I was an apprentice in Ferren
Chapter 77: Author's Note on Launching the Book, and Answers to Some Questions
Chapter 77: Author's Note on Launching the Book, and Answers to Some Questions
First of all, I would like to thank all my readers. I will read every comment, whether it is a reward, a correction, or encouragement. I will also keep the criticisms that are not malicious. After all, I am not a master. My writing efficiency is not as good as most of my peers. I am really not very good.
Let's talk about this book first.
Firstly, the pacing of the early books was problematic. I became overly engrossed in trying to rationalize the progression from the 3rd to the 5th edition, which resulted in a slow pace and a dry reading experience. Those who haven't read or played D&D will find it even more confusing. From the author's perspective, this was a failure, which also led to my reading experience for this book being rather mediocre, far less impressive than my previous Red Dragon series.
The first three chapters are still very important. Most mainstream best-selling books have a fast pace. I saw that I deleted and modified some parts, but if I delete the remaining key content, many people will not understand the later chapters. After thinking about it, I decided to leave it as is and not make any changes. I can only hope that the readers will be tolerant and patient.
He deserved to fall.jpg
Secondly, there are the rule issues that many D&D readers struggle with.
First of all, the desktop environment is definitely different from the real world. Some scenarios that rely on rule bugs are definitely not allowed. And the oversimplification of 5E means that I won't use some humorous scenarios. I will use the more overpowered version 2 or 3. I'll see which one is more outrageous.
For example, the legendary 17th-level archmage, Mr. Duncan, who is famous throughout the multiverse, is absolutely hilarious.
Of course, there are many excellent ways to play in 5E. Whether it's the action-packed moves that save warriors or the factions that can add attribute points, they are all very interesting. However, I would still recommend that players of version 5 play Righteous Wrath and enjoy the diversity of part-time jobs.
Players who haven't played D&D games before can try Solstadt and Baldur's Gate 3 to experience the charm of D&D games.
With the discounts, everything except Baldur's Dawn 3 is inexpensive; you can play for hundreds of hours for just a few dozen dollars, which is great.
Remember, it's best not to play as a mage, because you're quite weak if you don't understand spellcasting.
As for the part-time issue, as mentioned above, the 5th version is too simplified and will not be adopted. I also do not plan to use abstract settings such as shared spellcaster levels. Of course, in games, there will still be some freebies.
The rules of the running club are the most important.
DuPont's golden touch is that there are no penalties for self-learning secondary professions, and there is no upper limit to the profession level.
If a native mage normally obtains a part-time job, will there be an experience point penalty?
I don't think so. Just like a programmer can teach himself to be a decent chef, it just takes a lot of time and the results aren't guaranteed to be good. Instead of focusing on that, it's better to concentrate on being a programmer and making money, then go out to restaurants and have a professional chef serve you.
The same applies to mages. Mages with exceptionally high intelligence can also try to work part-time as warriors, and their learning speed won't be slow. However, firstly, their physical condition may not be suitable, and secondly, there are countless warriors. Given that the bounty for low-level missions like hunting goblins and kobolds is very low, 100 gold is enough to hire a level 5 warrior who has undergone several years of rigorous training to be your bodyguard for a month.
Is earning 100 gold a problem for a level 5 mage?
It's just a waste of a week's rest time, it won't interfere with my magic studies, but for warriors, it's either a life-or-death battle or working for the rich, and those who fall into depravity become gangsters, which is also the current storyline.
Therefore, for most mages, spending six months to a year taking on other professions is completely unprofitable, since natives don't have a system and can't gain attribute points by leveling up. Having a player panel is the biggest advantage, and DuPont's current talent is only comparable to those geniuses, giving him a foothold in the game.
After all, this is an illogical and magical world, full of all sorts of nonsense like electoral selection and divine choice.
For example, I'm designing a young red dragon with 35 strength and a level 3 warlock rank. It has three versions of AOE Dragon's Might, five versions of legendary moves, and can cast a shield spell every turn to give itself +5 AC. It's the kind of dragon that can flap its wings and run away if it can't win.
You mortals aren't the only ones benefiting from the new era.jpg
Although I didn't write about DuPont's experience penalty, some readers who have read the rulebook have noticed that it requires significantly more experience points than normal. I won't discuss similar issues in the future, as writing them down can sometimes be off-beat.
As for the concept of the god of love, the setting that there are brothels everywhere in Faerûn is officially acknowledged by WSZ. Just take it as entertainment. Mages and monks are considered a minority of sexually repressed groups, but for others, anything is possible.
Just like some of my group members who are dragon-sexual, but they look like normal people.
As for the issue between the Cursed Swordsman and the Paladin, these two classes are basically opposed while adhering to the faction settings. The issue of the Oath Paladin will be discussed in the following story.
As for other things, the fact that the female lead has less screen time in the early stages of harem novels is a personal habit of mine. In my last book, both female leads appeared by chapter 150. I basically don't write explicit content before it's published, because I'm worried about being reported. When I wrote it on other sites, it was published at 12 words, but this one is 20 words free, which makes the pace much slower compared to other authors' harem novels, and I can't keep up with the word count.
I've encountered every pitfall on Qidian (the starting point of the game).
Readers who have made it this far must have a lot of patience. All I can say is to trust the author's abilities. There will be a harem, there will be exciting moments, and there will be the side stories you want to see!
Even if the results are bad, it's still possible to finish a million-word novel. At worst, I can just write two novels to make a living.
Consider it as pursuing a dream at the starting point. Success or failure is a choice, and there's no way I'll be stuck with a bad experience.
Ru Mo is typing away.
Huh? I suddenly realized this chapter is almost 1800 words long. Maybe I should consider this a free update before it goes on sale.
Who knows, I might even get an achievement for writing 10,000 words in a single update. I'm such a genius!
(End of this chapter)
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