The game has started, there are absolutely no bugs this time
Chapter 161 The Background Story of the 3rd Generation
Chapter 161 The Background Story of the Three Generations
“This opening scene…”
“It’s more exciting than I thought.”
As soon as the game startup interface is entered, the projections of several anchors begin to communicate with each other.
After the online mode is turned on and before the game officially begins, players will use their own custom images to interact with each other.
The basic version currently only has a stickman image. These anchors all have the deluxe version of Youxuan 1, which is a simple cartoon figure designed by themselves, with a big head and short legs.
This is already the option after optimizing the current device performance. It is not realistic to realize the metaverse by relying on Youxuan Yidai.
Gou Tong and Xiao Cai, two people with connections, even have the second generation of You Xuan, which has not yet been launched, but they are not using it for the time being.
Using the second generation of Youxuan to experience Youxuan's old games will also have an effect of improved realism. Later, Gu Meng will continue to optimize the old games for new devices and strengthen them slightly.
In addition, the interactive function between players in Youxuan 2 is also being strengthened. You can also create a more realistic face by yourself, or simply scan and create a body that is somewhat similar to the player's real appearance but slightly beautified/uglier, for communication with the community.
By then, every player will have a home, a castle, a sect, a palace, and other classic bases in the game.
You can visit each other.
However, after having a body, some behaviors are directly restricted, and Gu Mengka's is very strict.
It doesn't matter in private mode. In online or live broadcast mode, the only one who has the permission to use the device that allows you to take off your pants is the Supreme Edition, which is run by President Gu Meng.
Trying to bypass Gu Meng's inspiration and extraordinary perception to get the device is harder than climbing to the sky.
……
The game has not yet been launched, and the only scene that the few people can see is a dark cartoon version of the doomsday scene, with various heroes ready to go.
Bandits, Crusaders, Grave Robbers, Plague Doctors, Veterans, Werewolves, Ascetics, Saints, Duelists...
Some heroes are optional, some are not, and you can also form a team randomly.
On the other side were all kinds of monsters that were outrageous and imaginative, including burning and melting cultists, orcs, fishmen, pigmen, people infected by the Hengyu evil god, Leviathans in the sky, and strangely shaped organ-deformed monsters...
There are also various background stories added when entering the game.
The standards for this work were not that high, so Gu Meng simply asked Brother Tongzi to imitate the classic works of the K series to arrange the story, without involving other screenwriters.
Xiaocai was still in training and did not participate in the art field at that time, but the team, which had previously produced "Modern Liao Zhai" and "Tao Weird Immortals", was vigorously developed by Gu Meng, so it was not impossible for them to create basic materials for the system upgrade.
The overall texture has undoubtedly been epically improved compared to the first two games in the Darkest Dungeon series. The most praised aspect of the second generation is the major upgrade in art. Although the overall style of the first generation has its own merits, it is indeed an upgrade. After playing the second generation, I don’t want to go back to play the first generation.
However, the art upgrade also makes the mods of Darkest Dungeon 2 more difficult. Almost all of them are released by Gu Meng in the official name. There are not as many mods as the first generation. After getting tired of it, you will miss the freedom of the first generation.
As for the third generation, Gu Meng spent a lot of money on it.
As for the mod, let’s not think about it. The mods for the stealth side were almost all made by Gu Meng and You Xuan themselves.
Although the opening style of the third generation is obviously from a different dimension, it has a "real" feeling.
Not all stealth games simulate reality. Although the projects Gu Meng previously led tended to be more refined, it is normal to adopt different styles.
Wu Xiaohei said to the pure fans: "I thought this game might not be stable after watching the trailer, but it looks pretty good from the opening."
Pure fans: "It seems that the Dragon King is really attentive."
Xiaocai is still an intern and has not yet received official permission, so no one knows that she has joined Youxuan.
After hearing this, he thought about how Gu Meng was busy with "Black Myth" every day in the company, and he felt that this work was just done casually.
But now when I hear my friends praising me, I can only say “Ah, yes, yes, yes.”
Master Gou lowered his temper. "Boss Gu actually told me not to have too high expectations. He's just trying to make up for the previous game's shortcomings and move it to the stealth mode. Also, wait until Black Myth comes out. That's when it'll really be big."
The main reason I agree with it is that I'm afraid of being overpraised. What if "Star Attack" is really good? I'm not as crazy about watching their PV as before, and the poster girl is quite shy.
If the technical level in the game could reach that of Captain China...
No, the quality of "Captain of China" is too high. In fact, it was a hit back then. It was the culmination of a generation of helmets, and even Daoweiyixian had not reached that level.
It was the first time for René and his team to do it, and even after a few years, it would be amazing if they could reach 70% of the level of "Strange Stories from a Chinese Studio".
Then if players can be allowed to do some large-scale actions, some of them might rebel.
The comments also started to go off topic, turning from anticipation for Darkest Dungeon 3 to gossip.
