Super Magician: The Magic Network Collapsed Again at the Start
Chapter 26 Immobilized Humanoids
Chapter 26 Immobilized Humanoids
Anser's dragon bloodline granted him two dragon spells: "Dragon Breath" and "Transformation".
Both of these are relatively powerful second-level spells, each costing 3 mana to cast.
"Dragon Breath Technique" is a spell that simulates the breath of a dragon, since the body structures of humans and dragons are completely different.
It allows the user or an ally to exhale a breath that has a cone-shaped radius of 15 feet (≥4.5 meters) and can be of one of the following properties: acid, cold, fire, lightning, or poison. All creatures in the area must make a Dexterity save. A failed save results in 3d6 (3-18) damage, while a successful save results in half damage.
"Agility saving throw" can be understood as the enemy reacting quickly enough to dodge the center of the breath attack, thus avoiding serious injury.
"Transformation" can change one's physical appearance and has three main abilities: "Appearance Change", "Aquatic Adaptation", and "Natural Weapon".
"Change appearance" means exactly what it says, but the basic body outline will not change; for example, you cannot become a quadruped or a large creature.
"Aquatic adaptation" means growing gills and webbed feet, and mastering underwater breathing and swimming.
"Natural Weapons" are quite interesting. They can grow claws, fangs, horns, or hooves. When attacked with bare hands or using these organs, they deal 1d6 (1-6) damage, and the damage is adaptively adjusted based on the spell's attribute, rather than strength.
In other words, you can grow claws to engage in close combat with others, using your charm attribute to overcome your inability to fight in close combat.
'It's better to handle battles from a distance unless absolutely necessary.' Anser pursed his lips, clearly lacking confidence in his melee abilities.
Choosing the new spell is a bit of a dilemma.
Second Ring has many good spells, such as Shadowstep, Invisibility, Immobilize Humanoids, Gigantify/Shrink, Burning Ray, Earthbind, and Invisibility Detection...
Unfortunately, warlocks can only master one spell per level, fewer than mages, and are destined to specialize in only one spell.
He possesses the bloodlines of both the Golden Dragon and the Silver Dragon. After mastering "Elemental Affinity" at level 6, he gains affinity for fire and cold, making him more proficient in these two types of spells and dealing higher damage. Therefore, the best spell choice is one that aligns with his own bloodline.
However, both life-saving and control spells are equally important.
After much deliberation, he finally gave up on the elusive footwork he had been longing for and chose a powerful control spell: Immobilize Humanoids!
He now has a team to back him up, so short-distance individual teleportation is not very meaningful.
The Humanoid Freeze spell, also known as the Human Freeze spell, is a second-level bewitching spell with a base range of 60 feet (≥18 meters), which can exceed 48 meters with the help of attributes and feats. It is effective against all humanoid creatures.
It can paralyze a target for one minute, requiring the caster to remain focused. The target must make multiple perception saves to break free of the spell's effect.
Concentration is a special spellcasting state. Some spells require continuous channeling and attention. During this time, other spells that do not require concentration can be cast. However, once concentration is interrupted for any reason, the spell's effect will disappear.
Perception immunity is easy to understand. Once controlled, the target will constantly try to regain control of their body. The stronger the perception, the more difficult it is to be controlled by the spell.
If Anser had known this spell, he could have cast it instantly with super magic, perhaps controlling the opponent for a few seconds, which would have been a good way to save his life.
As soon as Anser completed the confirmation, a surge of magic power welled up from the depths of his body, churning and surging, spreading throughout his entire body, sometimes like scorching magma, sometimes like cold frost.
It is both full of energy and extremely obedient.
His skin shimmered with a golden and silver glow, and subtle changes were taking place throughout his body. Each time a sorcerer developed his innate magic, it was a sublimation of his life form.
After a long while, the surging magic subsided, but the powerful sense of fulfillment still filled my mind.
Anser silently absorbed the three new second-circle spells he had just mastered, and it felt fantastic.
During the years when the original owner was studying hard in the mage tower, he doubted himself more than once that he was mentally challenged. The torment and pain of not being able to learn no matter what was wrong with him is something that ordinary people can never understand.
No, perhaps those students who mistakenly chose mathematics as their major in a past life can empathize with this a little!
'very nice.'
He brought up his character card to check his status.
