Nirvana Top Laner, Reborn Tokyo Girl

Chapter 250, Section 247: Abuse of AL

Chapter 250, Section 247: Abusing AL
After being almost completely crushed and utterly helpless in the first match, the pressure on AL suddenly increased.

If the mistake was in the operation or in-game decision-making, then you can adjust for the next game, and you can accept the loss; it's just that you're not as skilled as others or you're not in good form.

At worst, we can review the game, make some adjustments, and then win back the next round.

But it's not that simple a problem.

Same as the last MSI.

The CFO at the time gave AL the same feeling.

That means there's absolutely no possibility of winning.

AL is a team whose stats are quite average except for their jungler and support. They rely heavily on macro play and exceptional jungler and support performances to win games.

This limits the team's potential.

Furthermore, it should be noted that although Shanks delivered a very impressive performance at MSI, after returning to the LPL, he had a shocking 0 MVPs in the entire third stage of the regular season, and his decline was arguably the highest in the entire league.

This is an incredibly impressive statistic for a mid-lane player.

After all, in League of Legends, the mid lane and the jungle are arguably the two most important positions.
Of these two already important positions, the mid lane is more important than the jungler in most situations.

As further evidence, mid-lane players are generally more valuable than those in other positions, and more star players are produced in this position.

Some people even say that "players who can play mid lane will never play other positions because there is a gap in the salary for mid laners".

Such a statement is certainly exaggerated to some extent, since making a decision is often influenced by many other factors.

Many people say this because the mid-lane position is indeed more important than other positions in many situations, and players can earn more salary in this role.

It can be said that the mid laner of a team determines the team's potential.

Given AL's current mid-lane performance, the team's potential is essentially locked in.

Needless to say, his performance in team fights is hard to say, but in terms of laning, for a player of his age, he is indeed good at nothing.

The bot lane is also known for its conventional AD carry.

The entire team, across the top, middle, and bottom lanes, consists of players who are unreliable and unremarkable.

Their ability to get this far has largely relied on the performance of their jungler and support.

What you do online is try not to cause trouble for the team and leave them as much room for error as possible so that the jungler can make his moves and the team can operate in the mid-to-late game.

If the lanes are completely destroyed, how can the jungler and support make a difference?
It's like a skilled cook trying to make a meal without rice.

A slight disadvantage is acceptable.

But now this disadvantage is simply too great.

AL never reaches his comfort zone in terms of his own operations, late-game decision-making, and the performance of his individual jungle skill.

In the early game, the huge gap in top lane strength can lead to a complete collapse.

The other lanes also couldn't create any significant gap between themselves and WBG's other lanes.
This made Tarzan feel restricted in his actions.

He was really trying his best to find a way to win the game.

But the result can only be described as a complete and utter defeat.

If they continue playing like this, it might not just be one game they can't win.

Even after 10 or 100 games, I still might not be able to win.

It's not as simple as just adjusting your state of mind or improving your mentality to win the game.

But
If things continue like this, we'll never win no matter what.

This is the feeling that makes AL feel the most depressed.

After the match, the entire AL team continuously reviewed the game.

What adjustments should be made?

Will you bet more on the top lane in the next match?
Should we put more pressure and target the top laner?

Or are there some restrictions on hero selection?

A similar topic seems to have arisen once before during MSI.

Now it's just that similar problems have been exposed once again in the LPL playoffs.

It's fair to say that with AL's current team composition, it's virtually impossible for them to effectively limit Shimamura Yuna.

In terms of personal style, Shimamura Yuna is someone who can counter teams where the top laner is a weakling.

This feeling is utterly despairing.

Moreover, both Xiaohu and Xiaotian are too good at knowing how to make a particular path comfortable to play.

The more they reviewed the situation behind the scenes, the more silent the team became.

The more they reviewed the situation, the less they spoke.

In the end, only Tarzan could step forward and encourage everyone.

"Stop dwelling on the loss from the last game. And stop thinking about all those troublesome things."

