Creating a zombie in a mountain village terrifies players worldwide.
Chapter 110: A second playthrough that stunned players.
Chapter 110: The Second Playthrough That Stunned Players
Just as Lin Shu was engrossed in developing the third chapter, adding bricks and tiles to his terrifying universe, the outside world's discussion about "Mita" never stopped and intensified.
Logically speaking, a newly released game, even a masterpiece with perfect scores, should see its popularity decline after so many days since its release, with players completing the game and others retiring from distribution.
After all, this isn't an online game; it won't rely on updates to maintain the number of online players.
But "Mita" is different!
Its popularity has not waned; on the contrary, it has reignited the global gaming community!
On the disaster relief website, numerous posts are titled with words of astonishment and disbelief. The reason for its enduring popularity is that the second playthrough of "Mita" has stunned players worldwide!
In other games, the second playthrough allows you to inherit equipment and skills, and then go back to mowing the grass.
However, in the second playthrough of "Mita", the protagonist inherits the memories of the first playthrough!
Good heavens! This is unheard of!
When players started their second playthrough, they were surprised to find that the game's protagonist remembered everything that happened in the first playthrough!
The first scene: First encounter with Crazy Rice.
As the yandere girl approached with a sweet smile, a new option suddenly popped up in the dialog box.
[4. I know exactly who you are and what you've done. Drop your pretense.]
Upon seeing this sentence, the players' brains immediately went blank.
What the hell!
Be brave, protagonist!
If you say that, wouldn't a war break out on the spot?
So, some daring players, filled with pounding curiosity, chose this option. Then, Fengmi's sweet expression froze for a second before returning to normal, pretending not to understand.
However, the protagonist blurted out a sentence.
[You are not the real Mita; beneath the surface, you are merely a bloodthirsty monster.]
After saying this, Fengmi will come clean and stop pretending.
While saying that she didn't know why he knew about her, she thought it seemed that their relationship couldn't continue properly, darling.
Then, the romance part of Crazy Rice ends, and a chase scene begins!
Players who completed their second playthrough invariably exclaimed in amazement when they reached this point!
Holy crap, this is a completely new experience, unlike the first playthrough! It's amazing!
It completely overturned the previous rules of the game!
However, what players didn't expect was that the changes in the second playthrough were not limited to that.
After meeting the kind-hearted Mita, the protagonist can even reveal their purpose beforehand, and the dialogue options will include the following line:
[4. There's no need for further words. The situation is urgent. I know what to do next. Just listen to me.]
The kind-hearted Mita's reaction also satisfied the players; her bewildered and confused expression truly delighted them.
And kind-hearted Mita would tremble as she replied, "[This...this is impossible. How could you know these things?]"
Thus, the thrill of "knowing the future and having everything under control," along with the mysterious pronouncements made in front of NPCs, truly satisfied the players.
Of course, in addition to the new dialogue, some gameplay elements will also change.
The main character will have many more lines of talking to himself.
such as:
[There's a monster here, it's very dangerous, but I've taken another path before, maybe I can go back.]
I've done this decryption before, the password is...
There's nothing ahead, so there's no need to go any further, but you can still walk through it again.
These subtle changes make the second playthrough feel incredibly fresh, driving every player to actively explore and trigger these new dialogues.
"As expected of a masterpiece! This is a true second playthrough, it's so much fun!"
"I love this feeling of being a big shot, showing off in front of NPCs, the mysterious and powerful aura, haha."
"The protagonist's ability is to save and load, and he retains the memories of the first playthrough in the second playthrough, which is very reasonable. Moreover, the development team really put a lot of effort into it. It is indeed a masterpiece, and it's worth the 298 yuan!"
"I have to say, O5 is really sincere! Unlike other games where you have to replay the game repeatedly, they use this method to increase the replayability. It's really ingenious! But the cost is probably high as well."
"This is what game developers are all about! I really don't understand, they're from the same company, how come 'Mita' is made with such sincerity, but 'They Are All Ghosts' is so bad?"