Name: Anser Holreven
Race: Human - Silver-browed subspecies (medium size)
Background: Nobles
"Class": Warlock (Dragon Sorcerer)
Level: 3
"Experience": 1117/2700
"Life": 28/28
"Magic": 20/22
"Super Magic": 1/3
Armor Level: 15 (14+1)
"Faction": Absolutely Neutral
"Faith": None
——Core Attributes——
【Strength: 12】
[Agility: 12]
[Physique: 12]
【Intelligence: 13】
【Perception: 13】
[Charisma: 17] "Skills": Mystery +2, History +1, Special Skills +1, Sports +1, Medicine +1, Intimidation +1, Survival +1
Languages: Common, Dragon Language, Netheril, Iluscan
Specialties: Proficient, Robust, Spellcaster
"Traits": Spellcasting, Innate Spells, Dragon Physique, Dragon Magic, Mana Fountain, Super Magic
"Super Magic": Twin Spells, Instant Spells
"Equipment": Divine Berry Staff (Fine), Protective Cloak (Fine), Mana Storage Ring (Rare)
—Spell—
"Tricks": Light Spell, Freezing Ray, Wizard's Hand, Magical Trick, Spell Burst, Clay Spell
"First-Circle Spells": Self-Disguise, Featherfall, Leap, Shield, Radiant Orb, Command, Magic Missile
Second-Circle Spells: Dragon Breath, Shapeshift, Freeze Humanoids
--other--
"Adventure Traits": Magic Control, Extraordinary Talent
'It's finally starting to look like something.' Anser was very satisfied.
Judging from this experience, it would be quite difficult to reach level four, but the leveling up would be slower as he progressed, so he was already prepared for that.
At level four, you can choose a new specialty or improve your attributes, which is something I'm really looking forward to.
Anser opened his eyes and met Blatt's surprised gaze.
"You...have mastered a new spell?" Blatt asked hesitantly.
“Yes.” Anser did not deny it.
Professionals don't know the numerical levels, but they have a vague feeling of improvement with each level, just not as dramatic as leveling up. They need to accumulate training and learning over time.
"Where do we go now?" Blatt didn't ask for details, as it involved professional privacy.
Anser looked at Finn: "What's the situation in the city now?"
“Chaos!” Finn’s voice was dry. “Even Greyhawk can’t tell how many monsters there are, hundreds, maybe thousands…”
These monsters roam everywhere, ranging from two or three to dozens, causing a great deal of chaos.
In reality, ordinary goblins and murlocs are not much stronger than ordinary people. There are also a large number of professionals on the human side, but very few are willing to risk their lives.
The Darklands are harsh environments, and the creatures there are far more ferocious, cruel, and bloodthirsty than humans!
The largest group of monsters, mostly Kou Tao fishmen, was stopped at the breach in the northeast corner of the dike, and the situation was not optimistic.
“No wonder there are so many merfolk; the breach in the river estuary might not have been an accident!” Anser’s voice was icy.
The subterranean creatures were clearly organized and premeditated; their racial conflict was a life-or-death struggle with no room for compromise.
“Once they break through the defenses, we… will probably find it difficult to mount an effective counterattack.” Blatt knew the nature of adventurers and professionals well; when things seemed hopeless, they would run away faster than anyone else.
When the Kou Tao fishmen launch a massive invasion, it will be extremely difficult for humans to cross the river. Even if they have boats, they will be useless and may be trapped here, and then gradually devoured.
“Then kill them.” Anser smiled faintly, revealing a set of gleaming white teeth.
He originally had no hatred for the subterranean creatures; they were all different species, and they were all just trying to survive. But when that dark blue blade fell on his neck, his mindset changed.
I am also a human being. Killing them requires no reason, no sympathy. Our civilizations are different. There is no concept of empathy or humanity, and I have no psychological burden.
"Heh heh, just what I wanted!" Blatt clashed sword and shield, his anger still lingering.
“Let’s go.” Finn slung his backpack over his shoulder, more enthusiastic than ever before.
The three returned to Zhongjie Street and walked briskly north along the main road.
At this point, there were almost no living civilians on the road; those who could run had all fled, and the monsters were chasing the crowds deeper into the city.
Near the bridge, there was standing water everywhere, and stepping into it made a squelching sound. The ground was littered with corpses, both human and subterranean creatures.
Flame Fist Fortress still stands in the night, like a silent giant, sitting cross-legged on a high platform, indifferently watching this human catastrophe.
The character card appears twice in Chapter 26 of the main text, so it shouldn't be considered filler.
From now on, complete character cards will no longer appear in the main text, but will be placed at the end of each chapter in the author's notes. The latest job panel data will also be provided in the work-related section.
First-order spells consume 1 point of mana, while second-order spells consume 3 points of mana.
(End of this chapter)
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