Mobile City Farming Guide
Chapter 101 Author's Note
Chapter 101 Author's Note (Including Bonus Chapter Rules)
It will be available for purchase tomorrow. Thank you all for your continued support by reading, voting, and giving rewards!
Next up is the bonus chapter that everyone is most looking forward to.
First, I promised to update 20 chapters and 4 words on the day of release, and I kept my promise.
Secondly, when I first started writing the book, my goal was to achieve 500 initial subscriptions, which would be considered a great success. Therefore, based on 500 initial subscriptions, I would add 4000 words for every additional 100 subscriptions.
Third, for every 100 monthly tickets, an additional 4000 words will be added (this will be calculated separately during double monthly ticket events).
Fourth, for every 100 increase in average subscriptions, an additional 4000 words will be added. When the average subscription reaches 3000 for high-quality content, an additional 2 words will be added.
So please subscribe! Please vote for me! Please subscribe!
Generally, after a book is published, it will be a long chapter of 4000 words, so tomorrow will be a 10-chapter long chapter of 4000 words each, and the bonus chapters will be the same.
I'm not kidding when I say I tied myself to a chair to update the app on the day it was released.
I'm not a fast writer; it usually takes me an hour or two to write a chapter of about 2000 words. I also have severe obsessive-compulsive disorder, and I like to revise and rewrite parts of the story that I'm not satisfied with, sometimes cutting off tens of thousands of words and rewriting them entirely—which is why my limited stockpile of chapters has been completely depleted (sadly).
The reason I am so attached to the Upper Three Rivers is because it is so important to me.
After persisting for several years, I can finally prove that I have grown and can write works that are loved by everyone.
I'm not a full-time writer; I'm always busy with work and life, and I can only manage to update a measly 4000 words a day on a regular basis (but I feel that the bonus update rules will directly push me to 8000 or even 10,000 words a day).
However, these rules are still necessary; they give this lazy dog a lot of motivation.
Don't worry about the lack of updates. I will also add more updates when I have free time (no conditions required).
So far, Volume One is complete, and the outline for Volume Two has been finalized. I am quite satisfied with its completion and content.
The Eternal Night District serves as a prelude to Volume Two, which promises a thrilling storyline, a wealth of information, and a gradually unfolding world-building.
The continent where the protagonist resides will gradually be revealed, with various level 2 areas and their respective monster civilizations appearing, and there will also be chapters about setting sail.
That concludes the key points. Now, it's time for some rambling, heartfelt words.
1. My mental journey since the book's inception
This past month has felt like a dream.
The book had less than 10 favorites in the first few days after its release, and I thought to myself, "Oh no, it's going to flop again."
When the book was tens of thousands of words long, there wasn't a single comment in the review section, which made me panic even more, and I didn't dare to look at the data at all.
After a round of trial publication, the editor told me that the book might be included in the Sanjiang Literature and Art Publishing House.
At the time, I couldn't believe it at all, because the market was full of doomsday train stories, and mobile city stories were very rare.
Actually, at the beginning of the book's development, I originally wanted to find some mobile city novels to see how they were written, so as to establish the world view and setting for this book.
Ironically, there are currently no mobile city novels on the market. In the past, there were only two abandoned ones, offering no reference whatsoever.
This means I have to figure things out on my own. There are no references for the types and levels of mobile cities, the development and management of mobile cities, or the wars between mobile cities. I have to imagine and build them myself.
This is a mobile city novel with a lord-farming theme.
The lord-farming novel is inherently a slow burn; it only gets read when it's long enough.
Furthermore, the first thirty or forty chapters of this book are all about peaceful development, without any difficulties, troubles, or formidable opponents, which makes it difficult to keep readers engaged.
Therefore, my outlook was very pessimistic in the early stages of publishing the book.
Don't laugh at me, but my requirements for this book are really, really low.
