My game, you have no right to award
Chapter 130 MC Rating
Chapter 130 MC Rating
There is only one week left before the release of "Nether Mountain and Sea", and the sales of the game have already steadily exceeded two million copies. According to this sales volume, even if all marketing costs and other miscellaneous expenses are deducted, it has completely covered the cost of the entire game!
Zhou Kuang could even be sure that they had earned back the money they used to make another "Netherworld Mountains and Seas"!
This is just a pre-sale!
This money is too easy to make, Zhou Kuang thought.
Think again about what you did before you traveled through time!
He shook his head.
Not only did Zhou Kuang not make any money in the past, he also had to work hard for the capital. He was busy like a grandson every day, and all he did was disgusting the players and himself.
What's the result now?
Not only did he make money, but he also made it while standing!
For a developer who loves games, is there any better result than making money while doing nothing?
As the first domestic pioneer in the stand-alone game market, Kuangshi Games is certainly qualified to make this money.
Risks and opportunities are equal, and this has been the case since ancient times.
Any modification to the game itself has been stopped. Whether it is art or any other part, Zhou Kuang will not accept any proposal for change.
With the game only a week away from release, any changes would simply increase unnecessary risk.
Even if the quality of the game can be improved, a week is not enough time for the programming team and QA to conduct sufficient testing.
A tiny change may seem insignificant in the context of the entire game, but it poses a whole new risk to stability.
This is equivalent to putting the game into a black box, where making mistakes or not making mistakes becomes a game of rolling the dice!
Probability determines everything.
Zhou Kuang couldn't accept such a result.
A thousand-mile long dam can be breached by a small hole. It is impossible for him not to be on guard!
The only modification he could accept was the optimization of serious bugs, but even this kind of optimization required discussion among Wu Qianhe, Xu Yanjie, and the QA manager, and the three of them nodded in agreement before it could be moved forward.
His only headache now is that there was a problem with the English localization he had found before.
It's not a big deal, it's just that there's still a week until the game is released and they haven't finished localizing all the texts yet!!!
The other company stated that they had completed the translation of the important content and had sent it in packages.
The only thing missing is some props for the fragmented narrative and the translation of the plot.
The narrative texts on these props are basically borrowed from ancient Chinese books and the original text of Shan Hai Jing, and each one is not short.
The other party said helplessly that they could only translate the high-priority content first, and then translate the content that gave them a headache last.
Zhou Kuang could understand their excuses, but the problem was that other small language localization companies also translated the same amount of content!
The localization work for these minor languages has been completed, and Zhou Kuang really couldn't understand why the problem arose with the English localization.
Even the English localization was sought after by Kuangshi Games first, after all, English is the second most widely used language among the audience of "Netherworld Mountain and Sea".
Therefore, they must have the most time to spend on translation!
However, there was no other way at this time. Replacement was impossible, so Zhou Kuang could only spend money to let them work overtime to speed up and complete localization before going online.
If they can complete it, it will not have much impact on the game players' experience. The only impact will be on the evaluation of game media people.
After all, they will get the game early and publish reviews.
In the game, the English translation is definitely incomplete.
…………
……
That night, Black Cat was connecting with a dozen other anchors who were also in the single-player zone.
He was originally invited by his friends in the single-player area. Although he is not usually interested in this kind of activities, he is very interested in the theme this time!
Predict the media ratings for "The Netherworld".
As soon as midnight passes tonight, the media ratings for "Netherworld Mountains and Seas" will be released, and each media outlet will then give its own evaluation of the game.
By referring to media ratings, players can make a general expectation of the quality of the game.
Good work or bad work?
It's clear at a glance.
However, each media outlet has its own scoring method. Some choose a 100-point system, some choose a 10-point system, and some even choose a 5-point system.
However, more European media use the five-point system.
Each media outlet has its own biases, and even their rating methods are completely different.
Some media like to give high scores to high-tech games, but some media prefer creative independent games.
Some media outlets have only one editor responsible for reviews, but some media outlets have more than a dozen different editors who take turns reviewing.
The latter has even less uniform evaluation standards. It can be said that the standards will change with each person.
Therefore, if you look at the reviews of any media outlet, you can say that they are quite biased.
Therefore, players more often refer to the game's MC station score.
The mc here, of course, does not refer to the abbreviation of the game "Minecraft", but to the website Metacritic.
Metacritic is a rating website founded in 1999, which includes movies, TV shows, music albums, games, etc.
Its rating system is divided into two categories: media rating and user rating.
User ratings are easy to understand. Any user registered on the website can rate any product on a scale of 1-10, regardless of whether they have seen, heard, or played the game themselves.
Therefore, the user ratings on the mc site basically have no reference value. Anyone can arbitrarily increase the scores, and it is very common to increase the scores to two extremes.
However, media ratings are different. The website will collect ratings of each work from globally renowned "professional media", and then calculate a final score through a confidential weighted algorithm.
This score is also called Metascore by mc.com, and the full score is 100 points, which is different from the user rating.
Although the rating algorithm is not transparent, MC Station is one of the few websites that uses ratings from dozens or hundreds of media outlets for comprehensive ratings.
Regardless of the algorithm, there is an inherent objectivity in using other people's ratings rather than judging them with your own opinions.
For a long time, the ratings of MC sites have been directly linked to the quality of a game. After all, even if a media outlet has its own bias, when this bias is calculated together with the ratings of an entire group, this bias can be almost negligible.
Unless the entire group is biased against a work.
And how likely is this?
(End of this chapter)
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