Super Magician: The Magic Network Collapsed Again at the Start
Chapter 10 Magic Missiles
Chapter 10 Magic Missiles
On the battlefield, Rand cleaved an orc in two with a single sword strike, but without inflicting any casualties.
The orc stood up, roared, and charged forward again, shield raised. His eyes showed fear, but he did not hesitate.
Suddenly, footsteps sounded, and Rand glanced out of the corner of his eye and saw two figures rushing towards him from behind.
His eyes lit up, and he shouted, "Reinforcements are here! Hold on, everyone!"
This was a strategy; he didn't think the two men could make much of a difference, but rather it was a way to boost morale.
The human side was indeed greatly encouraged, although most of them didn't have time to pay attention to the arrival of a few reinforcements.
outside the battlefield.
Anser slowed his pace; the battlefield was chaotic, making it difficult for spellcasters to make their move.
Seeing the low hills on both sides, he had an idea. He adjusted his direction, took a running start, and leaped up to begin climbing.
The slope wasn't steep, and he quickly climbed to a height of six or seven meters, found a foothold, stood up, and looked down. The battlefield was just over twenty meters ahead, completely visible.
'Perfect!' Anser was overjoyed.
Just then, Blatt entered the battlefield and looked back. He breathed a sigh of relief when he saw the figure on the hillside to the side.
Anser nodded to him, then cast the Clay Shaping spell, creating a thin wall a meter high in front of him.
His actions may seem like a waste of time, but they are actually aimed at "creating excellence"!
The higher vantage point provides an advantage in accuracy, and spells are not blocked by crowds or obstacles. Walls offer cover, making it harder to be hit; simple and practical.
His gaze swept across the battlefield, locking onto the goblin wielding a crossbow.
""
Spell Burst - Flames!
In less than half a second, a burst of magical energy shot out from the tip of the staff, swept past everyone's heads in the blink of an eye, and crashed into the chest of a goblin.
"Bang bang—"
The goblin was struck as if by two heavy hammer blows, slamming heavily to the ground. His chest caved in, blood flowed from his face, and after a few twitches, he stopped moving.
[You cast Spell Burst on the goblin... The goblin was hit, taking 13 (8+5) points of fire damage, a critical strike, and the target died. Gain 50 combat experience and level up...]
Upgraded!
I was very lucky this time, I landed a chain attack, and the goblin with only 7 health was instantly killed.
On the front lines of the battlefield, Rand was overjoyed to see this scene.
Spellcasters aren't uncommon, but spellcasters who can cast spells efficiently and accurately even when the magic network is in disarray are extremely rare. He found casting Holy Slash quite difficult, let alone lower-level professionals.
Anser didn't pay attention to those things; he squatted down and immediately summoned his character card.
After upgrading, professionals can choose to improve their original professional level or take on other professional jobs, specializing in one or drawing on the strengths of many.
Anser decisively chose to upgrade his warlock level.
[Level Up: Rank 2 Warlock! You have gained two new class traits, and you can learn new spells.]
Without time to check his class trait, he quickly locked onto a new spell: Magic Missile.
Magic Missiles, also known as Magic Missiles, create three flashing darts formed by magical force fields. Each dart deals 1d4 (1-4) + 1 force field damage to the target. The base casting range is 120 feet (≥36 meters). The force field tracks the target and never misses.
The most awkward problem for low-level spellcasters when facing strong opponents is: they can't hit them!
High-level professionals have high attributes, many characteristics, and many skills. They can dodge and run away, so even the strongest spells are useless if they can't hit them.
Magic Missiles perfectly solve this problem.
Anser stood up, his eyes gleaming with magical light, as all his thoughts about the magic missiles surged through his mind.
A few seconds later, he locked his attention on Blatter's opponent.
This was a bear goblin, half a head taller than Blatt, but not as strong. However, he was dressed in animal hide armor and wielded a shield and a mace, and he was pressing Blatt's attacks.
""
(Magic Missile)
Three flash missiles were launched almost simultaneously, each tracing unpredictable arcs in the air before hurtling towards the bear goblin.
Caught off guard, the bear goblin managed to raise his shield, but it was too late. Missiles struck his head, chest, and arms in quick succession, exploding into sprays of blood.
[Successfully cast the first-level spell Magic Missile. You have gained a deeper understanding of innate magic and gained 1 class experience...]
[You cast a magic missile on the goblin... The goblin was hit, taking 12 points of force field damage, current health 9/27...]
'One point of experience for casting a spell?' Anser was speechless.
On the battlefield, Blatt paused for a moment, then reacted, taking a step forward and thrusting his longsword into the unbalanced bear goblin's armpit, reaching straight to his heart.