The plan was that the initial results would be lackluster, but we could rely on the intelligent promotion of 10 words to generate some popularity, and gradually reach 20 words with an average of 100 words per day before being published. That would be enough.
However, it lived up to my expectations by a great deal.
He skipped three rounds in one go, rushed to the top of the game leaderboard, fought his way up to the top 10 of the overall leaderboard, and then went to Sanjiang.
That's truly perfect.
Thank you all for your continued support and votes; this book has come this far because of that support.
Thank you to my editor, thank you for giving this old idiot chance after chance.
When I first submitted this book to the internal department, he thought it was excellent and approved it on the first try (but I actually lacked confidence and revised the first three chapters many times).
In the days that followed, he patiently read the book to me every day and encouraged me.
He actually believed in the book far more than I did.
He is also a very helpful editor to newcomers, and he gives his opinions on every newcomer's manuscript.
However, precisely because of this, his inbox was overflowing, and he had to stay up all night every day to review manuscripts (sadly).
2. Original Intention
The inspiration mainly came from the movie "Mortal Engines".
I remember watching a movie review at the time, and my eyes lit up when I saw the mobile city appear on the screen.
In a post-apocalyptic world, humans travel through mobile cities in the wilderness, constantly migrating, surviving, and fighting.
How mobile cities work. How people build cities.
What is the class system and the lives of residents like in mobile cities?
What would it look like if two mobile cities were to fight?
Just thinking about it makes me excited.
With that in mind, I watched on with great anticipation.
Then I was dumbfounded.
The entire movie revolves around the endless wall-breaking incidents between the female lead and the robot (or maybe a mechanical zombie? I can't remember). It's interspersed with some unnecessary flashbacks and terrible romance scenes. Honestly, what people want to see is the worldview, development, and survival of the mobile city, as well as the exciting and thrilling mobile city battles!
Despite having such a wonderful worldview and the audience having high expectations, they still insisted on making it this way.
They deserved to fail.
However, two months ago, I suddenly thought of this and decided to try writing a novel about a mobile city.
3. The book's hierarchical structure and themes
From the very beginning, I envisioned setting up a simple and clear hierarchy for mobile cities.
If it's an item with a level of hundreds, I really can't think of it.
Furthermore, item stats can easily become inconsistent in the later stages of the game.
For example, in the early stages, a level 1 pickaxe that consumes 1 iron ore can be crafted, while in the later stages, it can be crafted into an ultra-ultimate, world-destroying level 999 pickaxe that consumes millions, tens of millions, or even hundreds of millions of ore.
"Instead of doing that, it would be better to set up a simple and clear hierarchy system and write out all the details of each level."
With that in mind, I set it up like this.
In fact, this book is not like an item upgrade novel, but more like a collection and development novel.
Lords collect corresponding types of weapons, equipment, and city components according to their own plans, build and strengthen their cities, and engage in battles with other mobile cities.
There's no need to worry about the intelligence reports not being long enough.
The theme of this book is "Mobile City," and its main content includes exploring the world, building and developing, fighting, and managing.
The intelligence system isn't the main theme, but rather an interesting cheat code.
It's not just item upgrades that can generate anticipation among readers; collecting and developing items can also be exciting.
The content is enriched by exploring new areas, building and developing mobile cities, managing the internal workings of cities, uncovering the stories of the old world, interacting with the outside world, engaging in battles and city wars with enemy mobile cities, encountering monster civilizations, and experiencing major regional events.
4. Content
In my opinion, each protagonist has their own plan.
For example, in level 1, the protagonist's mobile city is very weak, and survival is the main theme. He needs to constantly migrate to survive, avoid powerful enemies, and try to collect resources to slowly grow stronger.
At level 2, the protagonist, whose strength has increased, will improve the internal affairs of their city, gradually improve the lives of the residents, train a systematic talent pool, establish their own city alliance, and fight against the monster civilization and the predatory city alliance.
