I was an apprentice in Ferren

Chapter 73 Arcane Knight

Chapter 73 Arcane Knight
[You have purchased Qi, and now possess a special ability: True Qi, with a current maximum of 2 points.]

[True Qi can be restored on its own through rest after use; meditation will accelerate the restoration of True Qi.]

You have mastered one of the methods of using true qi: Qi circulation.

Qi Recovery: By utilizing the internal energy, you can use this magical power to heal any non-fatal wound, with a total value of 1~10 + your warrior class level.

You have purchased a combat style. Your current available combat styles are: Archery, Blind Combat, Defense, Duel, Greatsword Combat, Intercept, Guard, Throwing Weapon Specialization, Dual Weapon Combat, and Unarmed Combat.

DuPont glanced at it and found that there wasn't much that was actually useful to him.

Defense here should be the most cost-effective option, as wearing armor would provide extra protection, but his natural armor is comparable to chainmail, so he doesn't need such a thing.

Dual weapons probably weren't relevant to him, and his archery skills were laughable, so DuPont thought for a moment and chose to fight with a giant weapon.

Great Weapon Combat: Dual weapons are easy to learn but difficult to master, but warriors who wield great weapons are an exception. Their rich experience allows them to adjust their stance when they might miss, maximizing their chances of hitting the enemy in front of them.

You have purchased the skills for both the Chinese League One and the Heavy League.

[You have met the prerequisites for awakening your Warrior class abilities. Do you wish to awaken?]

'Yes. '

You have become a warrior, current level 1.

[You have consumed 1000 experience points, with 2572/4000 experience points remaining. You have become a Level 2 Warrior and gained the ability "Tidal Waves of Movement".]

Movements like a tide: Warriors who have been tempered through countless trials can control their bodies to unleash a miracle of life, allowing their flesh to break through the limits of mortal bones in a short time and launch a second attack.

Note: You can unleash a second attack in a very short time, and can perform an additional set of attack or movement actions within a round, but this cannot be used to cast spells, once per day.

Background: Legend has it that this technique was created by an unnamed warrior in a desperate battle, in an attempt to turn the tide of the war. However, the warrior's name has been lost to history, but the technique he created has been passed down. However, because this technique is too difficult, it is not widely known to this day.

You are currently a level 3 mage/level 2 barbarian/level 2 warrior, with a total level of 7.

DuPont was itching to level up, as he could gain 2 more attribute points at level 8. He was looking at his relatively abundant experience points and was about to level up when a question suddenly occurred to him.

'If it's level three, will there be any restrictions on the sub-professions I can learn?'

[The user acquired their profession through self-study. Currently, the warrior sub-class that can be advanced to is Arcane Knight. Other sub-classes do not meet the requirements and can be chosen after mastering the relevant abilities, but the warrior level cannot be increased before that.]

The Arcane Knight was not weak and fit DuPont's plan, but he was thinking about another question: "What about my Barbarian class?"

[The Barbarian subclass can currently only choose the Berserker subclass; other subclasses are not eligible.]

Sure enough.

DuPont did not hesitate and promoted him directly.

Your warrior level is 3, and you have acquired the subclass: Arcane Knight.

Your total level is 8, and you have gained 2 bonus attribute points.

Arcane Knights: Arcane Knights combine the martial arts of warriors with rigorous magical research. They use magical techniques similar to those of mages, making themselves more versatile with the power of arcane magic, and becoming invincible on the battlefield.

You can choose 2 tricks and 3 first-level spells as your new spells, gaining 2 first-level spell slots.

Arcane Paladins share the same spell slots as Mages, adding two spell slots to your current first-circle spell slots. However, due to their limited understanding of arcane magic, Arcane Paladins cannot gain a spellcasting rank as a class, but every two Arcane Paladin levels will grant you one spellcasting rank. The spell damage and spell saves cast by an Arcane Paladin are based on your spellcasting rank, and your spellcasting attribute is Intellect.

You gain special abilities, War Alliance
War Bond: You will learn a special bond ritual. Once the ritual is established, your bonded weapon will not be disarmed as long as you are not disabled. If the bonded weapon is in the same plane as you, you can instantly teleport it to your hand with a thought, regardless of its location. [You can perform a bond ritual on a maximum of two weapons. When you wish to perform a bond ritual on a third weapon, the ritual on the first weapon will be canceled.]

Because you chose the Arcane Knight class under the new system, the Arcane Knight class, which was originally an advanced class under the old system, can no longer be advanced.

This answer did not surprise DuPont, but he was somewhat annoyed that it took two levels for an Arcane Knight to obtain a spell slot at the Mage level.

If he is a level 4 warrior, then the Arcane Knight's level is 2, so he has one regular mage level, and can obtain a third-circle spell slot while still a level 4 mage.

Of course, this kind of advancement will not allow you to learn high-level spells. To learn Fireball, you still need to reach level 5 as a mage. However, the increase in spell slots is a major benefit for mages. Even if there are no additional corresponding spells available, you can upgrade the original low-level spells to higher levels, which can be seen as allowing you to cast Dagger Cloud twice more.

The problem is that advancing to level 4 warrior requires 4000 experience points, which is obviously a loss. He can only wait until he has more experience to consider it. Anyway, he doesn't know how to do this super magic yet, so there's no rush.

However, gaining two extra first-level spell slots is a significant advantage, as he can now cast six first-level spells per day, which is half again as many as before.

DuPont originally intended to choose between the two tricks available, the electric claw and the cold ray, but then he suddenly saw something interesting.

Magic trick: The Four Symbols Method.

I've never seen this before. Try replacing the electric claw with the Four Symbols Method.

After selecting the spells, DuPont decided to learn 'Find a Familiar', followed by Alarm and Featherfall.

The former allows you to obtain a magical pet that resonates with your mind, while the latter can provide protection when you go on adventures; both are excellent auxiliary spells.

The Arcane Knight's War Link ability is also quite interesting. It's somewhat like a flying sword, except you can't fly on it but can return to your master. The inability to disarm is also a useful ability.

Of course, the most important thing is that he has two free attribute points.

'Increase intelligence'

Your innate intelligence is 18.

Your learning ability has improved. Experience gained from books, courses, or self-study has increased by 120%, and your efficiency in learning new spells has increased by 40%.

Your current learning speed is 360%.

[Your success rate in copying scrolls has increased by 20%, your scroll spell learning speed has increased by 30%, your copying speed has increased by 20%, your success rate for first-level spell scrolls is 100%, and your success rate for copying second-level scrolls has increased by 20%.]

Your success rate in crafting magical items has increased by 20%, and your success rate in alchemy has increased by 20%.

Your spell failure rate is reduced by 12%, your spellcasting speed is increased by 20%, and the chance of countering spells is increased by 15%.

All knowledge and skills related to intelligence have increased by 8 points.

Compared to the surprise last time, DuPont accepted it calmly this time, only looking forward to seeing how Benjamin's fat face would look if he broke through the mage level one after another.

He should also try to befriend some high-level mages as mentors, but he doesn't know many people. Although his mentor Ruru is interested in him, it's not really in line with his intention to sell himself to a slut.

If you insist on finding a promiscuous female mentor, you might as well find a more pragmatic male mentor. It's always better for both sides to benefit from each other than having a room full of cheap buddies. Just thinking about that scene is a bit unbearable.

Thinking about it this way, Charles really is a business genius; you can't help but admire him.

The combat instructor seemed quite normal, being fair and impartial in his teaching. It's just a matter of whether he'd be interested in taking him on as an apprentice.

 It will be available on Tuesday, I hope everyone will support it then.
  
 
(End of this chapter)

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