True Dragon Power, but it didn't work, so he gave up completely.
The True Dragon Power obtained at this stage should be called Hatchling Dragon Power, and 20 is the attribute cap.
'Then add all points to Constitution to increase related immunity, resistances, and health.'
Physical constitution may seem insignificant at first glance, but when it truly comes into play, it can be a matter of life and death.
A spellcaster's concentration depends primarily on their physical constitution; those with high physical constitution are less likely to be interrupted.
Then, he clicked on "Elemental Affinity," a power he had been eagerly awaiting.
"Elemental Affinity": You gain a strong affinity for the cold and fire elements, as well as related resistances.
When you cast spells of cold and fire, you will deal increased spell damage equal to your Charisma modifier.
'This is... the Enchanting Wound!'
This is similar to the mage's Greater Evocation, but it only applies to cold and fire damage. The higher the spellcasting attribute, the higher the spell damage.
His freezing spells are chilling and extremely cold!
His fire magic was incredibly hot, capable of melting gold and stone!
以冷冻射线为例,原伤害1d8,精英施法者2d8(2-16),在安瑟手中就变成7-21点,算上「魔力掌控」的伤害掷骰+1,那就是8-22点寒冷伤害。
The maximum damage a novice spellcaster can't achieve is simply their minimum damage output.
Next are two spells.
Although the third-circle Evocation spells are a full spell list, the choices are limited. He has Fireball and Mega Magic Conversion spells, which are sufficient to handle most situations.
After thinking about it, he chose "Vibrant Aura".
This is a spell that can only be learned by priests, paladins, and druids. When cast, it emits a beam of light with a radius of 30 feet (9 meters) that restores 2d6 (2-12) health to a creature within the area every six seconds, with a base duration of 1 minute.
This is a healing spell, very useful for saving teammates and yourself. The key is that it's also cheap; healing potions are getting more and more expensive these days, and he doesn't know alchemy, so he really can't afford them.
For his second spell, he chose the defensive spell "Spell Counterspell," which is almost a must-learn spell for any spellcaster, because a spellcaster's greatest enemy is always another spellcaster.
This spell relies on instantaneous reaction. As soon as you see a creature casting a spell, you can try to interrupt it with a spell counterspell. If the opponent fails to save the spell, the spell will dissipate and have no effect.
However, it is very demanding in terms of timing and is almost impossible to counter spells that do not have incantations, gestures, or material components.
Currently, the magic network is in disarray, so there aren't many applications for this spell. But don't forget, there's a group of blue-robed madmen secretly hunting down warlocks everywhere.
In short, it's always better to be prepared.
There are more options for specializations, but unfortunately all the Dragon Mark specializations are grayed out and unavailable. The only one that is lit up is called "Higher Storm Mark," but its effect is not very good.
This was also within Anser's expectations; each creature can only have one dragon mark, and perhaps there will be conflicts between different dragon marks.
After much deliberation, he chose "Battlefield Spellcaster".
[Battlefield Spellcaster]: General Feat.
You gain the following benefits:
"Attribute Boost": Your Intelligence, Perception, or Charisma will increase by 1, up to a maximum of 20.
"Focus": You are a seasoned veteran, and your physical immunity gives you an advantage when maintaining focus.
"Responsive Spell": When a creature moves out of your reach and triggers your attack, you can use your reaction to cast a single-target spell on that creature.
"Flexible Spellcasting": As a qualified battlefield spellcaster, your spellcasting actions have been honed through countless trials and are never bound by rigid forms.
You can reduce or even eliminate the casting posture for spells, and you can still meet the casting requirements even if you have weapons and shields in both hands.
This specialization is considered a spellcaster's divine skill, and its core revolves around "concentration".
There are many spells that require maintaining focus, and their effects are generally very strong. Once focus is lost, the consequences are terrible.
For example, in today's battle, if Anser maintained his fear spell in the air without the Wind Element Essence or if it was interrupted by an attack, then landing on top of the flying dragon would be suicidal, as a single strike from his poison sting could severely injure him.
Because Poison Sting relies on poison, even if the Queen Butterfly Cloak teleports him away in time, it won't make a difference.
Air combat is so difficult; he still finds it exciting just thinking about it.
"Responsive Spells" and "Flexible Casting" are also very useful, as both can reduce casting time.
Most spells require specific hand gestures, often jokingly referred to as "spell hand seals." These gestures are crucial for constructing spells and channeling magic, but they are not only time-consuming but also make it difficult to hold objects in one's hands.
The "Elemental Orb" floating and following effect may seem useless, but it is actually a rare attribute that frees up your hands and indirectly increases casting speed.
Even so, Anser usually casts spells empty-handed.
After becoming a "battlefield spellcaster," he can cast spells while carrying a shield, making him both cunning and violent.
For his last metamagic feat, he chose "Delayed Spells".
"Extended Effect Spell": When you cast a spell that lasts for 1 minute or longer, you can spend 1 point of Supermana to double its duration, up to 24 hours.
If the spell you are delaying requires focus, you have an advantage when you maintain focus on the spell and save throws are in effect.
It not only extends the effect but also counteracts unexpected events. When combined with battlefield spellcasters and those with high physical constitution, it greatly enhances his spellcasting ability in extreme situations, such as aerial combat, naval combat, and mounted combat...
[Spells: Vitality Aura, Spell Counter; Feats: Battlefield Caster (Wisdom +1); Metamagic: Delayed Spells; Confirm?]
"confirm!"
A vast amount of magic flowed into Leomon's hut, forming swirling magical winds that resonated with Anser's innate magic, creating a continuous and powerful surge.
The wind howled and grew stronger, swirling around the small house, giving the impression that a tornado was about to form.
The surrounding people were terrified and fled elsewhere, fearing they would be affected.
At one point, the storm dissipated without warning, as if nothing had happened.
(End of this chapter)
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