Upon reaching level 3 or higher, the protagonist will attempt to control lower-level areas, mining resources and building their power. They will then be able to explore more dangerous regions, uncover more secrets, and face increasingly powerful enemies, leading to intense strategic battles and high-intensity warfare.
As the protagonist reaches higher levels, he can influence the situation in certain regions, and even control an entire continent. At this point, the higher he stands, the broader his perspective becomes, and the longer-term his vision extends. For example, he might consider whether to intervene militarily in the situation of a certain continent, whether to plan a war with a high-level city alliance, or whether to confront a returning wasteland god.
That's pretty much it.
5. Some brief previews of upcoming content
First, a mobile city, resembling a moving continent, housing aircraft carrier battle groups, tank battle groups capable of forming an iron torrent, and hundreds upon hundreds of fighter jets that, when deployed, blot out the sky. Add to that Gundams, nuclear missile silos, and satellite weapons, and its firepower is so immense that it could instantly destroy a nation and even influence the situation on an entire continent. Even if it remains unmoved, everyone trembles in fear, living in constant anxiety. And when it descends upon the world, the entire world will erupt in jubilation.
Secondly, there are increasingly more novel regions and powerful, unique advanced monster civilizations.
Third, mobile cities, with their powerful engineering capabilities, can build giant dams, railways and canals around continents, and open up major rivers that stretch across continents, thus creating a modern country within a region.
Fourth, a continental war between humans and monsters, with swarms of flying formations in the sky and a collision of steel torrents on land.
Fifth, the monster's world-class organization.
Sixth, world-class natural disasters and major events.
6. Some interesting anecdotes and settings from the beginning of the book have been added or deleted.
First, the book was originally titled "I Have a Predator City," because that's the name of the movie. However, to make it easier for readers to understand, it was later changed to "I Have a Moving City." But when the book was being published, the assistant editor informed us that this title already existed and couldn't be changed.
I had a headache for a while, but then the title "Mobile City Farming Guide" came to mind, so I came up with it. In fact, this title is much better than the previous one.
Secondly, I've been trying to create concept art for "Goblin Mobile City," "Zombie Mobile City," and "Level 2 Mobile City" lately, but the AI-generated images are too abstract, so I haven't finished them. If anyone can create them, please post them in the comments section.
Third, the setting and content of "mobile city clusters bombarding cultivators with heavy artillery" was abolished. The original plan was for a human cultivator civilization that had been dormant in an ancient cultivation era to resurface in a certain volume, and for it to have a violent conflict with the current human civilization in the wasteland, followed by a fierce clash between technological weapons and cultivation power.
However, considering that it was difficult to find a balance between the combat power of the cultivation system and the combat power of modern weapons, and that the conflict between the cultivation elixirs and the level system of the mobile city was too serious, and that it would greatly weaken everyone's sense of immersion in the wasteland survival, it was abolished.
Fourth, the "moving city interstellar travel" concept has been abolished. Previously, the idea of the protagonist moving their city out of the planet and directly adventuring in outer space had been considered. The content would involve exploring ocean planets, excavating ancient cosmic civilization ruins, battling alien monsters, and participating in interstellar wars.
But upon closer reflection, the idea of a mobile city traveling in outer space seemed a bit abstract and indeed difficult to write, so it was abandoned.
However, I am still very interested in Starry Sea Wandering. If the setting and content are done well, I will release a "Starry Sea Chapter" spin-off.
Fifth, the monster design and civilization in the wasteland. This idea actually came to me unintentionally while writing the book. Mainly, I felt that if the monsters in the wasteland were as mechanical and numb as NPCs, it would be quite uninteresting.
This led to the current hardcore monster design. The monsters can drive cars, planes, and warships, and can even pilot mobile cities and maneuver to avoid danger.
at last.
I'm begging for your support with your first pre-orders and monthly passes when it goes on sale tomorrow!!! This is really important!!!
(End of this chapter)
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