'The style is pretty good'
"But I still feel that the realistic cartoon style and the stealth mode are not suitable."
Players who have the conditions can use the deluxe version of the helmet to share the view and experience feedback of the host in live broadcast mode. The novel experience of becoming one with the host is also a major selling point for diving into the game, allowing players to mentally enter the host's sensory world.
"I actually think the style is quite comfortable. If it becomes completely realistic, it won't feel like Darkest Dungeon anymore. It has a nice atmosphere now."
"By the way, can this game beat 'Star Wars'?"
"The pricing of the Rennie 1 is not very affordable, I will wait and see."
"Master Dog actually has inside information."
"Black Myth, I want to play Black Myth now. If I can't play Black Myth, I feel like there are cockroaches crawling around."
"Can you give me an exact time? I don't have any hope right now. Will it be out next year?"
Seeing that the topic was about to go off topic, several anchors quickly started talking about "Darkest Dungeon" and then opened the game together.
The beginning is a short cg, telling how this troubled world falls into shadow again after the darkness of the second generation.
The plot that more people are familiar with is that the ancestors of the first generation protagonist write letters to ask the first generation protagonist to return to their hometown to inherit their family heritage.
At the same time, he organized the manor, recruited heroes, explored the secrets underground of the territory, and finally learned that everything was a conspiracy of the ancestor.
When the ancestor was young, he was a noble who played frivolously and had experienced all kinds of excitement. Then, when he was having a silver party, he fell in love with the countess and treated her as his prey.
The opponent also regarded the charming old ancestor as prey, but the old ancestor with a mortal body stabbed the vampire countess with 400 blood to death with a small dagger.
All heroes in the Darkest Dungeon world are mortal, but there are differences between mortals.
In this world view, mortals can also kill gods, and the ancestor is almost the strongest human being. Just like the game producer in the world view of game masters is actually an enhanced version of Yuri, which is very reasonable.
Then the ancestor made blood wine. He tasted the blood of monsters at the banquet but did not go crazy. Instead, he understood the essence of the world. Everything originated from the original creator. This is a classic setting of the Ke system. The Ke system gods are like this.
The earth is the evil god, and he will definitely return. There is no point in saying this.
The ancestor wanted to become a god, so he dug deep, studied all kinds of forbidden knowledge, and created all kinds of monsters. In short, he did all the bad things. In the end, the protagonist of a generation would sacrifice all the heroes in the team to kill the ancestor.
The second generation is another story and can be seen as a parallel world.
The second-generation protagonist is an archaeologist, and he discovered the secret of the iron crown symbol, which is the pressure value symbol in this game mechanism (it can be seen as a reverse san value. When the pressure is full, the san value is reset to zero, and the hero has a high probability of collapse and a low probability of being firm).
The professor of the second-generation protagonist was afraid that in-depth research would lead to tragedy, so he stopped him from continuing to study the Iron Crown, but the two were still invited to the manor as a member of the ancestor's mysterious expert group. This time was a generation ago, which should be after the ancestor understood the essence of the world and before he dug a dungeon and became a god.
The second-generation protagonist was exposed to more forbidden knowledge there, his ambition grew, and he also witnessed the ancestor's failed Iron Crown ceremony.
After escaping from the manor, he controlled the professor and finally solved the ultimate secret after research. He became the first person in the world to solve the mystery of the Iron Crown. He held the ceremony again and sacrificed the professor as well.
Then the second-generation protagonist becomes a god, the equation is broken, the world is unbalanced, monsters from another dimension descend, laws change, rules overlap, humans go crazy, cultists are immortal, and the body is alienated...
He looked ruined.
Finally, the conscience of the second generation protagonist takes the last hope given by the professor (or the professor imagined by the protagonist's conscience) and embarks on a journey with the heroes of the world.
Defeat the powerful enemy and yourself, and finally die together with your god-like self.
Killing the deified entity also means the player's death, but the player's sins are also forgiven.
Of the two generations of stories, the first one worked better, but the second one was a bit old-fashioned and repetitive.
The first generation sacrificed the hero, and the second generation sacrificed the protagonist. Those who like it will of course like it very much, and those who don’t like it will feel awkward, and it is not explained clearly.
Gu Meng himself is the type who likes it, so he added a lot of levels, added a lot of side content, expanded the world view, but did not change the main storyline.
The third generation is about the ancient gods who have experienced various major events in the dark dungeon and are finally awakening completely, the stars returning to their positions, and the end of the world coming.
The heroes want to find the forbidden knowledge, the remains and marks of the second-generation protagonist, and use the highest truth of the Iron Crown (another evil god) to fight against the evil god sleeping on the earth.
Gu Meng derived many branch lines, this time the ancient god fell into sleep again, one of the heroes became a god and then fought against madness forever. These are all good endings as the world is temporarily stable.
(End of this chapter)
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