"Hey, hey, hey upstairs, the reason why 'Mita' is so good is because of O5, it has nothing to do with Pixel Interactive Entertainment. At most, they just funded its distribution."
Just as players were discussing the disaster on the website, something even more incredible happened!
In the second playthrough, if you encounter Crazy Rice, do not run away, but actively go to meet it.
That will trigger the dialogue options!
Yes, that's right! If you encounter Crazy Rice in your first playthrough, it will trigger a chase, and the player can only run!
However, in the second playthrough, approaching them will trigger a dialogue!
Players were quite surprised when they learned about this mechanism.
Those who didn't believe it rushed into the game to test it, and wow, it actually worked!
After triggering the dialogue, you can choose to praise her or scold her.
If you praise her, she will leave, thus avoiding the game of hide-and-seek and the chase.
If you insult her, it's like the first time around; you still have to run away.
Therefore, the change in the second playthrough process gave players a fresh and novel experience, making the game more motivating.
This is what a great game is!
Therefore, on Boss Lin's side, the online rate in the backend remained as firm as a mountain peak, with more than a million players immersed in it every day.
For players, in addition to the new content in the second playthrough, raising the affinity of each Mita with her unique personality to 100% is also a very rewarding aspect of the game.
On their first playthrough, they mainly focused on the story and the horror/thriller elements.
The second playthrough is where you can experience the sweet romance gameplay with Mita and enjoy the novelty of the new content.
Besides, the storm stirred up by "Mita" has only just begun to show its true power.
The physical merchandise for "Mita" can no longer be described as "hot".
It was a plunder that swept through the entire online marketplace.
Acrylic standees, photo stamps, Q-version figurines, and even pillows and themed T-shirts from various Mita stores... were sold out the moment they hit the shelves.
The massive order requests once led to a shortage of supply for the manufacturer, resulting in a complete sell-out!
Director Yu of Pixel Interactive Entertainment also called Lin Shu, saying that the factory was too busy to keep up with demand.
This wave of success not only made them money, but also significantly increased their brand awareness.
But this is just an appetizer.
What truly drove players crazy was the Mita co-branded virtual pod!
Actually, the Mita custom virtual pods were completed long before the game's rating was released, but only 500 units were made, and they were released simultaneously with the game.
At that time, the players were still in a wait-and-see state.
After all, who would bother changing their virtual pod just for a 'skin'?
Although this thing is as common as a mobile phone, and every household has one, based on the average income in 2055, it will cost more than three thousand yuan a unit, and the high-end models will be a bottomless pit.
The Mita custom model is also priced at 4000 yuan per unit.
Therefore, unless it's too old or you want to upgrade the configuration, you generally won't change your virtual repository.
However, when the product was released alongside the game, everyone was shocked.
It turns out that this customized virtual pod is not simply a matter of having the same color scheme and printing a few Mita logos on the exterior.
Its core feature is a built-in dedicated voice assistant.
A voice assistant personally recorded by voice actress Mita and powered by cutting-edge AI technology!
Once players log into Skynet, she can have intelligent conversations with them, recommend web pages and music based on their habits, and even remind them to log off and rest using Mita's unique voice. She's a helpful assistant.
It's as if the virtual pod has been given a soul.
What players feel is no longer a cold machine, but rather as if Mita is truly by their side!
This isn't a virtual warehouse, it's like bringing your wife home!
As a result, on the day the game was released after the trial run ended, all 500 Mita co-branded virtual pods sold out in a second.
Many people who missed out were immediately filled with regret and demanded that new items be added.
Seeing how quickly the products were selling, Pixel Interactive's product manager immediately opened a pre-sale channel on their online store.
In just half a day, the number of people pre-ordering reached more than 30,000!
Several factories are vying for production orders from the virtual warehouse.
The product manager was so frightened that he immediately contacted Lin Shu and Yu Feng, asking them to authorize the continued production of the virtual warehouse!
(End of this chapter)
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