"Just play your best. No matter what, as long as the final result doesn't disappoint you."

Since the best player in the team had said that, the others naturally felt embarrassed to keep quiet.

As a result, they all responded.

At that moment, everyone in AL had a general idea of ​​what the outcome of today's match would be.

Generally speaking, the sentiment is pessimistic and hopeless, with many believing that the likelihood of losing is far greater than the likelihood of winning.

After all, everyone has already lost once, so they probably have a good idea of ​​what will happen next.

But until the actual results are in, everyone still needs to pretend to give it their all.

This is the concrete manifestation of a heart that is dead, but a body that is still on the field.

And if you play the game with such emotions, the consequences are predictable.

Even from the audience's perspective, it's obvious.
AL and the others haven't found a way to defeat WBG yet.

The entire match was completely one-sided.

They were completely outmatched in both tactics and actual performance on the field.

It's not about BLG, who often loses despite having an early advantage.

It was a complete and utter defeat, with not a glimmer of hope in sight.

If this continues, the outcome of the next few games is predictable.

Even the commentators couldn't help but say after the first game ended: "AL urgently needs to find a way to break the current situation. If things continue like this, this game will be a very cruel slow death."

AL did the same, of course.

After discovering in the first game that they couldn't use Vampire on Shimamura Yuna, AL immediately adjusted their strategy, completely changing their drafting strategy in the second game.

First, the top lane no longer picks tanky champions, but instead gives Flandre Rumble, a relatively strong and dominant champion with lane dominance.

Secondly, some restrictions were also placed on Shimamura Yuna's BP (Ban/Pick) options.

Instead of releasing useful champions like Gwent and Jayce directly, they honestly banned them.

Basically, the main selling point is that they've "become honest."

I've stopped fantasizing about using rotten meat to get past Shimamura Yuna on the top lane.

However, judging from the actual gameplay afterwards, this on-the-spot adjustment seemed to have only a mediocre effect. WBG did not react strongly to AL's adjustments.

There's no Gwen, no Jayce, but Yuna Shimamura still has Yorick to play.

Despite undergoing a full phase of balancing in the third stage, this hero has been significantly nerfed.

But Riot's initial approach to buffing this champion was clearly correct.

That is to make this hero specialize in lane pushing and go all the way down the path, turning him into a character with an extremely extreme function.

As long as this special functionality exists, the Shepherd of Souls will still have a place on the field.

There may not be many opportunities to play, but there will definitely be some.

But Shimamura Yuna is someone who has reached the pinnacle in this area.

Among the current active players, probably no one would dare to say that she is better at split pushing than her.

There are probably people who are better at team fighting than her.

There are many people who have a better sense for starting a group than she does.

She's actually quite bad at playing many functional initiation top laners, her sense of positioning in team fights is average, and she often doesn't quite grasp her role in the game.

But when it comes to being a tumor or a loner, probably no one in the world is more loner or more of a tumor than her.

The hero Shepherd of Souls is the embodiment of the word "tumor".

The more skillfully you play this hero, the better it will be.

The more individualistic you are in your playstyle, the more well-suited you become to the hero.

Then, in this game, Shimamura Yuna easily demonstrated a tutorial game where she played Yorick on the top lane and knocked down the crocodile.

Shimamura Yuna's proficiency with the Soul Shepherd is indeed extremely high.

From the audience's perspective, her Shepherd of Souls fighting the crocodile is just like some crocodile farms, where the keeper goes in with a shovel and knocks the crocodile until it doesn't dare to fight back, which is a kind of bloodline suppression.

WBG has mastered the lane-pushing strategy centered around Yorick.

The teammates' protection of the Shepherd and the team's operational choices are basically all aimed at making Shimamura Yuna play comfortably.

The final result is
There is still no solution.

"Shimamura has already outfarmed the Renekton by 40 CS in this lane. The economic and level difference is enormous. I feel that AL will have a hard time dealing with Yorick's split push later on."