[Target dead. Gain 31 combat experience...]
The morale of the human side was greatly boosted. These armored bear goblins were a big problem, and losing even one would greatly reduce the pressure.
The gray dwarves at the rear of the battlefield shouted a few times, and several orcs and goblins tried to rush over and kill Anser, but they were held back by Blatt and the humans.
"Watch out—" Rand shouted, turning his head.
Anser looked up and saw a black light magnify in front of him. His scalp tightened, and he suddenly squatted down, hiding his body behind the low wall.
"Whoosh—" A javelin whistled past half a foot above the low wall, making his heart pound.
"grass!"
He immediately peeked out from the side to look at the battlefield.
A tall, burly goblin with red skin, pointed ears, and half-armored body was getting ready to throw a second time.
Suddenly, an arrow shot from the upper left. The goblin hurriedly dodged, but was still hit in the arm.
Anser looked up and saw a human archer appear on the hillside, nocking an arrow.
Enraged, the goblin turned his attention to the archer who was closer in distance.
'good chance.'
Anser suddenly stood up and locked his mind on the earth spirit.
""
(Magic Missile)
Three flashbang missiles streaked across the battlefield with a chilling whistling sound, much faster than javelins.
The goblin rolled to dodge, the missiles' trajectories slightly deviated, and in an instant they arrived, hitting his exposed buttocks one after another.
"Ow—"
The piercing cries of agony caused both sides in the battle to involuntarily tense up.
[You cast a magic missile at the Goblin Commander... The Goblin Commander was hit, taking 20 (critical) force field damage, current health 35/58...]
Whoosh, whoosh, whoosh, three arrows came in quick succession.
The gnome commander instinctively rolled on the ground, the arrows deflected by his plate armor, but he was only hit in the leg by one arrow, which splattered blood.
""
(Magic Missile)
As the powerful dragon language echoed across the battlefield, magical missiles had already arrived.
Knowing he couldn't dodge, the goblin raised his arms to take the missile head-on.
"Boom boom boom——"
[...The earthbill commander was hit, taking 7 points of force field damage. His current health is 24/58...]
'It's so hard.' Anser breathed slightly, trying to calm his turbulent magic.
If he were an ordinary warlock, he would have already exhausted his spell slots or been in a state of exhaustion, and would have no way to deal with the opponent. Fighting two levels higher is a very difficult thing.
Fortunately, he is no ordinary person; after upgrading, he has 11 points of magic power, enough to kill the opponent.
At this moment, Rand finished off his opponent, took a few steps to the earthbill commander, slashed through his defenses with one sword, and then beheaded him with another.
[Target dead. Gain 190 combat experience...]
"So much experience!" Anser was overjoyed.
Unfortunately, the kill wasn't his. He discovered that he would gain much less experience if he didn't directly kill the enemy, but fortunately, he could gain experience as long as he participated in the battle.
With the threat gone, he stood facing the wind, staff in hand, transforming into a ruthless spellcasting machine, unleashing spell after spell with precision and speed.
""
"..."
With limited magic power, he tried to use spell bursts to target archers in the back or unarmored goblin minions, occasionally relieving some pressure on Blatt.
Magic tricks don't have headlocks, and moving targets are hard to hit, so it's not good to directly intervene in close combat. If you hit a teammate in the chaos, it would be a huge blow to morale.
"boom--"
One of the goblin minions was unlucky enough to trigger a chain explosion, smashing his facial features and causing him to fall straight to the ground.
[...Target dead. Gained 37 combat experience...]
At this time, at least six or seven goblins died directly or indirectly at his hands.
Such an opportunity is truly rare. The wave of experience gains is as refreshing as drinking an ice-cold beverage on a sweltering 40-degree day, making it irresistible.
Note: In D&D rules, magic missiles hit automatically, there are no attack rolls, and therefore no critical hits.
But reality is different; a fatal blow would result in serious injury or death. For the sake of plausibility, a heavy blow was introduced. Thank you for your understanding.
Magic Missile
First Ring of Power (Warlock, Mage)
Casting Time: 1 action
Casting range: 120 feet
Spell components: V (spell), S (gesture)
Duration: Immediately
You create three shimmering darts formed by magical fields, each designed to hit a target creature within your casting range that you can see. Each dart deals 1d4+1 field damage to the target. All darts will hit the target simultaneously, and you can also designate them to hit the same target or several targets separately.
Ascending Ring Casting. When casting this spell using a second-ring or higher spell slot, the spell creates an additional dart for each higher ring you use.
(End of this chapter)
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