Chapter 67 Pre-sale preview begins

The rating for "Mita" quickly swept across the internet.

People are discussing it on various platforms, including major gaming media outlets, social media accounts, player communities, Zhihu, video websites, Weibo, and group chats.

Weibo, in particular, occupied the top three spots on the trending topics list.

#Mita: A Perfect Masterpiece#
#Reviews for the Chinese game masterpiece "Mita" revealed#
#GM-certified Mita's romance is super sweet#
Although people outside the gaming community don't know what Mita is, it didn't stop the previous gameplay demo video of "Mita" from exploding in data, directly becoming the 20th most popular video on the video website.

Meanwhile, some people even went to O5's Weibo account to inquire about the game's specific release date.

Some even sent private messages directly, just wanting to know the exact date.

However, what I never expected was...

O5 actually replied this time, posting a notification in the feed that afternoon.

The content is very simple, just one sentence.

[Mita will be released globally on November 11, 2055. We welcome all players' support.]

The players were immediately taken aback.

I am not wrong, right?
11.11?
I am super
That means it'll be early next month? That means... it'll be released in 18 days?
At that moment, the players who realized what was happening were incredibly excited.

I thought it would take a long time, but it came so quickly that it caught me off guard.

Players are eagerly anticipating the game and want to play it as soon as possible.

The development team's move undoubtedly delighted the players.

O5 really understands gamers!

Just as Skynet was excitedly anticipating the perfect score for "Mita" and the news of its upcoming release.

In a small rented room, Lin Shu received a call from Director Yu.

[Mr. Lin, the rating embargo for "Mita" has been lifted! The GM actually gave our game a perfect score!]
[Not only that, other game media outlets have also given it scores of 9 or higher; our game is already a phenomenon!]
Director Yu's voice was filled with barely suppressed excitement.

He could never forget Chairman Chen's hearty laughter upon hearing the news.

Then he praised President Lin several times, laughing as he complimented him, saying that he had met a top-notch partner.

Now that the game has been a success and has received a perfect score from the GM, its sales will be high both domestically and internationally!
Upon hearing this, Lin Shu's lips curled up slightly.

To be honest, it was really unexpected that this "Mita" plus version could get a perfect score.

He thought he could only get a maximum of 8 or 9 points.

To my complete surprise, they gave me a perfect score!
Moreover, it was given by the most authoritative GM.

Good heavens, he can't even accurately predict the sales figures for the first day.

It must be said that the GMs in this world are indeed very unconventional, valuing reputation and fame above all else.

If this were IGN on Earth, well, never mind. Let's not even mention those opportunistic gaming media outlets that will do anything for money; it's bad luck.

"As expected, Director Yu."

"I believe this game will be enjoyed by most players."

[That's for sure, Mr. Lin. Your development capabilities are already at the level of a top producer. It's truly an honor for Pixel Entertainment to work with you.]
[By the way, Mr. Lin, I'd like to discuss the game's pricing with you.]
Director Yu paused briefly, then adopted a hint of business-related caution.

[After evaluation, the company's operations team recommends a price of 599 yuan.]
[They believe that the quality of "Mita" fully justifies the price and maximizes profits.]
[Of course, Chairman Chen specifically instructed that the final pricing will be based on your opinion.]
599 yuan?
Upon hearing the price, Lin Shu was genuinely stunned.

No, do you business elites who earn millions or tens of millions a year think that money grows on trees?

599 yuan? Even a dog would shake its head at that price.

"This price is not appropriate."

Lin Shu spoke up.

“Our player base is almost entirely composed of young people aged 16-35, and the characteristic of this group is that they can’t afford to spend big money, but they have plenty of small money.”

"Students don't have the financial means to spend so much money on single-player games, while adults, although they have some financial means, don't have the cost of living to allow them to spend money recklessly like that."

"No matter how good a game is, you need to find the right user group and also consider the overall spending power of that user group. If you set prices arbitrarily just to make a profit, it will only backfire."

“Our game sells every day, and we even offer discounts on holidays. As long as it’s not taken off the shelves, we can keep making money. There’s no need to set a high price to recoup our costs in the early stages; that would be too short-sighted.”

[I've thought about this too. So, what do you mean?]
Lin Shu said almost without hesitation, "Let's set it at 299."

"If the price is too low, players won't appreciate it. If the price is too high, players will hesitate or even give up."

"So 299 is the most suitable price, which is within the reach of students and adults."

Director Yu paused for a few seconds, processing the decision: [Understood, Director Lin. I'll arrange it right away.]
Lin Shu changed the subject: "By the way, a week before the release, we arranged for a group of streamers to do a live test broadcast." "You have operations staff for this, right? Find some mid-level streamers with moderate popularity, give them spots, and let them do a test broadcast."