"That's true. Right now, let alone one-on-one, I feel like it would take at least three people to capture this Soul Shepherd, and even that might not be enough. Because the Soul Shepherd can take on two people by herself, and her wife is also one, so it's really just a 3v3. It's hard to say who will win or lose."

The commentator's statement was obviously an exaggeration; the combat power of the summoned creatures summoned by the Shepherd of Souls' ultimate skill is certainly not comparable to that of a single person.

However, Shimamura Yuna's restrictions and delays on the other party were genuine.

It relies on the Shepherd's inherent high combat power in solo lanes, as well as the amplification from equipment.

It's obvious to anyone with eyes that AL has fallen into WBG's rhythm again.

They were completely led by the nose.

If you can't compete for resources, and your jungle is being used as a toilet, you're no good anywhere.

It feels similar to the last one.

From the very first minute of the game until the very end, there wasn't even the slightest chance of winning.

The situation in this match also proves one point.
There are just too many heroes that Shimamura Yuna can ban.

Her hero pool is neither too small nor too large.

She actually doesn't have many of the strongest heroes in the current version.

Because the team always needs her to deal damage, to hold the late game, and to take on the responsibility of carrying the team.

With such a limiting term added, the number of heroes she can play in this version becomes very small.

There are probably only about ten heroes that are frequently used in a version, for each position.

These dozen or so heroes will be of various types, including heavy warriors, mages, and tanks.
If you distribute the remaining items evenly among the ones that Shimamura Yuna likes to play, there might only be about 5 left.

With a little targeted effort, the hero pool was quickly depleted.

That's why it's said her hero pool is shallow.

It's a fact that the hero pool of the normal meta characters she can play is shallow.

However, when playing some non-Meta characters, Shimamura Yuna can achieve results similar to those of Meta characters.

This is a skill that many ordinary players do not possess.

Often, even professional players find it difficult to use their signature skills if the game version doesn't match their current meta.

However, Shimamura Yuna's strength lies in the fact that as long as the version is "barely usable" in terms of version, her performance will be very good.

For example, vampires, Ryze, and Akali.

If you insist that these characters are played in ranked matches or used in the top lane, then yes, they are.

However, there aren't many that can be pulled out during the competition.

Even fewer can be used in the first two rounds.

But Shimamura Yuna can produce them.

This will greatly expand her hero pool.

There are a lot of common characters that I don't like to pick, but a bunch of niche characters with unique skills that I can pick with confidence.

This makes her choice of roles seem both limited and numerous.

This also makes targeting her seem pointless.

This game really showed it.

Even with two bans, it still didn't significantly limit Shimamura Yuna's solo lane picks.

Even if they ban three top laners, Shimamura Yuna will probably still be able to find other heroes to play, and the results will still be very good.

Ultimately, the road is a very free road.

When you open the hero selection screen, there are dozens of heroes displayed there. Isn't that just for people to choose from?
Choose whatever you want, play whatever you want – that's the true League of Legends!

AL's coach anticipated this situation before the match, which is why he decided to let Shimamura Yuna play her hero in the first game, thinking, "Since we can't restrict her anyway, let's just let her play."

In the second round, they realized that not restricting it wasn't an option either, so they added restrictions, thinking, "What would happen if we restricted it?"

But it still didn't work.

Ultimately, neither restrictions nor no restrictions work, so what is the best approach?

So why don't we just wait to lose?

Such hopeless and crushing matches are the most demoralizing for players.

The current Shimamura Yuna is undoubtedly more difficult to manage than she was during her time as CFO.

Her skill level hasn't changed much.
But for this player, the worst thing is if things don't change and he just stays at his current level.

League of Legends is not a game of leveling up and fighting monsters. It's not a game where once you reach a certain level and your attributes improve, you're stuck in the same place forever.

Once your skill level reaches its peak, you need to assess your condition.

As for Shimamura Yuna, she seems to be a woman whose condition never declines.

(End of this chapter)

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