[Pilot broadcast?]
Director Yu pondered for a moment before speaking.

[Mr. Lin, won't this cause some potential players to decide not to buy it after seeing the content? After all, some players might feel that since they've already followed the streamer's walkthrough, why spend the extra money?]
Lin Shu chuckled and spoke.

“Director Yu, you’re right. In my opinion, live streaming may indeed cause a small number of people to ‘virtually complete the game’ and then not buy anything, but it can also attract more people who are still observing.”

"What we want is for the streamers to showcase the true quality of the game, so that players can see the quality. To put it bluntly, we want the streamers to 'clear mines' for the players."

Minesweeper
Director Yu savored the word.

"Yes, minesweeping."

Lin Shu explained.

"Don't think that getting a perfect score in the game means you're all set. There are still many hesitant players who are worried that the game won't be fun or that they might make a mistake."

"Let's do a trial broadcast. Once they see the streamer having fun and performing well, they'll naturally be interested and their doubts will be dispelled."

"As for those who watch the live stream but don't buy, who can guarantee that they will definitely buy even if they don't watch the live stream? Whether players buy or not is their business. What we need to do is marketing and promotion to attract more people to buy."

"Our game is of high quality and won't be ruined by the live stream. The positive effects of the live stream will far outweigh the negative ones. So, we must do a trial run, and we must do it on a grand scale."

[I see, I understand now.]
[Mr. Lin, please rest assured, I'll arrange it right away.]
After hanging up the phone.

Lin Shu sat down in front of the computer, looked at the perfect score on the game, and a smile appeared on his lips.

"Mita is just the beginning. More exciting horror games are coming your way."

"I hope your threshold increases soon, otherwise, I'm afraid your little hearts won't be able to handle it."

The following day, the discussion about the perfect score for "Mita" had not subsided, and players were still talking about it on various gaming forums and social media.

Amidst this heated discussion, Pixel Interactive Entertainment and Video.com quickly added fuel to the fire.

On the homepage of the video website, a huge promotional image that occupies one-third of the screen appears prominently.

The dynamic effects are stunning, and the title is incredibly eye-catching: 【Pre-register for "Mita" and enter the giveaway to show your support for your favorite streamer!】

In short, this event will take place over seven days, from October 10.25th to October 10.31st.

We will invite dozens of streamers from the platform to conduct pre-sale previews, and then let them do trial broadcasts from November 11.1st to November 11.3rd.

During the event, players can make reservations for their favorite streamers on the page.

Once the date arrives, the streamers will compete for popularity by broadcasting "Mita" live.

The streamer who reaches the top will randomly select 100 fans from the number of reservations to give away a copy of "Mita".

Players were a little confused when they saw this event.

"Am I seeing things? A preview? And they're giving away 100 tickets?"

"What's going on with Pixel Interactive? Aren't they afraid we'll be satisfied after watching the live stream?"

"Hiss—this is practically holding a knife to the throats of us waiters! Which cadre can withstand such a test?"

"A test? This is clearly a perk! Brothers, don't just stand there, let's go! The chance to get 'Mita' for free is right in front of us!"

In the disaster relief community, related posts instantly flooded the screen.

"Wow, a masterpiece with a perfect score is really bold. They started pre-release streaming right away, not worried at all about 'virtual playthroughs' affecting sales. I'm impressed by their vision!"

"Upstairs, isn't that a narrow-minded view? This is called confidence! Good games should be shown to everyone in advance to avoid them being a dud."

"No, the GM gave it a perfect score of 10. How could it be a bad score? If it were a bad score, it wouldn't be a perfect score anymore, okay?"

"I've already decided which streamer I'll support. I'm going all out for 'Mita'!"

"One hundred servings! One hundred servings! That's practically free! What if I'm the chosen one?"

For a time, which streamer to book and how to increase the chances of winning became the hottest topics among players.

Players who were initially hesitant about "Mita" were also attracted by this large-scale pre-release event and began choosing which streamer they wanted to "possess".

The joint promotion by Pixel Interactive Entertainment and Video.com has further fueled the enthusiasm of players.

Players refresh the event page every day, watching the number of pre-registrations for their favorite streamers rise steadily, and their anticipation grows accordingly.

As the days went by, finally, amidst the anticipation of countless eyes, it was finally...

November 11.1st has arrived!
The highly anticipated preview event for "Mita" has officially begun!
This is chapter five. I've finally paid back the two chapters I owed. I'm going to bed now; I'll write the next two tomorrow. Goodnight everyone.



(End of this chapter)

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